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Question: does geno work for you?
it works perfect no bugs/freezes(but that geno gets eated by wario) - 28 (75.7%)
Geno freeze then i select a stage or use a attack - 5 (13.5%)
geno got weird bugs like GFXs is all wrong,textures is messed up,attacks makes geno die - 4 (10.8%)
Total Voters: 37

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Author Topic: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)  (Read 168952 times)
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Carnage
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    « Reply #225 on: February 16, 2012, 08:18:32 AM »


    as i said i had tried anything
    but FS will be Rob´s (no lazer eyes) = you can´t be dmged for a while
    and FS will active Geno Flash on the next N-B,Side-B,Down-B

    well then you can make so while geno has the fs he can shoot the canon several times  and i think your doing that  but have you tryed in the FS subaction make body go intangible and then normal  like a frame diferent to see if he can be hit after? just some ideas it probably wont work but it doesnt hurt to try
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    « Reply #226 on: February 16, 2012, 08:21:09 AM »


    well then you can make so while geno has the fs he can shoot the canon several times  and i think your doing that  but have you tryed in the FS subaction make body go intangible and then normal  like a frame diferent to see if he can be hit after? just some ideas it probably wont work but it doesnt hurt to try
    again i said it
    had tried anything
    even tried to look in subrotation for that lazer eyes
    and can´t do that with can use canon unlimit times until FS mode is out
    « Last Edit: February 16, 2012, 08:22:06 AM by Mariodk » Logged

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    « Reply #227 on: February 16, 2012, 08:31:46 AM »


    Hmm, from the images of genowhirl his stance isn't very good, I haven't seen the whole animation but from those images his center of balance would be making him fall backwards, I suggest moving one leg back to give him support and make it look not awkward... For his dash Idk if something was already suggested but why not make him jump up and launch his hands or feet towards the enemy? Like a multihit move, he jumps launches one foot then the other and then lands? I don't mean jump high just a short hop like scott pilgrim's side smash... For the final smash why not make him attempt a second shot of geno flash but make it fail so instead he blows up the area around him and is launched up and left helpless but unhittable until he lands? Like the initial jump out of the landmaster from fox/falco/wolf? I know R.O.B.'s FS is long but you could just stall a bit...
    PS: If you want I can code R.O.B.'s normal N-B lazer to act like and look like Geno's beam and send you the files to copy... Just ask ^^
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    « Reply #228 on: February 16, 2012, 08:37:47 AM »


    again i said it
    had tried anything
    even tried to look in subrotation for that lazer eyes
    and can´t do that with can use canon unlimit times until FS mode is out
    i bet if you hex all this values to 0 he wont be invincible i guess i know you said you tryed anything but did you try hexing all robs difusion beam offesets to 0?
    198F0    180
    198F4    0.66
    198F8    14
    198FC    120
    19900    3
    19904    60

    maybe that 198F8 is the reson of invincibility since i think robs fs lasts 14-15 seconds so it might have something to do with it
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    « Reply #229 on: February 16, 2012, 08:57:32 AM »


    i bet if you hex all this values to 0 he wont be invincible i guess i know you said you tryed anything but did you try hexing all robs difusion beam offesets to 0?
    198F0    180
    198F4    0.66
    198F8    14
    198FC    120
    19900    3
    19904    60

    maybe that 198F8 is the reson of invincibility since i think robs fs lasts 14-15 seconds so it might have something to do with it

    Hmm, I had completely forgotten about R.O.B.'s FS having floating points... I'll test this after lunch and bring back the results ^^ Although I'm pretty sure if I set it to 0 it'll crash so I'll only leave 1 second of invincibility. Hopefully it'll work Smiley
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    « Reply #230 on: February 16, 2012, 09:14:04 AM »


    Hmm, I had completely forgotten about R.O.B.'s FS having floating points... I'll test this after lunch and bring back the results ^^ Although I'm pretty sure if I set it to 0 it'll crash so I'll only leave 1 second of invincibility. Hopefully it'll work Smiley
    tryed and it works xD tryed with 1 second and i made rob fs last one second Tongue no need to try it i already did it i will try zero to see if it freezes now

    0 makes the rob FS last forever lol so 1 second is the minimum time of invincibility i can get
    « Last Edit: February 16, 2012, 09:21:27 AM by Carnage » Logged


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    « Reply #231 on: February 16, 2012, 09:20:59 AM »


    tryed and it works xD tryed with 1 second and i made rob fs last one second Tongue no need to try it i already did it i will try zero to see if it freezes now


    Cool ^^ I guess that's one problem solved Cheesy Hmm, well since I'm back from eating anyway I guess I'm just gonna make a Genobeam out of R.O.B.'s lazer and post a video later to see what MarioDK thinks =P Probably gonna make a thin and thick version just to test it out XD

    Edit: added the discovered data to the Wiki BTW Grin
    http://opensa.dantarion.com/wiki/Article_Floating_Points#R.O.B.
    « Last Edit: February 16, 2012, 09:25:45 AM by Alses » Logged

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    « Reply #232 on: February 16, 2012, 09:25:27 AM »


    FS work as it should work but that invincibility.

    now just Down-B left
    make a new up-Smash or revamp the up-smash to be more playeble
    the new F-air is just a Air version of the Side-tilt but alittle more knockback
    i will send the Fitrobot.pac to Carnage then i have done all PSA work
    as i have almost after Down-B

    Cool ^^ I guess that's one problem solved Cheesy Hmm, well since I'm back from eating anyway I guess I'm just gonna make a Genobeam out of R.O.B.'s lazer and post a video later to see what MarioDK thinks =P Probably gonna make a thin and thick version just to test it out XD
    i think its better to make Geno whirl over the lazer instead of geno beam cuz attacks like geno beam/kamehameha is best like the way i did
    geno beam dont moving anyway
    « Last Edit: February 16, 2012, 09:26:39 AM by Mariodk » Logged

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    « Reply #233 on: February 16, 2012, 09:33:01 AM »


    Cool ^^ I guess that's one problem solved Cheesy Hmm, well since I'm back from eating anyway I guess I'm just gonna make a Genobeam out of R.O.B.'s lazer and post a video later to see what MarioDK thinks =P Probably gonna make a thin and thick version just to test it out XD

    Edit: added the discovered data to the Wiki BTW Grin
    http://opensa.dantarion.com/wiki/Article_Floating_Points#R.O.B.

    should probably put a () saying if set to 0 it lasts forever Tongue


    i think its better to make Geno whirl over the lazer instead of geno beam cuz attacks like geno beam/kamehameha is best like the way i did
    geno beam dont moving anyway


    remenber if you use robs beam you can make two hitboxs one for weak and one for strong but altough you can change the number of frames that it takes to fully charge you can control that thing when pressing b it does the weak and pressing b at the right time does the stronger but it would be a nifty move making geno whrill acting like robs bream (diractable) and charges over time of not being used  you could just change the hitboxs and put the time you want to fully charged Tongue but its your call since fake projectyle its probably better to put the gfx and etc
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    « Reply #234 on: February 16, 2012, 09:35:53 AM »



    i think its better to make Geno whirl over the lazer instead of geno beam cuz attacks like geno beam/kamehameha is best like the way i did
    geno beam dont moving anyway

    You sure? Because I was thinking of geno whirl being over the gyro... 197F0 is probably the weight/gravity then I could reduce that to something close to 0 then just PSA it to die after a few frames of flight... the only problem would be making it not "pickup-able" =P I just feel like having a lazer article that can be deflected would be cool XD


    @carnage Wow you test fast o_o! K I'll add that in XD I hope dant doesn't mind me adding stuff there lol, well he left brawl hacking anyway last I remember XD
    Hmm, Also if the gyro would be used it'd be a chargeable REAL projectile, and this would be a rare PSA with all its projectiles being real Cheesy
    « Last Edit: February 16, 2012, 09:38:03 AM by Alses » Logged

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    « Reply #235 on: February 16, 2012, 09:38:03 AM »


    or make subrotation over rob´s beam hitboxes and got unlimited codes to use
    that will work to but  think in v1 i will use  fake projectyle

    edit: just make a eyes in the explodesion and FS is done :
    i think i know what GFX i can use for this
    « Last Edit: February 16, 2012, 10:20:40 AM by Mariodk » Logged

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    « Reply #236 on: February 16, 2012, 10:24:55 AM »


    or make subrotation over rob´s beam hitboxes and got unlimited codes to use
    that will work to but  think in v1 i will use  fake projectyle

    edit: just make a eyes in the explodesion and FS is done :
    i think i know what GFX i can use for this

    Sounding cool =D
    Is it going to look like the face from the game? Or more evil? Or?..
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    « Reply #237 on: February 16, 2012, 10:27:13 AM »


    Sounding cool =D Is it going to look like the face from the game? Or more evil? Or?..
    i will just try to make some eyes out of brawl´s GFX
    the explodesion is same GFX same shadow´s chaos blast


    just needing that face in that explodsion im possible using a other GFX for this

    also it needed to be oneshot since knockbackgrowth dont worked Sad
    so if you got hit by the last hit you will die no matter what
    i hate to PSA Rob now but anything works right now
    now just Down-B+Geno boost system i needing to get work now and then i am sure i can get this done

    Geno boost is still not PSaed but will do that as the last thing
    « Last Edit: February 16, 2012, 10:41:53 AM by Mariodk » Logged

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    « Reply #238 on: February 16, 2012, 10:46:21 AM »


    Can't wait to test it! I haven't been this enthusiastic for a PSA in a long time... I love my SMRPG. :3


    Expect some solid feedback from me when the time comes.

    Geno flash looks awesome, by the way.
    « Last Edit: February 16, 2012, 10:47:45 AM by Dark Aura » Logged

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    « Reply #239 on: February 16, 2012, 10:54:06 AM »


    Can't wait to test it! I haven't been this enthusiastic for a PSA in a long time... I love my SMRPG. :3 Expect some solid feedback from me when the time comes. Geno flash looks awesome, by the way.
    thanks

    Geno is like the  hardest i have done in PSAing cuz it was not only FS that got problems
    some "A" attacks too,Side-B get that to work with if press "B" in right time before it hit,N-B (buggy actions in rob´s PSA), and hopefully not Throws/geno boost/Down-B will be hard to PSA like the other things
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