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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1798491 times)
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SiLeNtDo0m
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    « Reply #4350 on: July 27, 2011, 05:21:21 AM »


    Personally speaking, I think the AAA Combo needs an update. With how far you've come with animations, I think you could do so much better...

    That, and it comes from my personal standards (as you has seen with my ow custom animations)

    Definitely.  These animations don't even look particularly good ingame either.  It's partially down to that big grotesque sword.  I'll be using the sword glow to make the sword in the same fashion Eldiran did for his Zero.  Except it will be his curved blade.  
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    dpgthirteen
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    « Reply #4351 on: July 27, 2011, 06:32:32 AM »


    Also the running animation looke kinda odd, I was kinda thinking of him leaning a little more while running.
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    « Reply #4352 on: July 27, 2011, 06:46:48 AM »


    Also the running animation looke kinda odd, I was kinda thinking of him leaning a little more while running.

    It's based off his run from MVC3, so it looks accurate.

    Accuracy aside though, I always felt that run itself just didn't fit Zero, or a Megaman character for that matter. >.>
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    SiLeNtDo0m
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    « Reply #4353 on: July 27, 2011, 06:54:07 AM »


    I may make his run more like his dash.  Kind of low down and ninja like.  Think a bit like Sheik's run.  It'll probably be in this general position, just with his feet actually moving and running:

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    « Reply #4354 on: July 27, 2011, 07:36:54 AM »


    I was gonna say maybe you could do his run from MMX or MMZero series, but then I read in a earlier relpy that its Based of MvC3, and your dash run is probably a better idea
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    BlueBrain
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    « Reply #4355 on: July 27, 2011, 07:58:47 AM »


    dont forget to add ur own suff to it instead of making another mvc3 port... xDD
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    SiLeNtDo0m
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    « Reply #4356 on: July 27, 2011, 08:00:10 AM »


    dont forget to add ur own suff to it instead of making another mvc3 port... xDD

    I'm offended Im srs here
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    BlueBrain
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    « Reply #4357 on: July 27, 2011, 08:01:06 AM »


    lol, no offence intended, but spidey lacks originallity, u just used all mvc moves... even the FS
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    Naruto200Man
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    « Reply #4358 on: July 27, 2011, 08:15:56 AM »


    lol, no offence intended, but spidey lacks originallity, u just used all mvc moves... even the FS

    Didn't he say that it was meant to be based off the MVC moveset in the first place? Im srs here
    If he were to base it off the show or the movies or even the cartoons, he would have VERY little to work with.
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    SiLeNtDo0m
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    « Reply #4359 on: July 27, 2011, 08:17:30 AM »


    And my point is, originality doesn't matter for PSAs.  The concepts for them do sure, but if something works it works.  Is it fun to play?  Yes.  Is it well presented?  Yes.  Does it look like I spent time on it?  Yes.  So freakin what if the majority of the moveset is based on MvC.  It fits in Brawl.

    This is the reason why I said "I'm offended".  It just irritates me how despite the fact that I do so many things right, people find something stupid to complain about.  Doing a PSA is not like doing a vertex.  There are WAAAAAAY more things to take into consideration with a good PSA.  

    Also, PSAs like Spidey and such NEED some sort of basis for them to be truly good.  As Naru correctly said, if it was based off the cartoons or movies, I'd have very little to work with.  Heck, even getting the stuff from MvC to translate in the Brawl required quite a bit of thought.  Without source material, quality of pretty much everything would drop substantially.  The animations would be much worse since I wouldn't have a good basis for them and with the PSA elements, I'd have to spend so long finding a way to integrate them decently into Brawl that they just wouldn't feel right at all.

    It's not as simple as just "adding your own stuff".  As I said before, PSAs require a lot more thought than any other kind of hack because there are so many more factors to take into account.  This is one of the reasons I removed my Roy moveset. 
    « Last Edit: July 27, 2011, 08:28:43 AM by SDo0m InCaRnAtI0n » Logged


    Puraidou
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    « Reply #4360 on: July 27, 2011, 08:20:59 AM »


    Didn't he say that it was meant to be based off the MVC moveset in the first place? Im srs here
    ^This Im srs here He said it multiple times that it's based off of MVC..
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    Tasty Pumpkin Clock
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    « Reply #4361 on: July 27, 2011, 08:40:32 AM »


    I just don't understand people... but Sdoom I'm sure you know that the people who complain are like 1 out of 100 people that actually love it for everything it is. Which is awesomeness.
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    Carnage
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    « Reply #4362 on: July 27, 2011, 08:53:28 AM »


    i like spider man psa what if the moves are the same  as in mvc3? thats was the purpose of everything bringing spidey from mvc3 to brawl lol and its awnsome i cant wait for the web trows i bet they will be epic xD
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    songeflemy
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    « Reply #4363 on: July 27, 2011, 09:20:35 AM »


    Nice Zero Animations.....

    Zero runs like Ganondorf. Im srs here
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    « Reply #4364 on: July 27, 2011, 09:23:52 AM »


    Zero runs like Ganondorf. Im srs here

    CANNOT UNSEE. XD
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