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« on: November 10, 2012, 10:33:55 PM » |
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I just took the time to make a sawnd file replacing all the voices for a character to use on Riivolution and it's also ported over a character I don't use. Whooo! ... But then it came to my attention, now that I am using Riivolution, Donkey Kong ALWAYS freezes the game when he gets hit, if not before he gets hit. I tried removing a bunch of codes, characters, and it still kept freezing, but then I tried it on Gecko and there was no problem. So, he only freezes on Riivolution. Is this any kind of common issue? I just started using Riivolution with BeyonYou's "Riivolution for Gecko Users." Everything works great, but Donkey Kong screws things up. -.-
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« Reply #1 on: November 11, 2012, 12:38:58 AM » |
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Try temporarily remove the .brsar file from Riivolution and see if Donkey Kong still freezes.
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« Reply #2 on: November 11, 2012, 12:59:10 AM » |
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Hm, that's something I didn't try. I'll do that.
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Yeah, it doesn't freeze, now... Great. Does that mean I can't use the .brsar without it freezing? Why does it freeze only when Donkey Kong takes damage? I didn't change anything with DK.
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« Reply #3 on: November 11, 2012, 12:48:07 PM » |
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Did you modify with sawndz while the .brsar is opened? If you do, it causes screwing up with the .brsar
I did it myself before and it freezes whenever I try to swim or when an Electrode tries to explode. So after I got a new one and closed the .brsar when sawndz was working, it worked fine.
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« Last Edit: November 11, 2012, 12:51:08 PM by BabyLuigiOnFire »
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« Reply #5 on: November 12, 2012, 11:50:36 AM » |
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Did you get a clean .brsar?
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« Reply #6 on: November 12, 2012, 03:09:00 PM » |
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I did, but it still screwed up and annoying beep/freeze. However, I copied the contents of my card, formatted the card, and then copied it all back, and now it seems to be working fine. :l
Well, there's still the occasional freeze after matches (without that annoying beep), but it happens.
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