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« Reply #375 on: December 26, 2009, 09:55:41 AM » |
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Stickman and I have finally made a major breakthrough in model hexing. We're stingy and proud about it, so don't expect any guides on how to do what we did, and don't expect us to teach you. We'll release it just before the new year. Well thats no fun.
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« Reply #376 on: December 26, 2009, 01:08:05 PM » |
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Stickman and I have finally made a major breakthrough in model hexing. We're stingy and proud about it, so don't expect any guides on how to do what we did, and don't expect us to teach you. We'll release it just before the new year. !! Awesome! As long as the guides show up soon after that...!
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« Reply #377 on: December 26, 2009, 03:15:12 PM » |
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thank you for removing captain falcons triangle eyes
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« Reply #378 on: December 26, 2009, 04:03:20 PM » |
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Stickman and I have finally made a major breakthrough in model hexing. We're stingy and proud about it, so don't expect any guides on how to do what we did, and don't expect us to teach you. We'll release it just before the new year. lol, let me guess <3 Is it editing polygons through hexing?
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« Reply #379 on: December 26, 2009, 08:22:16 PM » |
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Stickman and I have finally made a major breakthrough in model hexing. We're stingy and proud about it, so don't expect any guides on how to do what we did, and don't expect us to teach you. We'll release it just before the new year. lol, let me guess <3 Is it editing polygons through hexing? Even better.. but we aren't telling, for fear of the information falling into the hands of evil.. or just for the lulz
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« Reply #380 on: December 26, 2009, 08:53:47 PM » |
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Hmm, maybe it's my codeset or something, but the backpackless Ness causes a major polygon explosion. It's basicly the same thing that happened when I tried hexing it out myself. I don't have my SD nor Wii anywhere near me since I'm not home. Can I get a second opinion if no one minds?
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« Reply #381 on: December 27, 2009, 01:06:06 AM » |
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Stickman and I have finally made a major breakthrough in model hexing. We're stingy and proud about it, so don't expect any guides on how to do what we did, and don't expect us to teach you. We'll release it just before the new year. I hate you Stickman and I have finally made a major breakthrough in model hexing. We're stingy and proud about it, so don't expect any guides on how to do what we did, and don't expect us to teach you. We'll release it just before the new year. lol, let me guess <3 Is it editing polygons through hexing? Even better.. but we aren't telling, for fear of the information falling into the hands of evil.. or just for the lulz and you
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« Reply #382 on: December 27, 2009, 02:47:47 PM » |
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Hopefully it's making parts transparent. <.<
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Brawl FC: 3911 8377 5574 - Pokemon White FC: 4813 6416 2911
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« Reply #383 on: December 28, 2009, 06:45:31 AM » |
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We're still planning on releasing our little ordeal, but now we have a date for it. The 30th. It's just around the corner. You can't wait? That's a shame. Frigg'n don't worry about it, ok?
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« Last Edit: December 28, 2009, 06:49:18 AM by Jack H. »
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-Jack H.
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« Reply #384 on: December 28, 2009, 07:34:48 AM » |
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Is there anyway to hex out Ganon's headdress thing? Texturing it to be transparent still leaves tiny pixels around his head and sort of ruins the effect of close-ups.
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« Reply #385 on: December 28, 2009, 07:52:41 AM » |
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Project FD? Project Final Destination! XD
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« Reply #386 on: December 28, 2009, 07:53:50 AM » |
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Project FD? Project Fierce Diety! XD
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« Reply #387 on: December 28, 2009, 08:01:00 AM » |
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Honestly I can't guess what it is. All I know is FD is labeled on some effect textures, if that's what you mean? Effects?
if you're pulling the hidden message [censored] this must be a pretty big breakthrough :p
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« Reply #388 on: December 28, 2009, 09:29:04 AM » |
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Project Fat [censored]s?
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« Reply #389 on: December 28, 2009, 10:47:31 AM » |
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Project Fat [censored]s?
I lol'd
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