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« Reply #180 on: December 16, 2012, 11:02:01 AM » |
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XX = Character ID + 0x30 popo's ID: 0F how in the world am I supposed to add 0F?
3F....it's hexidecimal...
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FC: 2191-7379-6272
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« Reply #181 on: December 16, 2012, 11:08:27 PM » |
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Is it possible to move a character's SFX over as well? Right now I have Sonic ported to Jiggs, and it works great, except none of his moves have sound. I know it's possible to change a character's SFX individually, but is there a way to move an entire character's sounds over all at once?
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« Reply #182 on: December 17, 2012, 04:20:48 AM » |
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Is it possible to move a character's SFX over as well? Right now I have Sonic ported to Jiggs, and it works great, except none of his moves have sound. I know it's possible to change a character's SFX individually, but is there a way to move an entire character's sounds over all at once?
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #183 on: December 17, 2012, 04:50:47 AM » |
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Is it possible to move a character's SFX over as well? Right now I have Sonic ported to Jiggs, and it works great, except none of his moves have sound. I know it's possible to change a character's SFX individually, but is there a way to move an entire character's sounds over all at once?
for your case Sound Bank Modifier:[Phantom Wings] 4A000000 80AD89E0 14000094 00000026 E0000000 80008000 jigly has sonic sound bank
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« Reply #184 on: December 17, 2012, 09:30:08 AM » |
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for your case Sound Bank Modifier:[Phantom Wings] 4A000000 80AD89E0 14000094 00000026 E0000000 80008000
jigly has sonic sound bank
Exactly what I needed! It worked perfectly, thank you to both of you. Edit: Actually, one other question. The answer to this is probably no, but is it possible to then change those sounds? I have the sound hex files for an SFX I'm trying to add, but I only want them to apply to "Jiggs". But using this code makes it seem that it will use the same sounds for both. Is that correct? The reason I don't just apply those hex codes to Jiggs is that they're designed for Sonic, which is why I wanted to port his sounds over to Jiggs. Thanks!
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« Last Edit: December 17, 2012, 09:34:24 AM by slaughter077 »
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« Reply #185 on: December 17, 2012, 09:46:40 AM » |
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Exactly what I needed! It worked perfectly, thank you to both of you.
Edit: Actually, one other question. The answer to this is probably no, but is it possible to then change those sounds? I have the sound hex files for an SFX I'm trying to add, but I only want them to apply to "Jiggs". But using this code makes it seem that it will use the same sounds for both. Is that correct?
The reason I don't just apply those hex codes to Jiggs is that they're designed for Sonic, which is why I wanted to port his sounds over to Jiggs. Thanks!
correct if you change sonic sounds you will change both sonic and jigly at the same time since they use the same soundbank
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« Reply #186 on: December 17, 2012, 11:02:32 AM » |
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Okay, that's what I figured, but thanks anyway.
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« Reply #187 on: December 28, 2012, 03:49:43 AM » |
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Can anyone help me find/make some jigglypuff .rel ports?
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"Courage is not the absence of fear, but rather the judgement that something else is more important than fear." ~Ambrose Redmoon
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« Reply #188 on: December 28, 2012, 10:49:48 AM » |
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Can anyone help me find/make some jigglypuff .rel ports?
Jiggs can already be perfectly ported but I never actually saw it ported to other characters. I would assume it could be done though since it was already done before
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« Reply #189 on: December 28, 2012, 11:30:42 AM » |
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Jiggs can already be perfectly ported but I never actually saw it ported to other characters. I would assume it could be done though since it was already done before there is a jigly rel over GW on the wisp psa and thats the only port of her i guess
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« Reply #190 on: December 28, 2012, 11:51:33 AM » |
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there is a jigly rel over GW on the wisp psa and thats the only port of her i guess
i have Scott Pilgrim psa that is for jigg ported to rob but yeah i dont think there's no other
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« Reply #191 on: December 29, 2012, 07:04:10 PM » |
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Ok. Thanks.
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"Courage is not the absence of fear, but rather the judgement that something else is more important than fear." ~Ambrose Redmoon
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« Reply #192 on: January 03, 2013, 07:58:20 PM » |
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look what i found when me and sonic brawler was trying to fix the lucario problem we found out another .rel port that works.
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« Reply #193 on: January 03, 2013, 09:35:18 PM » |
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look what i found when me and sonic brawler was trying to fix the lucario problem we found out another .rel port that works. Now we can have all those glitchy movesets and "imports" over other people! Lol.
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« Reply #194 on: January 04, 2013, 03:54:26 AM » |
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so why would we port an alloy over a character? unless the alloy could get multiple pac files like since they have independant pac files and motions i dont see the point lol i really wich we could rel port over them and have 4 diferent psas
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