Hi there, i just registered to ask this question, excuse my bad english its not my first language, so anyway does that work with pal? because i downloaded nebulons pack, put it in the root of my SD then started gecko, and press the launch game button, it takes like 10-15 seconds then brawl launches and nothing changed, could it be because of pal? Best Regards
Ya know, I don't know for myself... I think Doqtor Kirby was looking into it a while ago... Try him.
what is the actual character limit of brawl not to the clone engine, is there more slots after 3F-7F?
I mean, I believe adding characters beyond 63 requires compensation of some kind... So the game's limit is based on whatever work arounds are available.
If you're askin how many potential characters can be added then... Counting the originals and transforms as 40 altogether... Plus 3F to 7F which equates to a total of... 40-4F=16 so... 16x4+1=65... So 105, but the default css has 35 characters and random, so while it'd be 105 characters, it'd be 100 if you only counted icons.
But technically 105 characters, PLUS the forbidden 7 slots, 10 boss slots... 3 work around slots... So 20+105=125. Plus Random, it's 126, and if you count Giga and Warioman (which I don't) then 128. If you replace alloys then 130-132.
So in my book, since I don't want to replace alloys or add in Giga and Warioman, it's 126... Though I know there is a way to trick the game with 2 more based on the work around method... So in my book, altogether,
126-8 possible characters.
But PW is going to keep CSS at 100 icons. If you don't separate the Pokemon, Zero suit, or Sheik, then you'd have those 5-1 to count as the trainer icon... -1 for random... 103...
It really depends on what you want to make though.