Just so everyone knows, the download for my Shadow import is up and the download actually works now I fixed it. Sorry that It was broken before.
Edit: Okay I tried exporting Klonoa's current model and bones and then importing into max. I get some errors:
Warning: BindPose - Incomplete BindPose [nodes parent](1)
Description: The following Parent and/or ancestor node(s) is/are not
part of the BindPose definition.
-RootNode
Warning: BindPose - Incomplete BindPose [link nodes](70)
Description: The following Link node(s) is/are not part of the BindPose definition.
-head2
-kuma_l
-kuma_r
-arm2l
-handl
-arm1l
-shol
-arm1r
-arm2r
-handr
-shor
-ear3l
-ear4l
-ear2l
-ear1l
-ear3r
-ear2r
-ear4r
-ear1r
-hair1
-hair2
-hair3
-hair4
-finger04_l1
-finger04_l2
-finger04_l3
-finger01_l3
-finger01_l1
-LHaveN
-finger01_l2
-finger03_l1
-finger03_l2
-finger03_l3
-finger05_l1
-finger05_l2
-finger05_l3
-finger02_l2
-finger02_l3
-RHaveN
-finger04_r2
-finger04_r3
-finger01_r3
-finger01_r1
-finger02_r1
-finger01_r2
-finger03_r1
-finger03_r2
-finger03_r3
-finger05_r1
-finger05_r2
-finger05_r3
-finger02_r2
-finger02_r3
-reg1l
-reg2l
-shoe1l
-reg1r
-reg2r
-shoe1r
-head1
-body
-tail2
-tail1
-hips
-pantr2
-pantl2
-pantsr
-pantsl
-shoe2l
-shoe2r
Warning: BindPose - Incomplete Bind Pose [link nodes parents](22)
Description: The following parent and/or ancestor node of the Link(s) is/are not part of the BindPose definition.
-head1
-body
-hips
-TopN
-arm1l
-shol
-shor
-ear2l
-ear1l
-head2
-ear2r
-ear1r
-finger01_l2
-finger01_l1
-finger01_r2
-finger01_r1
-tail1
-pantsr
-pantsl
-reg2l
-reg1l
-reg1r
Warning: Skin Modifiers Import (0)
Description:
The Initial position (or Initial Pose) of the skinned objects is
missing. The plug-in will create a pose automatically but running
the 'Assume Skin Pose' command may create unexpected results.
Warning: Missing material/texture (2)
Description:
The plug-in has detected the following problems while reading or writing the file:
-Material named p00m_body not found for node polygon12
-Material named p00m_body not found for node polygon13
After that the model looks fine in 3ds Max (I'm using 2010 if you needed to know) Then I make a copy of one of the bones and parent it to the TopN bone and export the model as a DAE. When imported into BrawlBox I get this error:
This leads me to believe that the only way to do this is use Donkey Kong's boneset on Klonoa's model and make DK's boneset as close to Klonoa's as I can while only keeping the necessary bones of Donkey Kong's intact.