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« Reply #105 on: June 20, 2011, 12:21:24 PM » |
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Instant Transmission is already the Up B. thats also why i wanted Nimbus as Entry that entry is the best for Goku/Kid goku (also i think i can use the entry for over Pit just a Cloud GFX)
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« Last Edit: June 20, 2011, 12:23:53 PM by MarioDK »
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« Reply #106 on: June 20, 2011, 12:23:23 PM » |
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thats also why i wanted Nimbus as Entry that entry is the best for Goku/Kid goku (also i think i can use the entry for over Pit) Ok, do you have the cloud model from SkyWorld?
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« Reply #107 on: June 20, 2011, 12:26:15 PM » |
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Ok, do you have the cloud model from SkyWorld? nope not yet btw i got the files for Down-Smash now but it still needs abit more work the hands is not like this: but atleast the animation for Start/hold is fine
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« Reply #108 on: June 20, 2011, 12:28:36 PM » |
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Is Kaio-Ken in this by any chance, even though it's completely useless now that there's Super Saiyans?
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« Reply #109 on: June 20, 2011, 12:32:05 PM » |
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Is Kaio-Ken in this by any chance, even though it's completely useless now that there's Super Saiyans? yes and as soon i find that Code in PSA again i can add SSJ/SSJ3 head of Goku(not rest of his body) as GFX then remove Goku´s Head by PSA (so i dont have to make 2x animations for anything and needed 2x subactions) or just SSJ then use spirit Bomb that why over pit he got alot of filesize/GFX i found a code for make a Bone visible/invisible so i can maybe do it with just the Head of goku but the problem is i forget how now if that idea is possible we will get both SSJ/kaioken (i wanted both) but they do the same thing only GFX is changed
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« Last Edit: June 20, 2011, 12:33:54 PM by MarioDK »
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« Reply #110 on: June 20, 2011, 12:36:16 PM » |
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Alright, now when he's a Super Saiyan, will he be like temporarily overpowered or will he just have a different moveset until like, you use the Spirit Bomb or a different Final Smash? I'm not liking anything that's temporary, or overpowered, know wat i'm sayin?
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« Reply #111 on: June 20, 2011, 12:37:18 PM » |
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nope not yet btw i got the files for Down-Smash now but it still needs abit more work the hands is not like this: [http://media.animevice.com/uploads/0/9491/271064-goku_kiai_1_super.gif but atleast the animation for Start/hold is fine Lol nitpicking XD I didn't even notice that.
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« Reply #112 on: June 20, 2011, 02:20:15 PM » |
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Alright, now when he's a Super Saiyan, will he be like temporarily overpowered or will he just have a different moveset until like, you use the Spirit Bomb or a different Final Smash? I'm not liking anything that's temporary, or overpowered, know wat i'm sayin? no still same moveset SSJ will be a Kaioken for make anything fair if you using Down-taunt it will random go in Kaioken or SSJ the only thing that is changed is GFX on SSJ mode but only if possible to remove head by PSA
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« Reply #113 on: June 20, 2011, 03:58:41 PM » |
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dont u guys think ur derailing the topic a bit??? i mean, this is tormod's thread, and its about HIS ANIMATIONS, not the full psa... and the down-smash looks great as-is...
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« Reply #114 on: June 20, 2011, 10:11:49 PM » |
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dont u guys think ur derailing the topic a bit??? i mean, this is tormod's thread, and its about HIS ANIMATIONS, not the full psa... and the down-smash looks great as-is... maybe in video but it is abit wrong in Brawlbox but i try to fix that abit more later and sorry for off-topic you is right jokekid
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« Reply #115 on: June 21, 2011, 06:26:57 AM » |
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Lol nitpicking XD I didn't even notice that.
haha yeah that is a little bit nitpicky, but it's an easy adjustment. I can change it. Also let's not forget that we have two options for Entry, one for right and left so we don't have to settle on just one. Instant transmission could be made a little more interesting pretty easily though (similar to Ike, Marth and Link's entry). Also, I'm not super picky if the topic starts to drift away from animations, if people have something they want to discuss and it's relevant to recent posts that's fine. It always tends to come back anyways.
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« Reply #116 on: June 21, 2011, 07:25:29 AM » |
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maybe in video but it is abit wrong in Brawlbox but i try to fix that abit more later and sorry for off-topic you is right jokekid animations are made for game, not for brawlbox... so if it looks good in-game, then it should be enough... ¬¬
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« Reply #117 on: June 21, 2011, 09:14:41 AM » |
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animations are made for game, not for brawlbox... so if it looks good in-game, then it should be enough... ¬¬ i tested it also ingame and it needs abit more work but it still awesome can´t wait to i get back to work on the PSA i think i will making both version over Cp. falcon (no kaioken) and over Pit(with Kaioken and maybe SSJ)
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« Reply #118 on: June 25, 2011, 08:41:46 PM » |
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no still same moveset SSJ will be a Kaioken for make anything fair if you using Down-taunt it will random go in Kaioken or SSJ the only thing that is changed is GFX on SSJ mode but only if possible to remove head by PSA I think it should only go ssj when at 100% damage or something laik that
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« Reply #119 on: June 26, 2011, 01:05:35 AM » |
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I think it should only go ssj when at 100% damage or something laik that post that in my thread and no it will be random anyway SSJ mode is just other GFX then Kaioken so it is random you get Red/red aura or you get Golden hair the Modes does tthe same thing boost dmg and hurt your self so Goku fit more for Brawl in SSJ anyway i have almost fixed your Down-Smash tormod
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