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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1800840 times)
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xZedkiel
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    « Reply #2940 on: May 26, 2011, 04:33:38 PM »


    I also think the throws are awesome Cheesy I love the forward, up and down throws. They look beast dude!
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    Sanitys_Theif
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    « Reply #2941 on: May 26, 2011, 04:38:42 PM »


    Is it possible to vertex items? If so I'd probably be willing to make the cracker launcher look more like a rocket launcher, etc.
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    SmashClash
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    « Reply #2942 on: May 26, 2011, 04:42:49 PM »


    Is it possible to vertex items? If so I'd probably be willing to make the cracker launcher look more like a rocket launcher, etc.

    It takes a long time to export them though, so I recommend vertexing trophies and porting them.
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    xZedkiel
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    « Reply #2943 on: May 26, 2011, 04:44:42 PM »


    Or find a rocket launcher model that can easily be ported over an item and use that.
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    DTST
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    « Reply #2944 on: May 26, 2011, 04:45:36 PM »


    just to say i'v already ported V2.5 over DK
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    « Reply #2945 on: May 26, 2011, 07:53:55 PM »


    Hmmm... Down-A Air looks... Braver... Awesome Face [/joke]

    That Down-B is way too OP. You can have an army on top of you and blast them all to hell.
    Up-A=!0 damage??? With just 10 hits with that you can get 100 damage! Way to OP there.
    N-A air should have a bit more knockback and keep th esame amount of damage given
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    xZedkiel
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    « Reply #2946 on: May 26, 2011, 08:50:03 PM »


    Hmmm... Down-A Air looks... Braver... Awesome Face [/joke]

    That Down-B is way too OP. You can have an army on top of you and blast them all to hell.
    Up-A=!0 damage??? With just 10 hits with that you can get 100 damage! Way to OP there.
    N-A air should have a bit more knockback and keep th esame amount of damage given
    Don't you mean Aerial Fang?... Fail comparison XD

    I think the Up Tilt should maybe do 7%? If not, then 10% is fine.
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    Akiba Red
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    « Reply #2947 on: May 26, 2011, 10:02:48 PM »


    ......DK has that kind of damage output if I'm not mistaken...
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    Enigmatic
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    « Reply #2948 on: May 26, 2011, 10:58:33 PM »


    ......DK has that kind of damage output if I'm not mistaken...

    DK is a strong heavy-weight though, so it should probably be brought down a bit.
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    « Reply #2949 on: May 26, 2011, 11:18:38 PM »


    remember my Port anyway shadow fall/Jump as fast as Sonic but the running was slow and i think i know how to fix it now
    donaldthescotishtwin is just renamed Files
    mine was and will be renamed Files/edited in PSA/maybe animation so it works
    but i will not port it over DK. until that GFX is moved over Sonic´s Running GFX or i have to make Shadowkong Friendly PSAs again + Sonic will not having the Blue trail while spindash and if you using Burst Sonic PSA Sonic will not have Blue Trail+Running GFX so he will not use any of these GFX only on one taunt
    but the Running GFX is not really needed with Sdo0m´s Burst Sonic Runnng Animation and soon my new You are too slow taunt
    an these two Animations i have to use so SHadowkong Friendly Sonic PSAs still look good without GFX
    « Last Edit: May 26, 2011, 11:25:59 PM by MarioDK » Logged

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    « Reply #2950 on: May 26, 2011, 11:54:15 PM »


    Hmmm... Down-A Air looks... Braver... Awesome Face [/joke]

    That Down-B is way too OP. You can have an army on top of you and blast them all to hell.
    Up-A=!0 damage??? With just 10 hits with that you can get 100 damage! Way to OP there.
    N-A air should have a bit more knockback and keep th esame amount of damage given

    Apart from arguably the N Air, none of those are legitamite explanations as to why the moves are Oped.  Down B isn't Oped at all.  It's extremely situational and has no kill potential since it has a set knockback.

    And 10% isn't Oped in the slightest.  That has to be the stupidest explanation I've seen for why a move is Oped.  Most characters have strong U Tilts.  Heck Sonic's does 14%

    If you're talking about the U Air, it's stil not OPed.  Do you guys even pay attention to what other characters deal?  The move is like Mario's or Falcon's U Air but it's weaker than both.

    @MarioDK

    Swapping the graphics themselves isn't very hard or even that long.  The long bit is rearranging all the external graphic in PSA (that probably takes longer then the port fixes) hence why I haven't done it yet.  Also, the Homing Attack graphic cannot be changed.
    « Last Edit: May 27, 2011, 12:10:43 AM by SDo0m CaRdAvEr0Us » Logged


    DoctorFlux(Mariodk)
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    « Reply #2951 on: May 27, 2011, 08:40:39 AM »


    what GFX is that Black on Shadow´s N-B over? i can´t find it inside the FitSonic.pac
    Edit; nvm i just use some other GFX for that
    ShadowKong V1(Sdo0m´s v2 moveset) coming soon
    things that is left do to:
    fix SFX ID to match with SFX pack

    and for ppl who love SHadowkong with v1 moveset i do it so SHadowkong with v1 moveset can use SHadowkong Friendly Sonic PSAs for V2
    = ShadowKong V8(with v1 moveset)
    « Last Edit: May 27, 2011, 11:11:52 AM by MarioDK » Logged

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    « Reply #2952 on: May 27, 2011, 11:26:46 AM »


    what GFX is that Black on Shadow´s N-B over? i can´t find it inside the FitSonic.pac
    Edit; nvm i just use some other GFX for that
    ShadowKong V1(Sdo0m´s v2 moveset) coming soon
    things that is left do to:
    fix SFX ID to match with SFX pack

    and for ppl who love SHadowkong with v1 moveset i do it so SHadowkong with v1 moveset can use SHadowkong Friendly Sonic PSAs for V2
    = ShadowKong V8(with v1 moveset)

    I had to use the External Graphic effect editor to swap it.  It was either the Homing Attack graphic or the Spin Dash graphic.  The others cannot be used.
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    DoctorFlux(Mariodk)
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    « Reply #2953 on: May 27, 2011, 11:39:13 AM »


    anyway ShadowKong V8(V1 moveset) and ShadowKong V1(V2 Moveset) is almost done
    all i needing is edit in SFX ID for match with SFX pack for shadow over dk
    N-B got a other GFX
    almost the old Chaos Rift GFX

    Edit: i do that with edit SFX later
    and thats means ShadowKong next versions come really soon
    just need to fix Side-B air since you dont move Down then using it
    and fix abit more Down-B Ground

    then i make a Video and i will upload it after the Video is done  AWESOME 2.0!
    the SFX/Voice Pack will be made
    and this time not only Voices but also Some of Sonic´s SFX ported to DK´s
    and as for the Shadowkong Friendly PSAs i made these:
    Burst Sonic PSA(Both Vbrawl and Brawl-)
    Sonic the Hedgehog Full Throttle PSA(waiting for PM so i can also upload this PSA for shdowkong Friendly)
    and ofc Vbrawl Sonic
    « Last Edit: May 27, 2011, 11:57:55 AM by MarioDK » Logged

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    « Reply #2954 on: May 27, 2011, 12:23:02 PM »


    There MAY actually be a way of porting Shadow to DK (and keeping all his graphics the same), whilst having Sonic retain all his regular graphics.  Something about the ef_.pac files.  I've PMed EternalYoshi about the issue, and I'll probably ask around Smashboards too.

    Also, I'll need feedback on the current release of Shadow before I make the alternative modes.  Useful feedback please.  I need "fine tuning" feedback from people that actually put a bit of time into PLAYING with him (like Sanity's_Theif, toddtj and Wave did).
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