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76  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Zack Fair's Seventh Heaven: Zack, Sephiroth and Genesis Previews! on: March 08, 2014, 10:21:43 PM
Alright what the hell?!

Vbrawl doesn't even work I get a silent freeze after the now loading...No "The disc could not be read,check wii operations manual" thingy. Sad

I really wanna try Roy and Hector and now theres some more ExModules,Nebulon updated his pack,so much stuff to try...

Anyway congrats on finishing Roy and Hector good luck with your next project. Smiley
Oh man I just downloaded his pack a few days ago and now he's gone updating it again. Good thing its nothing to major. Just some fixes on balancing the clones.
77  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 08, 2014, 10:17:07 PM
Yeah that's a good idea.
Unfortunately, after checking, .Fade on that thread posted saying the limit to Ike's fitmotion is 3.8mb or 3.3 if the costume file is too big while the one I'm using is 3,182 mb.
You mean KB? Well anyways try checking the maximum costume size?
78  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 08, 2014, 09:07:30 PM
It's definitely a problem with the FitIke.pac. I swapped it with the regular Ike one and all the animations, final smash, and sfx work fine.
Really, so does that mean the actual moveset comes from the MotionEtc Pac? If do if I switch to regualar FitIke.Pac then his moveset will work along with his model?
79  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 08, 2014, 08:59:42 PM
Not even the Monado 2 works for me. :/ Nor the color changing Monado 3. Sound effects are good when i use them over regular Ike, though.

EDIT: Worth mentioning I'm playing this on console, since Erico seems to be testing it on Dolphin.
Yep I'm playing on a console too. But Monado 2 should work....weird.
80  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 08, 2014, 08:40:29 PM
When does it freeze and are you using the NTSC or PAL version of the game? Does it freeze if you try him over Ike or just the Olimar import?
The Monado 3 models don't work and freeze at the start of battle, while the Monado 2 model works. The problem is that not of the GFX effects work, like his Monado Cyclone, he just floats with now wind effects showing that he is being carried by wind, also I don't know if you added a sword glow or not, but his slashes are white. Another problem is his Monado Purge. He performs it, but no effects at all is appearing. Also NTSC.

Post Merge: March 08, 2014, 08:41:30 PM
It's freezing for me, too, unfortunately. It seems to be whenever I attack (running and jumping, etc works fine), so it's nothing wrong with the motion file or anything besides the moveset file. I'm using him over Ike with an NTSC game.
Me too! When I attack it freezes! Try the Monado 2 model and see if that works.
81  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 08, 2014, 08:26:38 PM
the sawnd file was made fully over Ike's so I guess if Ike's works, Shulk's would, and vice versa. I'm pretty new to this thing so I really couldn't tell you Tongue

There's a code in the Cloud over Olimar (platinum addition) that gives Cloud Ike's voices. If Shulk's voices are over Ike's voices then he gets Shulk voices. I don't know if that would help you though.
Yeah the problem is that I want Shulk's voice over Olimar so that I don't have to replace Ike's. Also for some weird reason Shulk freezes my game.
82  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: OP Updates - Hector and Nephenee on: March 08, 2014, 07:40:48 PM
Actually, that was just an example...
Ohhhh it was just an example. Ok then I understand. I was afraid I did something wrong. Would look real stupid after writing that huge paragraph about sword glows and rel files.
83  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 08, 2014, 07:38:44 PM
Hey does Shulk's sawnd file work with olimar? i am using a rel file to port him over Olimar.
84  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA on: March 08, 2014, 05:56:01 PM
Hey I saw you Shulk Beta. The thing I wanted to ask you is Shulk's final smash still going to be the Monado Buster, because I saw in the README it said it was the same as Ike's but the graphics are changed a bit.
85  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Zack Fair's Seventh Heaven: Zack, Sephiroth and Genesis Previews! on: March 08, 2014, 03:59:30 PM
No one's gotten a working version of BrawlEx working on Riivo yet.
Yeah, that's why I was wondering if he was using Riivo or not. Probably is, if even Nebulon's pack is not working for him. But then again, there is that hooktype thing that people always seem to forget. Even I forgot it, when I first used Nebulon's pack.
86  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: OP Updates - Hector and Nephenee on: March 08, 2014, 03:57:52 PM
This is true... Though... I never seen any problems with BrawlEx .rel files... But, the messed up white sword glow is essentially caused by 2 characters with the same base fighting each other... Or they'll have the same effect (Ike that has a blue sword glow can have the Chrom's yellow sword glow and vice versa...)
Ike's sword glow is blue? I always thought it was yellow, you know Ragnell, gold and all. Im srs here
87  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: OP Updates - Hector and Nephenee on: March 08, 2014, 02:50:35 PM
There's that sword glow problem. I'll probably release Nebulon's Ike .pac to make sure he is graphically friendly with Chrom, and other PSAs.
Honestly, I think the problem is how Ike is ported through a rel file. I noticed that every time someone is ported through a rel file, than their sword glow is a bit messed up. it happened when I ported Sephiroth over DK as well. Also I think it's the stage's fault too. Some stages the sword glow looks fine and some are completely messed up with a white sword glow.

This is a proper sword glow. (supposed to be Ike's sword glow, but because Chrom is over him, so Chrom has it.)

And this is the messed up white sword glow.

I think this is right, correct me if I'm wrong though. I don't have much experience in this kind of stuff.
88  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars on: March 08, 2014, 02:42:58 PM
Everything is looking good, keep up the great work!
89  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Zack Fair's Seventh Heaven: Zack, Sephiroth and Genesis Previews! on: March 08, 2014, 02:34:22 PM
Nebulon's pack doesn't even work for me I should try cleaning my disc and see what happens.
Yeah try that, but it's weird how Nebulon's pack isn't working for you....did you try switching the hooktype to AXNEXTFRAME? Also are you using Riivoloution? I heard it's quite hard for Riivo users.
90  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Zack Fair's Seventh Heaven: Zack, Sephiroth and Genesis Previews! on: March 08, 2014, 12:15:09 PM
Well since he works over normal ike try making an ike clone of normal ike,his files can be found in resources which has all original unmodified files.

Also I would love to test,but my game just doesn't work...Sad
It froze after the loading in brawlEx so I'm like ok maybe I messed up somewhere I then tried normal and same result which really sucks,I had this for 5 years and never had this issue...

Same thing happened with me, BrawlEx just refused to work, so I just downloaded Nebulon's BrawlEx Package.
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