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211  Super Smash Bros. Brawl Hacking / Programming / Re: [7/9/14] The New File Research Thread | Buttons and Trigger ID's on: July 13, 2014, 03:41:43 AM
Though i've implemented the ability to see and export the new files, only a few are supported. And even then, they aren't editable or rebuildable. Meaning you can't use the replace feature to make changes. You have to export the whole miscdata[5] or what have you and edit it the files in a hex editor, then use the replace feature on that instead. Hopefully i'll have them rebuildable soon enough though. Smiley

Yeah, and adding this stuff to stages will mean there will be ALOT of custom stage possibility's (more than before) and I know I'd use the hell out of it.

Keep up the good work. Kirby Dance
212  Help & Tutorials / General Tutorials / Re: Scout's Uploading Tips #1: Ingame Pictures on: July 13, 2014, 03:36:42 AM
For dolphin just press f9 and it will automatically put a png screenshot in your /dolphin emulator/screenshots/"game id" folder.

Thanks.
213  Help & Tutorials / Help / Please Help Project M on Razor Game Booster W/ Dolphin! on: July 12, 2014, 02:09:09 PM
I finally got mods working on dolphin, what! It's so laggy its unplayable.  Cry

I looked up how to make it run it all faster and got Razer Game Booster, sadly its still too slow to enjoy it. Cry

Can anyone run me through things quickly for me, Youtube has been no help. 
214  Help & Tutorials / General Tutorials / Re: Scout's Uploading Tips #1: Ingame Pictures on: July 12, 2014, 11:35:14 AM
I use dolphin and the images come out as a scrambled mess.
215  Super Smash Bros. Brawl Hacking / Programming / Re: [5/16/14] The New File Research Thread | Breakable Blocks! on: June 25, 2014, 09:37:39 AM
Can't wait until we can apply SSE elements to stages.
216  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 24, 2014, 09:12:37 AM
I'll try it and let you know in a bit.
Guess what...I'm having a problem with another character. Goku over clone Pit was great but I tried Vegeta over clone Wolf and did all the cosmetics and everything but when I booted up Brawl, it froze on the screen with the spinning smash ball when it says loading...
What do you think is the problem? I really can't figure it out. What I think is that since the Vegeta Wolf files for Vegeta only had FitWolf(Changed to Vegeta)00,01,02,03,04,05.pcs and FitWolf.pac and FitWolfMotionEtc.pac and no 00,01,02,03,04,05.pac files for them so when I put the vBrawl files to fill the rest I had to put the default Wolf 00,01,02,03,04,05.pac's. Could that be the problem? I don't know :L

EDIT: So I changed the hooktype to AXNextframe and now it loads up Brawl but crashes after I press group and then try to click Brawl to load the CSS...

I'm no expert but try opening the pcs's in brawlbox and then go to file, save as, save it as a pac.
217  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 22, 2014, 01:24:59 PM
128 characters now!

My reaction: https://www.youtube.com/watch?v=1pbvX5Y3ZJ8
218  Help & Tutorials / Help / Re: SSBB Dolphin Texture Hacking-ISO issues? on: May 28, 2014, 01:15:40 PM
Boo, pirates, You know there are third party services that will fix your wii as well, a problem like that is about 50$, oh well


It isn't piracy if you own the god damn system/game!
 Necroposting: Posting content of little to no use in a thread that has been dead for more than three weeks

This thread is from 2011, check the date of the last post in a thread before posting in it

http://forums.kc-mm.com/index.php?topic=67.0
219  Help & Tutorials / Help / Re: Need Wii Scrubber 1.21 on: May 27, 2014, 11:52:28 AM
Ehh, I try to open my iso in wii scrubber and it always says error on load.
220  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 26, 2014, 10:42:18 AM
Wait, there's a Wario and Bowser issue? Does it have to do with loading the other fitcharacter.pac mid-battle?
Its cause they use 2 slots, Gigabowser and Warioman are the reason for this! So yea you  guessed half the reason, kinda.
221  Super Smash Bros. Brawl Hacking / Programming / Re: [5/16/14] The New File Research Thread | Breakable Blocks! on: May 26, 2014, 09:11:00 AM
I believe in God and I believe I gust read a thread made by God.

Sammi Husky is god, it all makes sense now!

Oh, he isn't? Or Juesus?

Well I guess he is the first real hero!
222  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 26, 2014, 08:59:17 AM
Bowser and Giga bowser cloning soon? (I know the Wario and bowser issue BUT we can clone one without a FS, right?)

BTW Sammi, its after the online actions not rated by the whatever, it freezes at the first loading screen. Should I put a sc_title.pac in my sd.raw?
223  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 26, 2014, 12:52:51 AM
Sigh.

224  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M Unbound (Beta 2 Is Out) on: May 25, 2014, 01:19:08 PM
Yeah, where should I start the thread.

Since I discovered Brawl hacking I have had this idea.
225  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M Unbound (Beta 2 Is Out) on: May 25, 2014, 01:02:35 PM
2 Ideas.

1: Authentic Kirby, Kirby hats should all be hats from the Kirby franchise what I purpose is that upon 'eating' characters like Ike, Mario, Bowser, Charizard and any other fire users Kirby always becomes fire Kirby with a set attack, same with sword Kirby ect. I am suggesting this because I think it just needs to be in this, it would fit so well.

2: Alloys with unique movesets. Alloys, own slots, have smash attacks, why not.
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