You misunderstand... again. The plan is for it to have high knock back, but no knock back growth, so it always throws the opponent really high being a set up move, but can't ever actually kill you.
FINALLY!!! MY FREAKIN INTERNET WORKS AGAIN!!! LOL so anyways, I fixed up sephy's hair in all his animations. For his wait animation, I just kept the current one you all know and fixed up his hair. Now, I should be moving on to the list soon yet I remember someone bringing up an idea for a different down throw but I never saw a reference for it. :/
Awesome! You are now officially Sephiroth's new hair stylist.
lol yeah, im done with the hair fixing now...I'm gonna revamp back throw right now. as of now, sephy looks like he's trying too hard. I'm gonna make his back throw work like this: first he tosses them like the way he does now but instead of slashing them in the back with both hands, I'll have him do a reversal slash along the other character's back. XD
revamped wait 1 XD....looks a lot better. this will be a fine update.
Also I don't remember if it's in Data's list but... have you changed the up throw so that it has extremely high knock back, little to no damage, and no knock back growth?
i haven't gotten to the list yet just fixing the hair first. I fixed them all except the squat wait hair. its too hard to fix that one. anyone wanna give it a try? its the last hair animation that needs to be fixed "squat wait" animation. right now its covering a part of his face.
EDIT: Nevermind, I made a new squat and squat wait animation with fixed hair
^ sounds like im the only one available to update him lol...guess I'll just do it. I'm gonna have to revamp octoslash and some other slashes though since some animations needs fixing.
@DivineOverlord So you fixed both those problems? The idle hair and the grab hair? It sounds like you even fixed more.
yeah the hair is easy to fix now. I've grown used to it and he looks a hell of a lot more like the real sephy now XD...so yeah 1 more week should be enough time to conjure up a final version....I'm still going to try out that new final smash and remake most of his slash attacks to be identical to dissidia.
1. i dont use any PSAs over Lucas 2. Lucas got afew thing that can make Gotenks a awesome PSA(like his SIde-B thing for donut and up-B thing for ghosts so they can be controled) 3. Lucas got good filesize and many GFX
Gotenks can be over lucus but im gonna have to take off all of lucas's internal graphics and change all unused models. I tried out the ghost today and it seems to work yet had to remove all the electric external graphics that are attached to models.
sephy's hair....I'm kinda revamping some animations too because I just want to release the Final Version already and move on to another project satisfied ....final version should be out in a week.
^ I wish he will get more inspiration soon lol. I think my Tidus PSA will look better with an actual Tidus model hehe
I was thinking on making a lloyd psa over pit since we already have one over wolf I can transfer animations over to pit by creating new ones. this can be done fast but guess that be after sephy
lol thats why I felt bad that you got stuck doing them. I was about to do them before I uploaded it, did one animation and said eff this. If it's too much work to go through the animations though, we can just do the vertex on the one with those bones actually attached to his head. There is also an influence of the movement from LArmor01N and RArmor01N. I can null those two influences and we should be golden. Aaf was excited to get the new model but who knows how long it will take him to actually get to it lol. I'd do it myself but I'm working on another vertex right now, we'll see when I'm done with that. lol yeah, all those little pieces and such. His hair is shaped a ton by the texture though, so you can use that to your advantage. Yes, I like this plan. It's one more way thing that sets this PSA apart from the rest.
lol its ok. it looks like i only have to edit the attacks and waits/runs/grab animations
I've done wait 1, wait item, walk slow, walk med, walk fast so far. its about 1 animation per 5 mins. The 3 main bones that control his hair are, CMantN, LMantN, and RMantN, all i gotta do is move them down since the current ones look like someone is behind him holding his hair up lol.
Indeed... DO, take the time to read what was put in my spoiler.
If you do it just as I said, there should be nothing left other then animating it.
yeah I read it XD...I'm gonna fix up the hair animations tonight. then proceed to the spoiler stuff when i get home from the gym if i still have energy left
for tidus, if forward air is too much or too strong
I like the KH one. It should change to the eight slash dissidia attack after the taunt charge.
any taunt charge animation you have in mind? that's gonna be one crazy forward smash. I've never seen a forward smash doing 8 slashes lol but it sounds interesting.