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Question: Gotenks´s new N-B idea better then big Tree cannon(kamehameha like N-B)?
yeah since that is move a Gotenks attack instead use a "almost" yellow kamehameha like attack - 5 (12.8%)
Big tree cannon is better - 12 (30.8%)
i dont care Gotenks is awesome - 7 (17.9%)
yeah Die die missiles is really good idea - 11 (28.2%)
Random person: how you doing PSAs?  MarioDk: Muffin button - 4 (10.3%)
Total Voters: 39

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Author Topic: Project:Gotenks : updated Progress  (Read 158011 times)
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DoctorFlux(Mariodk)
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    « Reply #210 on: July 23, 2011, 03:31:26 PM »


    something like that i was thinking Cheesy
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    diedhammer98
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    « Reply #211 on: July 23, 2011, 04:41:43 PM »


    after Gotenks's Final version released.....
    You will make other version as OverPowered version?
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    DoctorFlux(Mariodk)
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    « Reply #212 on: July 23, 2011, 04:47:02 PM »


    after Gotenks's Final version released..... You will make other version as OverPowered version?
    yes
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    diedhammer98
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    « Reply #213 on: July 23, 2011, 04:51:08 PM »


    yes
    ok,
    I hope can change to SSJ mode
    (If that is possible)
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    SmashClash
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    « Reply #214 on: July 23, 2011, 06:03:29 PM »


    Btw, KJP made the shield for his dragon Char PSA invisible. Look at that subaction for making this shield invisible.
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    diedhammer98
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    « Reply #215 on: July 23, 2011, 06:08:15 PM »


    Btw, KJP made the shield for his dragon Char PSA invisible. Look at that subaction for making this shield invisible.
    I looked at that subaction for invisible shield....
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    SmashClash
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    « Reply #216 on: July 23, 2011, 07:11:46 PM »


    I looked at that subaction for invisible shield....
    Ok... and?
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    diedhammer98
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    « Reply #217 on: July 23, 2011, 07:32:48 PM »


    Ok... and?
    It says....
    Defensive Collision: 0-3, 0-0, 0-2
    Set Loop Infinite
                   Bacic Variable Set: RA-Basic[100]=0
                   If Compare: IC-Basic[2]> RA-Basic[100]
                                     Sychronous Timer: Frames= 25
                                     add/Subtract Damage: 1-FFFF15A0
                   End If
                   Sychronous Timer: Frames= 1
    Execute Loop
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    SmashClash
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    « Reply #218 on: July 23, 2011, 08:29:28 PM »


    Check the size of the Shield in attributes.
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    diedhammer98
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    « Reply #219 on: July 23, 2011, 09:05:06 PM »


    Check the size of the Shield in attributes.
    size of the Shield is 8
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    DoctorFlux(Mariodk)
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    « Reply #220 on: July 24, 2011, 03:26:45 AM »


    i got Side-B to work almost as i wanted and it can be  refled now Cheesy
    Preview coming as soon it working 100% Cheesy
    i will work on FS soon

    for removing the lucas-ish attacks we will use ported Animations from Goku to Gotenks for these attack we are not done with until better
    « Last Edit: July 24, 2011, 03:31:30 AM by Gotenks(a.k.a Mariodk) » Logged

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    « Reply #221 on: July 24, 2011, 03:46:03 AM »


    i got Side-B to work almost as i wanted and it can be  refled now Cheesy
    Preview coming as soon it working 100% Cheesy
    i will work on FS soon

    for removing the lucas-ish attacks we will use ported Animations from Goku to Gotenks for these attack we are not done with until better
    so it can be reflected that means its a true projectyle? nice xD what attacks will gotenks beta have?side B some goku/mario A attacks?
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    DoctorFlux(Mariodk)
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    « Reply #222 on: July 24, 2011, 03:47:14 AM »


    so it can be reflected that means its a true projectyle? nice xD what attacks will gotenks beta have?side B some goku/mario A attacks?
    all "B" attacks and afew Gotenks (not many yet) rest Goku/mario(what is that looking best after ported Animations)

    side-B is almost like Spidey´s N-B but with true projectyle
    (using that side-B thing  Lucas using)

    « Last Edit: July 24, 2011, 04:01:39 AM by Gotenks(a.k.a Mariodk) » Logged

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    « Reply #223 on: July 24, 2011, 04:00:38 AM »


    all "B" attacks and afew Gotenks (not many yet) rest Goku/mario(what is that looking best after ported Animations)

    side-B is almost like Spidey´s N-B but with true projectyle
    (using that side-B thing  Lucas using)
    so pk fire will be the donut trow thats good xD will he also trow diagonaly like lucas if he uses it in the air?
    and its a shame that he doesnt have a  mouth beam like he did in the anime xD its a shame we can only control ghost during the FS did you ever though about putting one ghost in one of the taunts but we wouldnt be invincible and could damage inself if he used that lonly ghost and maybe making it like mario stell cap that ghost only gets generated after a certain ammount of % i think it would be fun
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    DoctorFlux(Mariodk)
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    « Reply #224 on: July 24, 2011, 04:01:43 AM »


    also then i replace 2nd. jump Animation he can´t 2x jump the 2nd. jump just stay still Sad without edited something in PSAing

    and at wait ANimation lucas dont move one of his feets like as in brawlbox
    i dont know what happen but is Lucas even worse then olimar to make psa for?
    « Last Edit: July 24, 2011, 04:02:49 AM by Gotenks(a.k.a Mariodk) » Logged

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