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« Reply #465 on: November 08, 2012, 11:39:15 AM » |
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I'm not sure if you noticed or not, but I just went to the models rescource, and there's like over 150 Digimon models.
Oh, I know. that's how come I've been going there so much..
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« Reply #466 on: November 08, 2012, 02:07:51 PM » |
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I'm not sure if you noticed or not, but I just went to the models rescource, and there's like over 150 Digimon models. *sees Stingmon*
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« Reply #472 on: November 08, 2012, 03:56:04 PM » |
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already finished megakabuterimon, just wanted to let u know since u like digimanz and stuffz *Dat Digiman* Like... nah, that's an understatement. More addicted to it.. Lol
And nicely done
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« Reply #474 on: November 09, 2012, 03:19:27 PM » |
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Dem claws changed alot. But regardless, it looks better.
Yea, they looked.. wrong to me. So I decided to just borrow Rena's arms and edit them.
And the shine I made for his accessories makes my eyes go full gusta... And thank you.
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« Reply #475 on: November 12, 2012, 01:18:51 PM » |
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you might be interested int this: ima make kabuterimon on bowser, and port megakabuterimon's rig to giga bowser
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« Reply #476 on: November 12, 2012, 01:53:00 PM » |
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you might be interested int this: ima make kabuterimon on bowser, and port megakabuterimon's rig to giga bowser i dont think you need to port the rigg doesnt the port all fix all the issues?since the boneset is praticaly the same taking out the ey yellow bone
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« Last Edit: November 12, 2012, 01:54:47 PM by Carnage »
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« Reply #477 on: November 12, 2012, 01:54:09 PM » |
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nope it's no use he has different transitions, the model is naturally bigger, not just scaled
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« Reply #478 on: November 12, 2012, 01:55:28 PM » |
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nope it's no use he has different transitions, the model is naturally bigger, not just scaled [/quote port all the animations problem fixed
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« Reply #479 on: November 12, 2012, 04:28:15 PM » |
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you might be interested int this: ima make kabuterimon on bowser, and port megakabuterimon's rig to giga bowser And interested I am. Sounds like an awesome idea
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