Though i've implemented the ability to see and export the new files, only a few are supported. And even then, they aren't editable or rebuildable. Meaning you can't use the replace feature to make changes. You have to export the whole miscdata[5] or what have you and edit it the files in a hex editor, then use the replace feature on that instead. Hopefully i'll have them rebuildable soon enough though.
Yeah, and adding this stuff to stages will mean there will be ALOT of custom stage possibility's (more than before) and I know I'd use the hell out of it.
I'll try it and let you know in a bit. Guess what...I'm having a problem with another character. Goku over clone Pit was great but I tried Vegeta over clone Wolf and did all the cosmetics and everything but when I booted up Brawl, it froze on the screen with the spinning smash ball when it says loading... What do you think is the problem? I really can't figure it out. What I think is that since the Vegeta Wolf files for Vegeta only had FitWolf(Changed to Vegeta)00,01,02,03,04,05.pcs and FitWolf.pac and FitWolfMotionEtc.pac and no 00,01,02,03,04,05.pac files for them so when I put the vBrawl files to fill the rest I had to put the default Wolf 00,01,02,03,04,05.pac's. Could that be the problem? I don't know :L
EDIT: So I changed the hooktype to AXNextframe and now it loads up Brawl but crashes after I press group and then try to click Brawl to load the CSS...
I'm no expert but try opening the pcs's in brawlbox and then go to file, save as, save it as a pac.
1: Authentic Kirby, Kirby hats should all be hats from the Kirby franchise what I purpose is that upon 'eating' characters like Ike, Mario, Bowser, Charizard and any other fire users Kirby always becomes fire Kirby with a set attack, same with sword Kirby ect. I am suggesting this because I think it just needs to be in this, it would fit so well.
2: Alloys with unique movesets. Alloys, own slots, have smash attacks, why not.