Its basicly Calikingz version just revamped animations and attacks
Changelist: AAA combo/side tilt/netrual Air bullets go shorter Up tilt: added small gfx and balanced knockback Side Smash: goes shorter Down smash: is weakened F air: New animation and gfx, looks like an actual sword now Up Air: New animation: Back air: New gfx and hitboxes
Side B: slower animation and new animation Final smash: the two previous is now combined like in Sm4sh.
Hey, are you taking requests? I noticed a couple of people asking you to do some characters.
I mentioned earlier that i find it hard to do characters i dont want to do, so the answer to that is no. I dont, actually Skull Kid and Rayman might be my last PSA's.
Geno's Final Version will soon be released. Pacman is put on hold because i can't find my motivation for him. And due all the fake HYPE for Rayman DLC, i want to do Rayman. So make sure to vote. Post Merge: February 16, 2015, 03:50:21 PMRayman won by 58.3% of the votes
I might also consider getting another hack back in progress in a more renewed state. Not gonna say who it is but I'll say that he could use a few extra limbs.
*crossing my fingers for Ray Man* specially now that....
he is comfirmed as DLC a guy trolled us all by his photshopping skills
If you ever do Master Chief, I'd recommend Snake instead Wolf.
The reason is because Snake has a lot of attributes (weapons, projectiles, the grenade, etc.), than Wolf.
Grenade is an item. And Snake's articles is real comfusing. I think wolf is the best choice. Calikingz01? Will his moveset be based on weapons? Or will he get melee Attacks too?
Yeah, I've been using their SubActions, but they don't have enough. I had to make Luma share his DownSmash with NeutralAerial, and Dash Attack with FAerial and stuff like that.
I guess that would be better for the DownB, since it's impossible to attract ALL items, only a few like containers and bombs.
well it iss possible to at subactions to articles, but coding them is a different story, i have no idea how to do it. As for the gfx on death, i see there is a death subaction. Just simply add the gfx there.
Well the problem is that they can't really be recreated over anyone.
It was over Ice Climbers before, but I thought it would be better over Olimar because the pikmin can respawn, have different colours, and can be separated and attack while separated. Would it somehow be possible to have Nana respawn (maybe with different colours)? And is there really no way to separate Popo and Nana? Those are the 2 things that I felt were most important for Rosalina, and why I switched her over to Olimar
you are right. Hmm. I found out pikmins have theyre own subactions. So it might be possible. I was thinking for down B, maybe instead of attrcting items, she will attract and stun enimies instead?
sadly i don't think they're moveset is possible over olimar/pikmins because Luma has its own attacks for all roselinas Attacks. I suggest making them over ice climbers because Nana has her own subactions and animations. The only downfall by this is then Luma will stick to roselinas after every attack but its better that way imo. Post Merge: February 07, 2015, 02:03:01 PMAnd also, i might do some PSA work for you if the project moves over ice climbers. The Final smash is almost 100% possible!