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Victory Badguy
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    « on: December 04, 2010, 08:12:26 PM »


    I've been trying to learn how to vertex hack with Blender, but so far, I've been having a BIG problem.  Basically, I've been following the tutorial available on Youtube, and the actual editing and the various importing and exporting steps are going well.  But, every time that I import the modified  model onto the original .pac file, the vertexes that I've edited don't show up as I changed them.  Instead, they explode out in across the screen indefinitely.   

    It doesn't matter which model that I do this with or how I edit the model.  No matter what I do, I get the same results every time.  Is there some step that I am missing?  I'd really like to start making my own vertex hacks, so any help would be appreciated.
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    dark sonic 19
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    « Reply #1 on: December 04, 2010, 08:59:58 PM »


    Blender is a bad way to vretex hack use 3ds max 8
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    Victory Badguy
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    « Reply #2 on: December 04, 2010, 09:04:25 PM »


    True, but I'm way too cheap to pay for 3ds max and too honorable to pirate it.  Blender's free and I already have it, so I would prefer to use that. 
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    Chuy
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    « Reply #3 on: December 04, 2010, 09:12:42 PM »


    True, but I'm way too cheap to pay for 3ds max and too honorable to pirate it.  Blender's free and I already have it, so I would prefer to use that. 
    Same here
    But would you mind linking me  to that vid you're using?
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    Pin0yB0i
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    « Reply #4 on: December 04, 2010, 09:15:53 PM »


    True, but I'm way too cheap to pay for 3ds max and too honorable to pirate it.  Blender's free and I already have it, so I would prefer to use that. 
    Same here
    But would you mind linking me  to that vid you're using?
    It's most likely the one on KC-MM's YouTube channel.
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    Victory Badguy
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    « Reply #5 on: December 04, 2010, 09:17:22 PM »


    Sure thing.

    <a href="http://www.youtube.com/watch?v=_zZUss7H5Ck" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=_zZUss7H5Ck</a>


    I know the video is really old, but I'm doing exactly what it shows (and I mean EXACTLY) and it's still messing up when I import the modified model into Brawlbox.
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    Pin0yB0i
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    « Reply #6 on: December 04, 2010, 09:19:47 PM »


    I don't think you're supposed to use Anim8or.
    Or I could be wrong because that might be the rule for 3DS Max because I myself don't know how to vertex. Just try to skip the Anim8or step...
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    Chuy
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    « Reply #7 on: December 04, 2010, 09:23:53 PM »


    Try reading this
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    Victory Badguy
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    « Reply #8 on: December 04, 2010, 09:30:12 PM »


    Thanks for the link, Chuy.  I'll try one of those methods out when I get the chance.

    Edit:  Well, apparently, nothing I do works.  I literally made no adjustments to the vertexes and simply exported it to the model, and they still blew up!  Plus, DDB's backup model also had the blown up vertexes.  I'm just gonna give up until Christmas break or I can get my hands on 3ds Max 8.  Still, thanks for your help everybody.
    « Last Edit: December 04, 2010, 09:39:31 PM by Victory Badguy » Logged


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