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Author Topic: Project Ravage Onslaught. *HIRING!* *TAG TEAM!*  (Read 28014 times)
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Jigiba
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« Reply #105 on: April 24, 2011, 04:46:47 PM »


Ok.

Bye.

..lol


Urm...does anyone know where I can find an animating tutorial..?
« Last Edit: April 24, 2011, 04:55:23 PM by Jigiba » Logged

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the98pika
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    « Reply #106 on: April 24, 2011, 04:59:42 PM »


    I'll find you one give me a few seconds Smiley
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    Jigiba
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    « Reply #107 on: April 24, 2011, 05:01:30 PM »


    I'll find you one give me a few seconds Smiley

    Thanks! Awesome Face

    Edit: When I get home, I'll try to enhance the texture for Ginyu
    « Last Edit: April 24, 2011, 05:08:49 PM by Jigiba » Logged

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    the98pika
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    « Reply #108 on: April 24, 2011, 05:15:05 PM »


    Aargh! there is no animation tut Sad are you trying to do the stage or the character animaions?
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    Jigiba
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    « Reply #109 on: April 24, 2011, 05:15:37 PM »


    Aargh! there is no animation tut Sad are you trying to do the stage or the character animaions?

    I'm trying to make animations for Captain Ginyu Shocked
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    the98pika
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    « Reply #110 on: April 24, 2011, 05:25:12 PM »


    I didn't know you were doing animations XD

    I'll give you a quick guide that i know...

    You have to download brawlbox Modset 4.2
    Runs like a normal brawlbox but it has another thing you can do Awesome Face edit animations.

    so when you open that up. preview the character like your priviewing a character then on the left you see a lot of bone names and other stuff like that click one of those then on the model you will see a circle inside a circle and another one move click and drag around (You can not take the bone off) it only goes in a circle like his hand can not go in his head XD
    Animations are hard to explain and hard to do might be why there is not any tuts for them Sad
    you can't add or remove frames though (Atleast i tried and it froze the game Sad)


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    Jigiba
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    « Reply #111 on: July 06, 2011, 05:51:30 AM »


    So-uh..seeing now that we have Baby Mario and Baby Luigi over their original characters...PSA?
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    vm19961126
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    « Reply #112 on: July 06, 2011, 12:06:17 PM »


    So-uh..seeing now that we have Baby Mario and Baby Luigi over their original characters...PSA?
    woah... you're back... if you want me to get some babymario/luigi sfx... I know what to do

    oh and uhm... how's ginyu going?
    « Last Edit: July 07, 2011, 09:28:17 AM by beatthat25 » Logged

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    Jigiba
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    « Reply #113 on: July 26, 2011, 09:39:57 AM »


    woah... you're back... if you want me to get some babymario/luigi sfx... I know what to do

    oh and uhm... how's ginyu going?

    For Ginyu, I'm currently still working on his FS, and a higher definition for his texture.
    As for Baby Mario/Luigi, that would be amazing, do you have to designate a specific character you wish to add the SFX to? Because we need to import Baby Mario and Baby Luigi over different characters (most likely King Dedede and Olimar) in order to keep Mario and Luigi.
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    DoctorFlux(Mariodk)
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    « Reply #114 on: July 26, 2011, 09:42:35 AM »


    ohh yeah i forgot this project

    and you was needing Goku Cheesy
    anyway i am working on Final version of Goku and then a port of him over Pit and we got SFX pack over cp. falcon version of Goku
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    « Reply #115 on: July 26, 2011, 10:16:37 AM »


    For Ginyu, I'm currently still working on his FS, and a higher definition for his texture. As for Baby Mario/Luigi, that would be amazing, do you have to designate a specific character you wish to add the SFX to? Because we need to import Baby Mario and Baby Luigi over different characters (most likely King Dedede and Olimar) in order to keep Mario and Luigi.

    oh yeah, well, I think I'll wait untill you've decided over which characters they go, and if they are ready, could you uhm, send the moveset and stuff to me, then I could just play with it, so I know which move has which soundeffect, that way replacing sounds is way easier. Tongue

    but uhm yeah, I'm gonna search for sound effects haha.
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    « Reply #116 on: July 26, 2011, 10:25:35 AM »


    here's an animation tutorial:
    http://forums.kc-mm.com/index.php?topic=8045.0
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