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« Reply #465 on: November 01, 2011, 10:24:30 AM » |
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You call that feedback? That wasn't feedback. You were doing little more than just stating what it looks like. Honestly, you could've as well said "Dat kinda looks liek Kamina", and I'd know as much as I do right now. If you had specified what exactly is "blocky", be it torso, face, arms, legs, or whatever, that would've been feedback. But not what you said.
Edit: Now, once I'm at it. . .
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« Last Edit: November 01, 2011, 11:09:10 AM by Calamitas »
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« Reply #466 on: November 01, 2011, 11:33:42 AM » |
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I'm reaaaaly liking how this is coming out
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« Reply #468 on: November 01, 2011, 12:10:12 PM » |
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I love that [censored]y smile of his
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« Reply #470 on: November 01, 2011, 03:55:03 PM » |
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The texture's is kind of weird and the hair isn't spikey enough, but overall it looks good so far. Also please add a Sephiroth sword version, given how stupidly long it looks in the anime.
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« Reply #471 on: November 01, 2011, 03:58:28 PM » |
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he has holes in his face/head, its probably cuz u used the bandanna for the glasses, right?
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« Reply #472 on: November 01, 2011, 04:59:28 PM » |
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The texture's is kind of weird and the hair isn't spikey enough, but overall it looks good so far.
Not very helpful. How about you tell me what part of the texture exactly is weird? That'd help a bit more, y'know. As for the hair. . . Kamina's hair isn't exactly all that spiky, so I'm not really going to change much as far as that goes.
He has holes in his face/head, I guess that's probably because you used the bandanna for the glasses?
Yes, yes it is. And now I'm having some trouble closing the holes with his hair. . . but it'll work out somehow.
Anyway. . . I'm not exactly sure whether I'll be able to make his arms perfectly fit together model-wise, so that they don't look weird during animations, so that might become a flaw that'll still be in the released version. Oh, and the only alternate versions I'm gonna make will be shades, and shadesless. Just sayin'.
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« Reply #473 on: November 01, 2011, 05:12:43 PM » |
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Are you going to null the normals especially for the feet?
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« Reply #475 on: November 01, 2011, 06:41:21 PM » |
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looks retty nice.
holes are still there... but yh, i can live with it
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« Reply #476 on: November 02, 2011, 12:41:18 AM » |
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The feet bother me personally not so much for being honest. . . but I guess I can make an alternate version with nulled normals for those who prefer it that way. Even though I've never done that sort of thing before ._.
Anyway, got some more in-game pics!
SMELL MY FIST OF MANLINESS!
"When they talk about Team Gurren's badass leader, they're talking about me, the mighty Kamina!" I absolutely love the tatoo and bandage textures you did on him, and dem shades
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« Reply #477 on: November 03, 2011, 03:00:32 PM » |
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Ze previews continue! And I dare say that I think I'm actually getting the hair of a character right! Oh yeah, aside from that, you get to see his eyes without the shades for once, as well as the final smash "spiral eyes".
Really hoping to release this soon, but since I really want this to be as perfect as it is possible for me / want to at least reach the level of Aafyre's Zero/Lelouch, it might still take a while, since I'm really taking care of details this time
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« Reply #478 on: November 03, 2011, 03:13:29 PM » |
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Them blue eyes stare into the core of my soul Very nice so far
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^3^
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