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61  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10) on: May 04, 2010, 06:29:45 PM
Also, someone make a video quiiiiick Cheesy
62  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10) on: May 04, 2010, 06:10:46 PM


Woo woo.

Question, did you try out the Pokemon Stadium background?

If it's as easy as swapping out the SceneData I might just try it myself, but I have a feeling I'll run into some problems @_@


Oh, and update your thread title Tongue
63  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10) on: May 02, 2010, 09:49:24 PM
If it was possible to put a working bumper in Peach's Castle 64 that'd be incredible.

Everything else about the stage should be extremely easy to make.
64  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10) on: April 29, 2010, 04:37:13 PM
I tried Battlefield 64 on Battlefield again last night and still couldn't get it to load :\

It was weird.  It didn't freeze and give me the beep, but it just kind of loaded indefinitely.  Let it run for about 2 minutes and got nothing.  The second time I tried it, it picked another texture for Battlefield after trying to load for a long time (I have Dantarion's code enabled).

I'm going to give it a try again soon, but I'm wondering if anyone else actually tried the newer upload (with shadows on characters) on Battlefield with success.  I can confirm that the same file works fine over WWR.
65  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: GameWatching Gallery(Toad, Bomber and Vivi are released !!!) on: April 23, 2010, 12:18:49 PM
You can use the Ike Lawliet one.

I'm sorry, I find the Ike Lawliet one to be really fugly :\  The jacket looks awful.  I get that it's extended, but it wasn't done well (it just looks stretched), and it creates these massive pillars that jut out of his legs during certain animations.  The headband looks all uneven on his head as well.  I find your much more simple Dr. Mario to look a lot better, and I would assume that's why it still has so many downloads on BrawlVault.
66  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: GameWatching Gallery(Toad, Bomber and Vivi are released !!!) on: April 23, 2010, 04:18:09 AM
Question.

Is it possible to just get the vertex hacked Dr. Mario and use it as a costume, with no changes to the character?

Would I just get the FitMario.pac and skip on the FitMario00.pcs and FitMotion file?  Or would I not get the vertex changes?
67  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10) on: April 23, 2010, 12:10:21 AM
The lighting seems a little bit extreme.  It's a cool effect for sure, but it there any way to make it a bit less shiny, and a bit less frequent?  Just seems like a bit much D:  Everything looks like it's made of glass or something Tongue

The platform on the left also seems a bit high.  Have you considered lowering it at all yet?  It used to be barely higher than the building below it.

Looks very nice though, especially those textures.  I'm also anxious to see how it might look with a Pokemon Stadium background Tongue  Perhaps make the night sky in that one bluish, and try and add the moon to it as well.  Then you could get the moon and dark sky along with the extra buildings scattered throughout the background.
68  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10) on: April 20, 2010, 10:22:39 PM
I can go ahead and second that about Battlefield 64 D:

I just downloaded it fresh off of BrawlVault twice and tried it over Battlefield and it resulted in game freezes both times.  I have not, however, tried it on any other stage yet.  Definitely something going on with it, though.
69  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10) on: April 19, 2010, 11:34:47 PM
Hi Again!!!!!!
I have another Question:
Its True that you are Making the Original Melee Final Destination?
I remember that you said on SmashBoards (I think) That Melee FD was your New Project and it will be Finished soon!!
Its True?
 Undecided

Gonna go ahead and second this.  I was also looking forward to it D:
70  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's showcase [New Shadow System!!] (4/18/10) on: April 18, 2010, 09:37:16 PM
Hey, have you uploaded versions of Battlefield 64 with the shadows anywhere?  I just tried redownloading the BrawlVault N64-sized Battlefield 64 and it didn't have shadows :\  Just wondering.
71  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's showcase [Battlefield 64 IS OUT!!] (4/17/10) on: April 18, 2010, 04:29:59 AM
Playtested Battlefield 64.  It's pretty awesome.  It's definitely a bit small for 4 players, but it's pretty great with 1 on 1.  And I'm keeping the 64-sized one for maximum authenticity Smiley

Can't wait for whatever's next Cheesy

Oh, and remember when I said you should hold off on some projects until model importation is in?  Well, it looks like BrawlBox might be at its final version and we probably won't see that happen :\  So, onward with Fountain of Dreams and whatnot! Tongue
72  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's showcase [Pink Marth & Platformed Destination] (4/12/10) on: April 12, 2010, 02:02:38 PM
That is definitely the Facility from Goldeneye.  I'm quite interested in how that's gonna look in Brawl Cheesy

Can't wait for Battlefield 64 too.
73  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's showcase [Made a video of upcoming Alive Rayquaza's Lake] (3/24/10) on: March 24, 2010, 05:46:15 PM
Lol wow.  That's actually what my camera's horizontal limits used to be, but after playing around with it a bit the DANGER graphic still came into view a few times, so I figured another 5 decrease wouldn't hurt.

Looking forward to the next release though.  I just really want those platforms to move :O
74  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10) on: March 24, 2010, 03:27:03 AM
Mewtwo, I edited the death boundaries for Mushroom Kingdom 64 in BrawlWall and I figured I'd let you know how I edited them, as it turned out pretty well.  I'm not going to upload it, however, as I broke the teleportation system when I re-saved it using BrawlWall @_@ perhaps I should try finding these things in Brawlbox and editing them.  Anyways:

I changed the top left death point (Dead0N) to X: -185, Y: 165.  Bottom right (Dead1N) remained unchanged.
I changed the top left camera point (CamLimit0N) to X: -125, Y: 125.  I changed the bottom right camera point (CamLimit1N) to X: 125, Y: -100.

So, the camera's horizontal boundaries were significantly shrunk down, and it works well.  You can almost never see the DEAD ZONE graphic off to the side unless you pause it and rotate the camera--just like it was in Smash 64.  You will probably see it sometimes still while playing widescreen, and you stretch the screen out very far horizontally and vertically.  Does the stage feel a bit more cramped?  Yes.  But that's exactly how it was on 64 Smiley  Also, it's not like you can't see the pipes or anything.  It's literally very close to the camera in Smash 64.

Death boundaries remained horizontally because they were perfect.  Vertical death boundary, however, was pulled waaaay down to be something much more sensible.  Now it should behave as one would expect while playing.  You shouldn't survive higher than you expect, and you shouldn't die earlier than you would normally think.

Just thought I'd throw that out there, though.  I'm not even sure if BrawlBox uses the same coordinates for Cameras and Death boundaries Tongue
75  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed / Vertex Edited PAC Files - Customize Your Characters. **3/1** on: March 10, 2010, 03:31:35 PM
Ah, I did notice that, but uh, I'm not really looking for a flat shield either.

It'd be great if you released one without that.


Here ya go,
http://www.mediafire.com/download.php?j2dndk2hw0y


Top tier.  Thanks a lot.  Definitely should be added to the front page as well.
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