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166  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Interface Mods *NEW 100% Tutorial for Riivolution* on: September 10, 2012, 09:43:18 PM
Disregard my previous post. I figured out how to add Popo and Nana to the flaming blue CSS, so now I have a great looking CSS with 49 icons, so thanks ASF1nk! Smiley

Looking forward to that awesome looking HUD.
167  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Interface Mods *NEW 100% Tutorial for Riivolution* on: September 08, 2012, 07:54:51 PM
Do any of those CSS's work with Popo and Nana separate in addition to the alloys and all of the transformation characters? So basically a CSS with 49 icons?

I tried the Dark Flaming Blue CSS and it was missing the last four icons that I have on my current CSS.
168  Super Smash Bros. Brawl Hacking / Stages / Re: ToadKart's Stages on: September 08, 2012, 03:47:41 PM
Nice work on recreating these.
You don't have to move the pod, just edit the spawn points. Go to ModelData [101]'s bones and find the player0E/player0N through player3E/player3N bones and those are the values that you'll want edit.

Here's a guide I find pretty useful for stage editing. Scroll down the page and you learn how to edit things such as death boundaries, rebirth points, item spawns, etc.
- Forte


When I did that and then went to save it, I got this error: "Object reference not set to an instance of an object".

Where exactly do I edit the x and y axis under the player0E-player3E? I thought it was the numbers next to Translation, but that's how I got an error.

Post Merge: September 10, 2012, 12:59:45 AM
Added preview for Death Egg Zone.
169  Super Smash Bros. Brawl Hacking / Stages / Re: ToadKart's Stages on: September 08, 2012, 10:13:37 AM
Thanks. Smiley

I still have to fix a problem with that stage. Player 1 seems to spawn inside of one of those pods and immediately falls to his death, lol. Not quite sure how to change the spawn point(I'm just using a template for these), so I'll probably just have to move the pod over a bit.

Everything else(4 players and items) seems to work fine on the stages, just need to touch up the collisions a bit. It's kind of hard to tell on 2d stages.
170  Super Smash Bros. Brawl Hacking / Stages / ToadKart's Stages on: September 07, 2012, 11:55:35 PM
These are my first attempt at making stages. Just wanted to do some simple 2D Sonic stages. They're all almost finished, just need to work a bit on the collisions and spawn points.


Scrap Brain Zone






Ice Cap Zone




Launch Base Zone






Sky Sanctuary Zone






Death Egg Zone





171  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs: Toon Link (Finally) on: September 03, 2012, 06:55:00 PM
Ash: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6759
Dawn: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17359
Gary: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10235
172  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.1 (Brawl) updated June 27 on: September 02, 2012, 10:25:34 PM
The one with the number 20 after it is the one for FD and BF. The other SSB symbols are for the stages added in the expansion pack. So if you want a different icon for the stage you're trying to put over Brawl FD, you'd have to put it over a custom stage slot instead.
173  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.1 (Brawl) updated June 27 on: September 02, 2012, 09:27:35 PM
The Brawl stages all share a symbol if they're from the same series I believe, so if you replace the SSB symbol that was on FD it would also replace BF's.

You can replace the symbols in the expansion pack just fine though.
174  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.1 (Brawl) updated June 27 on: September 01, 2012, 02:01:49 PM
Your file size for the selmap.pac is probably too big after editing the SSS pictures. It can't be any bigger than 1.14 mb.

I had to posterize all of my SSS icons to decrease the file size, but it made them look crappy.
175  Super Smash Bros. Brawl Hacking / Programming / Re: File Patch Code v3.5.5 on: August 25, 2012, 09:04:22 PM
Right, but the switching folders is the part we want ported.
176  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release on: August 22, 2012, 04:13:12 PM
Putting on my SD card ASAP. My Sonic stage count is now up to 15. Loving these classic stages!
177  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: I'm back for a little bit... Custom CSP requests on: August 13, 2012, 10:20:12 PM

check my last postttt


Thanks, look great!
178  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: I'm back for a little bit... Custom CSP requests on: August 13, 2012, 12:51:53 PM
Spyro- http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28228

Aztec Falcon- http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28221
179  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs: Diddycakes on: July 23, 2012, 10:08:01 AM
Metal Sonic: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24708

Super Metal Sonic: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24713

Skull Kid: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25507

E121 Phi: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24721
180  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: My Csp Thread/ Taking Requests on: July 23, 2012, 12:34:51 AM
everyone, request as much you want, i try to make it as fast as i can


Ok, cool. These are the last CSP's I need(for now at least):

Pauline: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16634

Gooey: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21840

Blade Knight: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23995

Lemmy Blue Team Recolor: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26881

Edit: Thank you! I finally have CSP's for all of my texture hacks. Kirby Dance
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