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« Reply #4230 on: July 21, 2011, 07:59:22 AM » |
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It's on Pit. So I'm asuming that it's male...
Then again, it's on Pit.
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #4231 on: July 21, 2011, 08:09:37 AM » |
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...Yatterman-1?
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Vee and Random's Bucketson | Happily married to Velen Personas: Tumblr!
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« Reply #4232 on: July 21, 2011, 08:28:46 AM » |
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Tekkaman blade? That's all I can really think of that is left...
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« Reply #4233 on: July 21, 2011, 08:31:44 AM » |
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Tekkaman blade? That's all I can really think of that is left...
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« Reply #4234 on: July 21, 2011, 08:34:45 AM » |
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Tekkaman blade.. over Pit? HOW DID I NOT SEE THAT. Pit's blades could easily make Tekkaman's blade >.<"
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« Reply #4235 on: July 21, 2011, 08:35:11 AM » |
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that would be awesome!!!!
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« Reply #4236 on: July 21, 2011, 08:35:46 AM » |
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but don´t you need a vertex?
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #4237 on: July 21, 2011, 08:49:37 AM » |
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This'll be sweet since I main'd him and zero in TvC Just a question but is this coming before zero or after him..?
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« Reply #4238 on: July 21, 2011, 09:10:09 AM » |
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but don´t you need a vertex?
Also, I plan on adding two more movesets to the OP. The first will be the one I will do for Aafyre because he won my contest (as most of you should know by now) and the other will be because I won Beyond's MvC tourney (I requested a certain character, and I will be making a moveset for that character).
Tl;dr? Beyond is making me the vertex
This'll be sweet since I main'd him and zero in TvC Just a question but is this coming before zero or after him..? After. Looooong after.
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« Reply #4239 on: July 21, 2011, 09:15:23 AM » |
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I was close by guessing Takkaman...
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« Reply #4240 on: July 21, 2011, 12:22:22 PM » |
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Tl;dr? Beyond is making me the vertex
After. Looooong after.
sorru, didn´t see that
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #4241 on: July 21, 2011, 12:27:11 PM » |
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SD...do you have any tips for animating? >_> No matter how I approach my animations, they ALWAYS look like S* when I finish...
It looks weird, the animation itself is fine, but they always look lame when I actually finish it =_=; I just spent about an hour on a SIMPLE roundhouse kick for sheik( A RL roundhouse, not the fake one falco uses) and because of the way BB animates, it looks pretty weird when she rechaimbers... it just looks like she's flicking her leg like it's on a hinge (IDK if that's spelled wrong atm...)
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« Reply #4242 on: July 21, 2011, 12:38:44 PM » |
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Try moving the other parts of the body, to make it more natural looking. If you just move the leg and nothing else, it WILL look terrible. Also, I'm not SD, sorry.
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« Last Edit: July 21, 2011, 12:39:39 PM by MANSTA8 »
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« Reply #4243 on: July 21, 2011, 12:42:22 PM » |
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SD...do you have any tips for animating? >_> No matter how I approach my animations, they ALWAYS look like S* when I finish...
It looks weird, the animation itself is fine, but they always look lame when I actually finish it =_=; I just spent about an hour on a SIMPLE roundhouse kick for sheik( A RL roundhouse, not the fake one falco uses) and because of the way BB animates, it looks pretty weird when she rechaimbers... it just looks like she's flicking her leg like it's on a hinge (IDK if that's spelled wrong atm...)
After you've made an animation, use Brawlbox 0.62b and Clean it.
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