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« Reply #10245 on: May 28, 2013, 05:11:20 PM » |
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Waaaait... You're "gone" and "can't mod" yet you can post WIPs?
uhm. i changed my name back and the desciption on my pic says i cant get on as much as much doesnt mean i cant
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #10246 on: May 28, 2013, 05:15:03 PM » |
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I thought you couldn't do anything? That's why the module progress will be slow.
Oh well. I was just curious.
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« Reply #10247 on: May 28, 2013, 05:17:23 PM » |
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yeah. i got my grade up so i can get back on. enough of off topic though
@fake_jokekid
that steve looks nice. the mouth looks...odd. im not sure why
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #10248 on: May 28, 2013, 05:17:58 PM » |
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Dibs on rigging
I was just about to ask if you'd be interested in rigging xD Hopefully his arms will be better for rigging then last time.
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« Reply #10249 on: May 28, 2013, 05:18:49 PM » |
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I gotta stop updating this guy... Anyways, changes so far -Cleaner model (less stray verts) -Higher poly (Close to that of Ike's brawl model) -New arms (as the old ones looked odd in certain animations.) -Hair Transparency (You can't tell in 3DS Max, but trust me, it'll look better than the old hair) -Classic Hair and Buster sword will also be added to the release. I just plan on messing with textures a bit more, and fix certain aspects of the model, and so on. Yayz moar Cloud.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #10250 on: May 28, 2013, 07:01:09 PM » |
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I gotta stop updating this guy... Anyways, changes so far -Cleaner model (less stray verts) -Higher poly (Close to that of Ike's brawl model) -New arms (as the old ones looked odd in certain animations.) -Hair Transparency (You can't tell in 3DS Max, but trust me, it'll look better than the old hair) -Classic Hair and Buster sword will also be added to the release. I just plan on messing with textures a bit more, and fix certain aspects of the model, and so on. lol buff cloud.. maybe make his arms less...buff because i know one of the main things with cloud in the games is that he physically shouldnt be able to pick up the sword irl but in the game he can so make the arms less buff
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« Last Edit: May 28, 2013, 07:02:44 PM by GBC »
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« Reply #10251 on: May 28, 2013, 07:35:04 PM » |
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lol buff cloud.. maybe make his arms less...buff because i know one of the main things with cloud in the games is that he physically shouldnt be able to pick up the sword irl but in the game he can so make the arms less buff
Good call, I hadn't even noticed how much bigger they are, I'll fix that right away.
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« Reply #10252 on: May 28, 2013, 08:43:08 PM » |
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So, I imported Melee Ganondorf. Now, I'm working on this: (Ignore the lack of eye irises. This is a 3DS Max Render, and I didn't feel like making the irises visible.) I still need to properly rig the shoulder-mounted cape and fix a few minor details, but I should have everything done within a day or two.
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JoeTE ~ Now copying lifeform data!
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« Reply #10253 on: May 28, 2013, 08:57:29 PM » |
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well, i guess i should show MY cloud Wip also. He will have his classic hair and be rigged to Ike oh i get it at a moment i thought u were doing mallow lol also dat ganon looks sexy i see spec maps
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« Reply #10254 on: May 28, 2013, 10:11:00 PM » |
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hai long time no see anyway heres somthin its made 100% from scratch woah, amazing!! I've been dreaming of playing as classic Link too, jeez. It's sort of discouraging to see he's barely recognized here..
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« Reply #10255 on: May 28, 2013, 10:16:05 PM » |
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woah, amazing!! I've been dreaming of playing as classic Link too, jeez. It's sort of discouraging to see he's barely recognized here..
i know T_T but o well people have their own taste and stuff and probably dont like the old link design and prefer the newer ocarina time based designs
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« Reply #10256 on: May 29, 2013, 01:57:32 AM » |
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So, I imported Melee Ganondorf. Now, I'm working on this: (Ignore the lack of eye irises. This is a 3DS Max Render, and I didn't feel like making the irises visible.) I still need to properly rig the shoulder-mounted cape and fix a few minor details, but I should have everything done within a day or two. i promise i was yelling OMG in real life... that is too epic for words, can't wait dude!
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« Reply #10257 on: May 29, 2013, 02:50:29 AM » |
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So, I imported Melee Ganondorf. Now, I'm working on this: (Ignore the lack of eye irises. This is a 3DS Max Render, and I didn't feel like making the irises visible.) I still need to properly rig the shoulder-mounted cape and fix a few minor details, but I should have everything done within a day or two. That looks awesome. Actually the eyes look pretty cool without the eye irises. You should use these eyes for his FS so he'll looke like the Ganon who shows his Triforce right before his final transformation.
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« Reply #10258 on: May 29, 2013, 12:08:16 PM » |
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also dat ganon looks sexy i see spec maps
Thanks. Yeah, the black "chainmail" has a spec map (just like it does on the finished Melee Ganon model, and just like it did in Melee itself.) i promise i was yelling OMG in real life... that is too epic for words, can't wait dude!
Well, you won't have to wait for very long. I should have it finished within the next hour or two. That looks awesome. Actually the eyes look pretty cool without the eye irises. You should use these eyes for his FS so he'll looke like the Ganon who shows his Triforce right before his final transformation.
That's actually a really good idea. I'm definitely going to do that!
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JoeTE ~ Now copying lifeform data!
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« Reply #10259 on: May 29, 2013, 01:07:35 PM » |
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I have to be perfectly honest about Ganondorf here. His textures could use some revamping. Namely I think the dark grey parts could be changed to chainmail, or dragon scale-style chainmail.
Though that's mostly how I feel personally.
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3DS Friend Code: 2895-6640-9302
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