|
|
« Reply #840 on: February 05, 2014, 02:19:28 PM » |
|
Still don't get it.
I've found that all .rels share the coding for section 7. But the section 8 is different for all.
I was the closest to making a Cloned Ganondorf file. But I believed that SonicBrawler and I had the same problem. Whenever the cloned Ganondorf fought Ganondorf, everything was fine. But when the cloned Ganondorf fought other players, the game would freeze. :/ But please, HaloFanODST, have faith in us and please be more patient.
|
|
|
Logged
|
Sawk! Use Bulk Up!!!
|
|
|
|
|
|
« Reply #841 on: February 05, 2014, 02:22:17 PM » |
|
I was the closest to making a Cloned Ganondorf file. But I believed that SonicBrawler and I had the same problem. Whenever the cloned Ganondorf fought Ganondorf, everything was fine. But when the cloned Ganondorf fought other players, the game would freeze. :/ But please, HaloFanODST, have faith in us and please be more patient.
As you wish.
|
|
|
Logged
|
Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
|
|
|
|
|
|
« Reply #842 on: September 06, 2014, 07:20:54 PM » |
|
Is there a way to add the kirby abilities back to the rel? im sorry for asking, but its just annoying for it to crash every time a cloned character gets copied. I would rather it use at the least the old kirby ability files because its at least better than crashing altogether. Post Merge: September 08, 2014, 06:44:04 PM
Is there a way to add the kirby abilities back to the rel? im sorry for asking, but its just annoying for it to crash every time a cloned character gets copied. I would rather it use at the least the old kirby ability files because its at least better than crashing altogether. Its annoying when i am playing with my friends, and one is kirby and decides to suck me up!
|
|
« Last Edit: September 08, 2014, 06:44:04 PM by aaronlink127 »
|
Logged
|
|
|
|
|
|
|
« Reply #843 on: September 23, 2014, 05:37:19 PM » |
|
I know I'm speaking like a broken record when someone else has asked this many times but... how do you go about doing this? Because I've taken a P&P Rel (Marth), changed the Module ID to 7c (Jiggly) and changed the Character ID in Sect 8 to 25 (Jiggly) and put it in the Rel folder, booted up smash, selected Jiggz, selected a stage, and it silently freezes there. Is there something else that I'm not doing?
P.S. I took all of Marth's files (fitmarth.pac fitmarthmotionetc, etc) and renamed it to Fitpurin and it still locks on me.
|
|
« Last Edit: September 23, 2014, 05:39:28 PM by Power Marshall »
|
Logged
|
Want to learn about my new project? Click here! Updated 1/18
|
|
|
|
|
|
« Reply #844 on: September 23, 2014, 05:56:30 PM » |
|
did you rename the rel?
|
|
|
Logged
|
Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
|
|
|
|
|
|
« Reply #845 on: September 23, 2014, 06:04:17 PM » |
|
did you rename the rel?
Yes I did. Renamed "MarthP&P" to "Ft_Purin.rel"
|
|
|
Logged
|
Want to learn about my new project? Click here! Updated 1/18
|
|
|
|
|
|
« Reply #846 on: September 23, 2014, 06:13:40 PM » |
|
Yes I did. Renamed "MarthP&P" to "Ft_Purin.rel"
If you're using Riivolution, you'll require the No Entry Data code in most XMLs. Either using Riivolution and Gecko, you'll need the costume files too.
|
|
|
Logged
|
Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
|
|
|
|
|
|
« Reply #847 on: September 23, 2014, 06:25:38 PM » |
|
No riivolution, I'm using USBLoader. Would I need it still? I could try PM Launcer as well. Thanks for your help, guys!
|
|
|
Logged
|
Want to learn about my new project? Click here! Updated 1/18
|
|
|
|
|
|
« Reply #848 on: September 23, 2014, 10:28:57 PM » |
|
No riivolution, I'm using USBLoader. Would I need it still? I could try PM Launcer as well. Thanks for your help, guys!
You might need it too. I don't use USBLoader so IDK. I currently use Gecko.
|
|
|
Logged
|
Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
|
|
|
|
|
|
|
« Reply #850 on: September 24, 2014, 03:49:02 PM » |
|
Make sure your code is for the correct region.
And don't forget the use of capital letters. You're missing them in most of the files.
They should be:
FitPurin.pac FitPurin00.pac FitPurinMotionEtc.pac
And so on.
EDIT: If that doesn't help, then you should change to BrawlEx. Which is more complex, but instead of replacing you can add characters.
If that doesn't work either, then you're most likely a PAL user.
|
|
« Last Edit: September 24, 2014, 03:53:30 PM by Alejandro MiddleCorn »
|
Logged
|
Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
|
|
|
|
|
|
« Reply #851 on: September 25, 2014, 05:01:56 AM » |
|
I didn't know that had to be Capitalized. Interesting. I just used PM Launcher with the code of no entry added. It still hung on stage loading. Is it really that I need a Fitmarth.pac and put it in Purin folder and rename it FitPurin.pac?
Also, I wanna avoid Brawlex for now, because replacing characters would mean replacing their sounds and such.
I'm playing US Smash on my US Wii lol
|
|
|
Logged
|
Want to learn about my new project? Click here! Updated 1/18
|
|
|
|
|
|
« Reply #852 on: September 25, 2014, 05:30:15 AM » |
|
I didn't know that had to be Capitalized. Interesting. I just used PM Launcher with the code of no entry added. It still hung on stage loading. Is it really that I need a Fitmarth.pac and put it in Purin folder and rename it FitPurin.pac?
Also, I wanna avoid Brawlex for now, because replacing characters would mean replacing their sounds and such.
I'm playing US Smash on my US Wii lol
of course you need a fitmarth.pac renamed to fitpurin.pac if your porting over another char, you need all the files.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #853 on: September 25, 2014, 07:16:12 AM » |
|
of course you need a fitmarth.pac renamed to fitpurin.pac if your porting over another char, you need all the files.
Ah, ofcourse. But it doesn't seem to work, so maybe I wasn't doing something right there, haha. However, I've done that before and it has not progressed further beyond the stage selection. I always select SmashVille which is vanilla, just to be sure.
I'm using PW's Purin(FitMarth P&Pv1.2).rel and place it in my Module folder. I take vanilla FitMarth.pac FitMarth00.pac, etc, and put them in Purin folder, and rename it to FitPurin...etc. Boot up brawl, and it doesn't go pass the SSS.
|
|
« Last Edit: September 25, 2014, 07:18:52 AM by Power Marshall »
|
Logged
|
Want to learn about my new project? Click here! Updated 1/18
|
|
|
|
|
|
« Reply #854 on: September 25, 2014, 12:04:52 PM » |
|
Ah, ofcourse. But it doesn't seem to work, so maybe I wasn't doing something right there, haha. However, I've done that before and it has not progressed further beyond the stage selection. I always select SmashVille which is vanilla, just to be sure.
I'm using PW's Purin(FitMarth P&Pv1.2).rel and place it in my Module folder. I take vanilla FitMarth.pac FitMarth00.pac, etc, and put them in Purin folder, and rename it to FitPurin...etc. Boot up brawl, and it doesn't go pass the SSS.
did you rename pw marth p and p to ft_purin?
|
|
|
Logged
|
|
|
|
|
|