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« Reply #1905 on: February 01, 2014, 12:36:29 AM » |
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i've not heard of this, so it may be possible.
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« Reply #1906 on: February 01, 2014, 12:46:36 AM » |
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Okay, so i manually spaced the codes. when i remove the codes that enable certain functions, it works okay. if i remove parts of the code required to have the Custom Stages and the Music it will load just fine. if i turn on the spaced out codes. the music enabler code it just boots back to the wii menu. odd, so how do i use an unspaced code?
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« Reply #1908 on: February 01, 2014, 06:07:17 AM » |
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It still has Mewtwo and Roy, so I doubt it.
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« Reply #1909 on: February 01, 2014, 07:18:24 AM » |
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Okay, so i manually spaced the codes. when i remove the codes that enable certain functions, it works okay. if i remove parts of the code required to have the Custom Stages and the Music it will load just fine. if i turn on the spaced out codes. the music enabler code it just boots back to the wii menu. odd, so how do i use an unspaced code?
Lol well i'm old school school so i used gctedit. It takes longer but i like the visibility. Shall i make you a gct since you're having issues?? Wouldn't bother me Greatest pack ever!
Funny costumes and stages(extra ones) Full CSS of custom characters with CSP and BP's
Also why does everyone say "crazy hand" under thier BP?
I'm glad you like. if you're wondering about certain characters being in the game (like goofy, donald and vergil but no sora or dante) it's because they're getting their own psa when it's expanded again. As for crazy hand under bps, i kept it this way because: 1. I heard that changing it caused freezes in pokemon stadium screen. 2. Having the info2 folder at the time made it freeze just before thp so i decided i didn't care about it.
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« Reply #1910 on: February 01, 2014, 07:44:46 AM » |
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Lol well i'm old school school so i used gctedit. It takes longer but i like the visibility. Shall i make you a gct since you're having issues?? Wouldn't bother me I'm glad you like. if you're wondering about certain characters being in the game (like goofy, donald and vergil but no sora or dante) it's because they're getting their own psa when it's expanded again. As for crazy hand under bps, i kept it this way because: 1. I heard that changing it caused freezes in pokemon stadium screen. 2. Having the info2 folder at the time made it freeze just before thp so i decided i didn't care about it. I would rather use the Gctedit. but it doesn't exist. i would hate to ask you everytime i want to do a GCT edit. seeing how i like to change up my codes. do i have to use the music all of the time? i would like to get the codes spaced out. but if it doesn't work, then i'll have to find the GCT editor that you use.
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« Reply #1911 on: February 01, 2014, 07:49:20 AM » |
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Oh, and Ultraxwing, here's the Music enabler code that I didn't include a spaced version of: As for individual codes for music in stages, they can be found if you scroll down on this page: http://allisbrawl.com/blogpost.aspx?id=133245I didn't use all of them, if you want to know which levels have music just open the sound folder in my DL, then sfx, and check and see which stages have music (You can tell by the two characters at the end of each BRSTM. So 0000C013 is for stage 13. Meaning that you need to enable the custom stage 13 code for music to play there. ALSO there's an error on that page with custom music 22. Here's the proper code: I hope my explaining doesn't make people think I'm insulting them, I just think that explaining as much as possible will help a wider variety of people. But as I said before, I can make you a gct if you send me the codes you want. Post Merge: February 01, 2014, 07:56:34 AM
I would rather use the Gctedit. but it doesn't exist. i would hate to ask you everytime i want to do a GCT edit. seeing how i like to change up my codes. do i have to use the music all of the time? i would like to get the codes spaced out. but if it doesn't work, then i'll have to find the GCT editor that you use.
Ah, I understand. Well maybe these spaced versions will help? Also, the music isn't needed. If you use the codes then it'll only load the music named accordingly in the Sound/SFX folder. IF the music is removed then the stage will be silent if the codes are included. If the codes aren't included it'll load X04.brstm in the sound/strm folder every time. This is to act as a place holder for levels I haven't added music to yet. I use GCT edit... I think it's in resources but if not I can send it. You may be able to edit it once constructing it with GCT edit, albeit with another program since it's not easy to edit it with GCTedit (Go figure lol). Maybe Code manager? I'm only guessing since my method of adding new codes is to have them all unspaced in notepad and copy them into the ADD box in the GCTedit. I only use 4-5 big codes and then the music so it takes like 5 minutes to copy and paste (It's just tedious). You could always just do it this way. It's not as convenient as Code Manager but I like it better.
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« Last Edit: February 01, 2014, 07:56:34 AM by Nebulon »
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« Reply #1912 on: February 01, 2014, 08:09:08 AM » |
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Oh, and Ultraxwing, here's the Music enabler code that I didn't include a spaced version of: As for individual codes for music in stages, they can be found if you scroll down on this page: http://allisbrawl.com/blogpost.aspx?id=133245I didn't use all of them, if you want to know which levels have music just open the sound folder in my DL, then sfx, and check and see which stages have music (You can tell by the two characters at the end of each BRSTM. So 0000C013 is for stage 13. Meaning that you need to enable the custom stage 13 code for music to play there. ALSO there's an error on that page with custom music 22. Here's the proper code: I hope my explaining doesn't make people think I'm insulting them, I just think that explaining as much as possible will help a wider variety of people. But as I said before, I can make you a gct if you send me the codes you want. Post Merge: February 01, 2014, 07:56:34 AM
Ah, I understand. Well maybe these spaced versions will help? Also, the music isn't needed. If you use the codes then it'll only load the music named accordingly in the Sound/SFX folder. IF the music is removed then the stage will be silent if the codes are included. If the codes aren't included it'll load X04.brstm in the sound/strm folder every time. This is to act as a place holder for levels I haven't added music to yet. I use GCT edit... I think it's in resources but if not I can send it. You may be able to edit it once constructing it with GCT edit, albeit with another program since it's not easy to edit it with GCTedit (Go figure lol). Maybe Code manager? I'm only guessing since my method of adding new codes is to have them all unspaced in notepad and copy them into the ADD box in the GCTedit. I only use 4-5 big codes and then the music so it takes like 5 minutes to copy and paste (It's just tedious). You could always just do it this way. It's not as convenient as Code Manager but I like it better. the music codes would be nice. but for now i'll be okay without music. thanks for all the help. i have your codes on file, so in the future i can get them to work. or use that all is brawl link and get it working better or something like that lol. thanks again my man, you've helped an old modder a lot! you are a good friend.
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« Reply #1913 on: February 01, 2014, 08:14:13 AM » |
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the music codes would be nice. but for now i'll be okay without music. thanks for all the help. i have your codes on file, so in the future i can get them to work. or use that all is brawl link and get it working better or something like that lol. thanks again my man, you've helped an old modder a lot! you are a good friend.
No problem friend.
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« Reply #1914 on: February 01, 2014, 09:18:15 AM » |
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No problem friend. i dowloaded your pack and it didnt work for me on usb loader gx it freeze on BRAWL then i hear a noisly beeep it is on axnextframe i use usb loader gx because i have a pal wii but a ntsc iso do you know how to fix it
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« Last Edit: February 01, 2014, 09:19:18 AM by robintjuh »
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« Reply #1915 on: February 01, 2014, 09:25:05 AM » |
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tried on regular project m 3.02 and it worked suprisingly all i did was add those codes manually without getting rid of any that project m has
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« Reply #1916 on: February 01, 2014, 09:40:52 AM » |
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I need help from anyone who knows their way around the cosmetics pretty well. I was using ASF's sc_selcharacter.pac as a base for adding cosmetics to my Rosalina clone. I replaced everything roy with rosalina. I went to training to test it out first to see if everything showed up correctly, and it did. I entered a training match against peach, quit out, and went to have a regular brawl. I selected Rosalina, CPU, and went off to SSS. I noticed the stock icon for Rosalina was the random, but I ignored it. I selected FD, and it froze. I believe I did everything right, and I have BPs in place. RSPs are there, but I never got to see if they actually showed up. Can I post my files, and someone see if I did everything right?
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« Reply #1917 on: February 01, 2014, 09:42:08 AM » |
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tried on regular project m 3.02 and it worked suprisingly all i did was add those codes manually without getting rid of any that project m has can you post so i can download it?
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« Reply #1918 on: February 01, 2014, 09:42:58 AM » |
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tried on regular project m 3.02 and it worked suprisingly all i did was add those codes manually without getting rid of any that project m has How?! Also how did you keep Roy and Mewtwo on thier CSS?
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« Reply #1919 on: February 01, 2014, 09:44:32 AM » |
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tried on regular project m 3.02 and it worked suprisingly all i did was add those codes manually without getting rid of any that project m has I'm glad people are enjoying it so much when they update the roster count and give the gfx fix tutorial i'll make a perfect version where no gfx affect others, where everyone had their own pictures, and with the best psas i've tested all implemented and i'll keep all the font accurate and the style as consistent as possible and upload that. Post Merge: February 01, 2014, 09:45:50 AM
tried on regular project m 3.02 and it worked suprisingly all i did was add those codes manually without getting rid of any that project m has I'm glad people are enjoying it so much when they update the roster count and give the gfx fix tutorial i'll make a perfect version where no gfx affect others, where everyone had their own pictures, and with the best psas i've tested all implemented and i'll keep all the font accurate and the style as consistent as possible and upload that. Post Merge: February 01, 2014, 10:04:53 AM
I need help from anyone who knows their way around the cosmetics pretty well. I was using ASF's sc_selcharacter.pac as a base for adding cosmetics to my Rosalina clone. I replaced everything roy with rosalina. I went to training to test it out first to see if everything showed up correctly, and it did. I entered a training match against peach, quit out, and went to have a regular brawl. I selected Rosalina, CPU, and went off to SSS. I noticed the stock icon for Rosalina was the random, but I ignored it. I selected FD, and it froze. I believe I did everything right, and I have BPs in place. RSPs are there, but I never got to see if they actually showed up. Can I post my files, and someone see if I did everything right? IF the BP showed up in training mode then it should be correct. I had a problem with the Peach module because the entry is set to multiple. I don't use training mode too much, but if there's no entry involved in going to training mode then perhaps it worked because training mode doesn't load an entry, and going into Brawl does. In this case either the fighter file in the BrawlEX/Fighterconfig folder may need to have it's entry changed. OR perhaps include an entry. Peach comes with an entry for each costume as it is, so this may be an issue with the entry data, not the BPs. But that's my guess considering I don't use training mode. If the training mode does have an entry then I don't know... especially if the BP in Training mode showed up... Did the Roy stock icons show up before you replaced them? If there WERE Roy icons and they're no longer showing up then you need to edit the Cosmetic config to have the same properties as Roy's. I forget which box though since I'm not looking at it... so you may need to skim the tutorial, unless you did this too.
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« Last Edit: February 01, 2014, 10:04:53 AM by Nebulon »
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