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Author Topic: How to get two different psa's on one character help  (Read 6046 times)
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Macle
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« on: July 23, 2010, 12:51:55 PM »


I use Captain Falcon and i want master chief psa and max onslought how can i have both of them on CF
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DarkPikachu
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    « Reply #1 on: July 23, 2010, 03:50:50 PM »


    I'm already trying to figure this out...

    so far you can only use the 1 without it freezing...
    but I'll let you know if I make progress...

    note: I'm working with motion files instead of PSA's
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

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    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

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    « Reply #2 on: July 23, 2010, 05:02:39 PM »


    I'm already trying to figure this out...

    so far you can only use the 1 without it freezing...
    but I'll let you know if I make progress...

    note: I'm working with motion files instead of PSA's

    The game can only read one motion file at a time, same with movesets

    /theory
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    DarkPikachu
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    « Reply #3 on: July 23, 2010, 05:53:38 PM »



    The game can only read one motion file at a time, same with movesets

    /theory

    have you ever looked at mario...
    his pcs contains chr0 files for flood...
    if I could get that to work with all animations, I'd have it
    there is a certain var # for every char (file flag)
    pit also has them for his bow and shield...
    his number is 256 (for only his bow and shield)
    I forgot mario's (7##)
    and I suspect samus has them too
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Nuke
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    « Reply #4 on: July 23, 2010, 08:19:13 PM »


    As Of Right Now Its Not Possible To Have Two Differnet MoveSets or Pacs On One Character.... Textures Yes.... Pacs No.... Sry  Undecided...
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    Macle
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    « Reply #5 on: July 23, 2010, 09:10:31 PM »


    As Of Right Now Its Not Possible To Have Two Differnet MoveSets or Pacs On One Character.... Textures Yes.... Pacs No.... Sry  Undecided...

    Thanks for the info and i have another question if you dont mind me asking is what is rilovution(sorry for miss spelling)
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    Nuke
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    « Reply #6 on: July 23, 2010, 09:21:33 PM »


    Np... This Should Explain Things http://wiibrew.org/wiki/Riivolution...
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    TheShyGuy
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    « Reply #7 on: July 23, 2010, 10:59:45 PM »



    The game can only read one motion file at a time, same with movesets

    /theory

    have you ever looked at mario...
    his pcs contains chr0 files for flood...
    if I could get that to work with all animations, I'd have it
    there is a certain var # for every char (file flag)
    pit also has them for his bow and shield...
    his number is 256 (for only his bow and shield)
    I forgot mario's (7##)
    and I suspect samus has them too

    chr0's take up space you know, so i doubt you can get a whole motion set in one texture.  You might be able to get some space for extra moves for a certain text. but a whole moveset probably won't happen because of the file size.  You actually gave me an idea of a moveset which has different animations, butare very similar, which change on texture.

    ex. text. red would have a 20 frame uppercut punch(using an article chr0).  It hits at frame 10.
         text. blue would have a 20 frame jab (using the same article chr0 animation id). it hits at frame 10.

    the different moves will always have the same bone hitbox and frame at which it connects.  I guess the total frames doesn't matter, as long as the frame when the hitbox connects is the same(or close).You can't add anything else like flames for red, ice for blue...unless you can find a way in which the char. animations affect the psa externally or something i don't know...I don't actually how flags affect animations because i've never actually messed with them when i look at characters through hex, but if its important, then i can test to see some differences or something.

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    DarkPikachu
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    « Reply #8 on: July 24, 2010, 08:27:58 AM »


    chr0's take up space you know, so i doubt you can get a whole motion set in one texture.  You might be able to get some space for extra moves for a certain text. but a whole moveset probably won't happen because of the file size.  You actually gave me an idea of a moveset which has different animations, butare very similar, which change on texture.

    ex. text. red would have a 20 frame uppercut punch(using an article chr0).  It hits at frame 10.
         text. blue would have a 20 frame jab (using the same article chr0 animation id). it hits at frame 10.

    the different moves will always have the same bone hitbox and frame at which it connects.  I guess the total frames doesn't matter, as long as the frame when the hitbox connects is the same(or close).You can't add anything else like flames for red, ice for blue...unless you can find a way in which the char. animations affect the psa externally or something i don't know...I don't actually how flags affect animations because i've never actually messed with them when i look at characters through hex, but if its important, then i can test to see some differences or something.



    I don't see why filesize would matter...
    the data is local data... not public data...
    and that thing you call PSA is nothing mor than physics and game logic...
    it has nothing to do with the animation (movesets) except timing
    (when the char's animation frame and "PSA" hit as they should)
    as for file flags...
    they are a private variable...
    flood is separate from Mario so flood can't be controlled by mario's animations...
    so...
    if flood's animations can be separated... why can't mario's...
    it's all in the simple means of programming...

    instead of using public var '0' you can set this to var '1'...
    but you have to cange furthur vars as well (the entire game)
    that was one of my failed ideas...
    it would work...
    but you'd need to redo the entire game...

    so I'm trying to figue out a way to use the public var in it's place...
    without the game interupting the file layout...
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #9 on: July 24, 2010, 08:31:07 AM »


    I also have another thread on this...

    http://forums.kc-mm.com/index.php?topic=11480.0
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #10 on: July 24, 2010, 08:34:10 AM »


    oh...well i got an excuse about why i was wrong then(even though you didnt ask).....i suck at programming =p...

    Gl on it though
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    DarkPikachu
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    « Reply #11 on: July 24, 2010, 08:44:10 AM »


    XDD

    yea I guess...
    but hey...
    sometimes it's the know nothing's that outsmart the know it all's XDD
    you could possibly figure it out is what I'm  saying Smiley
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #12 on: July 24, 2010, 08:49:48 AM »


    okay...so I'm the know nothing...
    your the know it all...
    but I might be able to figure it out...
    you can program in python...
    I can't even code to open a text file...

    yeh I can do it!!!...srry a bit bored and I still haven't had progress on my problem =p...

    edit: if I were to help, the most I could do is take a look at stuff in hex and look for patterns or something.
    « Last Edit: July 24, 2010, 08:51:23 AM by theshyguy » Logged

    DarkPikachu
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    complexity == fun

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    « Reply #13 on: July 24, 2010, 08:52:05 AM »


    okay...so I'm the know nothing...
    your the know it all...
    but I might be able to figure it out...
    you can program in python...
    I can't even code to open a text file...

    yeh I can do it!!!...srry a bit bored and I still haven't had progress on my problem =p...

    well you know what I'm feeling XD
    "WHY CAN'T I FIGRE THIS OUT!!!" XD
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    ManicHedgehog
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    « Reply #14 on: July 30, 2010, 11:46:02 PM »


    For riivolution users, I am developing an xml which allows 4 psas to be used, but you have to choose at riivolution startup. I'll post a download link and instructions when I finish.
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