Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 5 6 7 [8] 9 10 11 ... 112
106  Help & Tutorials / Help / Re: Possible to import maps to SFM? on: January 02, 2018, 06:21:55 PM
As far as I know, it is possible as long as you can import that model into 3dsmax/blender/maya

Which is definitely possible; then you need to convert them to the model and texture formats used by SFM, although I can't remember how, but that's what Google's for Smiley
107  Help & Tutorials / Help / Re: Desperate Help With Model File Size on: December 31, 2017, 05:14:06 PM
Check my PM. Wink
108  Help & Tutorials / Help / Re: Trouble getting some Lucas skins to work -- or, how to diagnose broken skins? on: November 23, 2017, 12:01:59 AM
That doesn't sound like filesize to me; sounds to me like you're swallowing a character that doesn't have a Kirby hat; AKA a "null reference error"; I could be wrong, tho, and it's probably hard to fix this
109  Help & Tutorials / Help / Re: Trouble getting some Lucas skins to work -- or, how to diagnose broken skins? on: November 22, 2017, 02:36:53 PM
Ok, so lower the filesize of Goku3 by exporting textures and reimporting them as half the size

Then, although there are exceptions where other reasons are why, I'm sure that these are all freezing because they don't have enough bones; to see what I mean, open up each file, expand the mdl0 and expand the Bones folder, then expand the Bones until you see ThrowN; in the window on the right, there will be something called BoneID; for all 5 .pcs files, what number is next to this?
110  Help & Tutorials / Help / Re: Trouble getting some Lucas skins to work -- or, how to diagnose broken skins? on: November 22, 2017, 01:52:06 PM
There are 2 causes of crashing when it comes to skins, and it's likely that it's the first reason, filesize; compare the filesize of these .pcs files with the original vBrawl Lucas .pcs filesize, and lemme know if they're larger or smaller than the original
111  Help & Tutorials / Help / Re: Target Smash crashing on: November 12, 2017, 11:40:34 AM
Ironically, it looks like it'll take over an hour to download it for me, anyways, and I'll be busy today with my nephew's birthday party, so it'll likely be a few hours before I can get back to you, so I will PM you a message with the info
112  Help & Tutorials / Help / Re: Target Smash crashing on: November 12, 2017, 09:01:33 AM
 Can you upload the entire SD contents, so I can test some stuff?
113  Help & Tutorials / Help / Re: Target Smash crashing on: November 12, 2017, 08:57:02 AM
Then it has something to do with the files on your SD card; what's on your SD?
114  Help & Tutorials / Help / Re: Target Smash crashing on: November 11, 2017, 05:45:27 PM
Does it even crash if you play vBrawl?
115  Help & Tutorials / Help / Re: Need help with Shadow over dedede hack! on: November 09, 2017, 06:07:55 AM
Figure out which of the .pac and .pcs files are bigger in size than the ones from Vanilla Brawl, and for the ones that are bigger in filesize, you can export textures with large dimensions, and then Replace them with the same textures, but in the import window, change the dimensions to smaller, but make sure that it's by a power of 2
116  Help & Tutorials / Help / Re: Need help with Shadow over dedede hack! on: November 09, 2017, 04:49:33 AM
It's nearly 100% likely because of filesize; compare filesize of the original Brawl files with the ones you're replacing with; if filesize is NOT the problem, then I'll talk about the less likely possible reasons
117  Help & Tutorials / Help / Re: BrawlBox Animation Issue on: October 24, 2017, 08:05:36 PM
Even though I don't know why it's doing that, I do know that if you animate with Blender and convert the animation with Maya, if done correctly, it's glitch free; If this would work as a workaround, just ask me, and I can give you the steps to do it
118  Help & Tutorials / Help / Re: Changing the way a move moves a character on: October 18, 2017, 09:13:42 AM
If he agrees, sure, np; I'd prefer via Skype if you can, though, because that has Screen Sharing, and I can tutor each of you separately, if you're fine with Skype
119  Help & Tutorials / Help / Re: Changing the way a move moves a character on: October 17, 2017, 01:37:43 PM
Not really, it's kinda complicated to explain without a video or audio, and I haven't yet gotten to making this particular video yet; would maybe an alternate method of communication work for you? I can also do TeamSpeak, Discord, or Google Duo
120  Help & Tutorials / Help / Re: Changing the way a move moves a character on: October 17, 2017, 12:31:18 PM
All you need is Brawlbox (unless you're changing which limbs are the ones that do damage), and I can show you how; Would meeting over Skype work for you?
Pages:  1 ... 5 6 7 [8] 9 10 11 ... 112