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« Reply #15 on: September 01, 2014, 10:28:33 PM » |
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Well, not ANY, but a few from Smash 4 like Rosalina and Megaman. But mostly characters I see fit. I have a list that I can't refer to as of now but I will later.
Post Merge: September 02, 2014, 02:26:12 PM Got the site running! Though it's still in trial mode /: oh well. It's still usable! smash-universe.squarespace.com
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« Last Edit: September 02, 2014, 02:26:12 PM by SmashJay87 »
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« Reply #16 on: September 06, 2014, 06:42:30 PM » |
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Hey can somebody help me out? I want to replace Roy's recovery and Up special with the one from Brawl-, but when I tried to open Roy's FitRoy.pac file in PSA, it wouldn't open. And when I tried to do it the BrawlBox way, it didn't work. If I or anyone else can't get it to work I may just scrap the idea. Also, I figured out a move for Zelda. It works similar to Zelda's new Down Special in the new Smash, but instead of a knight, it'd be Suicune. What I want to do is import Suicune's model into Zelda's moveset file, and give him collisions or whatever they're called. Suicune would fly out of Zelda's summoner graphic or a portal, and hit the opponent twice; once for the second it comes out, and another as a follow-up.
Post Merge: September 06, 2014, 06:58:38 PM Also, I'd like to thank SSBXReal and powerofthe17 for helping me out with Samus. I'm working the most on her than anyone else. Samus will have Shinespark (again thanks SSBXReal) and a Powerbomb. She also has two unique alternate costumes: the Light Suit and Dark Samus. Light Suit: I will incorporate Samus' beam switch mechanic in this. For the normal, or Plasma beam, all fire moves end with a shot of electricity. For example, Samus' up smash will have all hits fire, but the last hit electricity, and a stun, allowing some extra, or cheap, combo-ing. The same goes for forward air, minus the stun. Her down aerial will have a sweet spot; if you hit it just right, it will stun whomever you hit. As for the beam-switch, Samus will have access to the Dark Beam (reference to MP2). The ice will instead be Darkness, so all ice hits will be solid darkness hits. Dark Samus: Samus will have alternate Dark Samus animations. Including a new entry (I'll take care of this powerofthe17), wait(s), run, win(s), taunt(s), and variations of attacks. I'm considering a separate down smash, but I'll have to figure out the coding. Her neutral special's animation will be different. The up smash and forward air, and forward smash will be Phazon (in this case, aura). As for the beam switch, it will be the same as the light suit's.
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« Last Edit: September 06, 2014, 06:58:38 PM by SmashJay87 »
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« Reply #17 on: September 06, 2014, 08:28:19 PM » |
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hey sorry ben busy with real life i'll send them on monday i already got the entry done
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« Reply #18 on: September 07, 2014, 12:13:40 AM » |
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That's fine. Thanks!
Post Merge: September 07, 2014, 03:26:49 PM I just realized. The way Samus works is similar to Peach in Project M. Though the difference between the two is that Dark Samus has separate animations,while Shadow Queen Peach has different effects in her moves.
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« Last Edit: September 07, 2014, 03:26:49 PM by SmashJay87 »
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« Reply #19 on: September 07, 2014, 06:01:29 PM » |
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That's fine. Thanks!
Post Merge: September 07, 2014, 03:26:49 PM I just realized. The way Samus works is similar to Peach in Project M. Though the difference between the two is that Dark Samus has separate animations,while Shadow Queen Peach has different effects in her moves.
oh ok and slight problem i think the entry is already been worked on someone told me it's already on the vault with her ship too sorry man any other characters i should animate for instance dark samus *hint* *hint*
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« Reply #20 on: September 07, 2014, 06:10:16 PM » |
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Oh no no no :O I already know bout the ship entry; I have it, and exported the model into ZSS' FitSzerosuit.pac file. What I was thinking about was normal Power Suit Samus' entry. Lemme find a quick second of it... Post Merge: September 07, 2014, 06:13:09 PM
Here:
Skip to 0:42
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« Last Edit: September 07, 2014, 06:13:09 PM by SmashJay87 »
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« Reply #21 on: September 07, 2014, 06:47:47 PM » |
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oh i see well all we need to add is that pod and bada bing bada boom she has the entry but then again she already has that i think
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« Reply #22 on: September 07, 2014, 06:50:21 PM » |
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No, I don't think. Just the animation is fine. :p hey, btw are you good with external GFX?
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« Reply #23 on: September 07, 2014, 06:51:54 PM » |
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no i can't gfx at least for right now i'm currently learning it
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« Reply #24 on: September 07, 2014, 06:57:46 PM » |
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Me too I just imported the Gunship from Prime into ZSS' file. I may need help animating it.... *hint hint* :3
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« Reply #25 on: September 07, 2014, 07:18:26 PM » |
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ok then i'll do it just send me the files and i'll animate it lol
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« Reply #26 on: September 07, 2014, 07:24:54 PM » |
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Ok, I'll send it.
Post Merge: September 09, 2014, 03:09:33 PM Hey guys. I need some help. What I want to do is give ZSS a new final smash, involving her gunship. Here's what it does: Samus calls on her Gunship using her gun (for that animation, it'd just be her using her wait3 animation), them she'd jump really high up while her Gunship flies through the stage. Samus would jump back down afterwords. The Gunship is kinda flying at high speed towards a bunch of people, so it'd have to do a lot of damage. So maybe 50% if someone is in the air and gets hit. But the front would be like 70% or something. Also, I need help giving her a new entry with the gunship, but I might just import Powersuit Samus' entry animation and use the Gunship's animation to go with it, but it may not go well, so I may need help with that. What would I need help with? Well. Have this list: Animating Working the external GFX Giving the Gunship EGFX collisions (not sure how...)
If you'd like to help, that'd be awesome!
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« Last Edit: September 09, 2014, 03:09:33 PM by SmashJay87 »
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« Reply #27 on: September 12, 2014, 08:14:57 PM » |
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If i send some one my Zero Suit Samus FitMotion and FitSzerosuit files would they be able (the recipient) to add collisions if I animated it? That would be great!
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« Reply #28 on: September 13, 2014, 09:30:44 AM » |
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um maybe depends on there current collisions
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« Reply #29 on: September 13, 2014, 04:19:29 PM » |
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There are none o.o
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