|
|
« Reply #15 on: June 04, 2010, 03:57:30 PM » |
|
When I try to patch it, it gives me some error. Yes, I closed and re-opened it like you did in the video.
You closed and re-opened it? How 'bout doin it again?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #16 on: June 04, 2010, 04:04:39 PM » |
|
When I try to patch it, it gives me some error. Yes, I closed and re-opened it like you did in the video.
You closed and re-opened it? How 'bout doin it again?
Yeah lol it just worked....I need to stop making useless posts.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #17 on: June 04, 2010, 10:43:21 PM » |
|
the 2nd patching didnt work for me for peach's hair x( she ended up looking kinda like that blender problem where she's like everywhere but just alot smaller
|
|
|
Logged
|
FC:1849-7126-9568
|
|
|
|
|
|
« Reply #18 on: June 05, 2010, 01:57:44 PM » |
|
Ok, look. Here's what happens when I apply the patch. WHY? I did EXACTLY what you did. I have tried tons of times and it keeps giving me this. I just tried it with Marth's boots like you did and it gives me this. AAAAAARGH! I'm not mad at you, I'm fustrated at this stupid program that is making me sad.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #19 on: June 05, 2010, 02:32:47 PM » |
|
you di it wrong
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #20 on: June 05, 2010, 02:49:31 PM » |
|
you di it wrong
If you could elaborate, that would help
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #21 on: June 05, 2010, 02:53:37 PM » |
|
AiS doesn't work for me. All it does is make a log file. :|
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #22 on: June 05, 2010, 02:59:12 PM » |
|
AiS doesn't work for me. All it does is make a log file. :|
Make sure it's an unedited model. I mostly get errors/log files when I tried to open files that I were edited before. But even if you do use an unedited .mdlo, you still might no get the .dae file.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #23 on: June 05, 2010, 03:02:31 PM » |
|
AiS doesn't work for me. All it does is make a log file. :|
Make sure it's an unedited model. I mostly get errors/log files when I tried to open files that I were edited before. But even if you do use an unedited .mdlo, you still might no get the .dae file.
>_> <_< Then I'll have to hex the vertex edits already on the model onto the new one after. Thanks.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #24 on: June 05, 2010, 03:07:26 PM » |
|
Waaaah, nobody wants to help me.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #25 on: June 05, 2010, 03:09:05 PM » |
|
Now I get
While reading or writing a file the following notifications have been raised. -Warning: material of symbol visor not found for node polygon8 -Warning: material of symbol mouth not found for node polygon13 -Warning: material of symbol mouth not found for node polygon14
when I import it.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #26 on: June 05, 2010, 04:36:40 PM » |
|
i'm assuming thats for the dae in 3dsmax try converting another brres file and see if that works for some reason my edited peach convert right but my unedited ones i get problems o.o
|
|
|
Logged
|
FC:1849-7126-9568
|
|
|
|
|
|
« Reply #27 on: June 05, 2010, 04:44:52 PM » |
|
Since Captain Falcon's dae didn't work, I tried Ike's....and the same thing happened. Both of them show up like this:
|
|
|
Logged
|
|
|
|
|
|
|
|
« Reply #29 on: June 05, 2010, 04:59:59 PM » |
|
Since Captain Falcon's dae didn't work, I tried Ike's....and the same thing happened. Both of them show up like this: Is it importing as an Autodesk DAE or a Codella one? Thats important.
|
|
|
Logged
|
|
|
|
|
|