Make sure all non-working textures are formatted so that length and height are a number in this pattern: 8, 16, 32, 64, 128, 256, 512, 1024, and so on (double the last number).
Otherwise the texture won't load. I doubt that's the issue here, as it usually looks different when this error occurs, but it won't hurt to try.
Do you want me to rip every single character from Melee that I haven't given you/isn't on models-resource.com? I can do that by next week if you'd like. Any character that has multiple 3D costumes, like Pichu or Jigglypuff, I'll rip all the costumes as well.
I am going to release Kongo jungle version 1.1 tonight using your collision and a few texture edits made by agfan. So, yeah. Watch out for that. I am also going to try giving it shading. I can't make head or tails of how to enable the shading with mewtwo2000's program. So, we will see.
My plans next are to figure out how to properly enable shading. After that, my own yoshi's story from melee, which I may or may not release, then flat zone, then icicle mountain. I was going to do those last two before you even said anything, alm. You must just have the same taste in stages as I do. Lol.
So is it not possible to rip the backgrounds too (referring to KJ/BF), or it is possible but it's more work then you feel like putting in, or it's possible but it's above your skill level?
I could spend time ripping every single little model that moves in the BG, and I could spend time animating them using the limited animation .CHR0 files I can use in one stage, meticulously animating each tiny piece. Or, not.
MKII has proper animations, to the frame, and just needs the Log, the flying carpet and Birdo. Other than that, I think this is a proper port. I am happy, as this had so many errors while making, you have no idea. It took me 3 days to get something this simple out, lol.
Kongo Jungle has no shadows, and no shading, but it completely playable. If someone feels like fixing that, go for it. I didn't really care to. Anywho, have fun!
That would require WAY more work than I am willing to do. Sorry. I can't animate well, and the stage would come out awful, in my opinion. For a stage like Pokefloats, if it can't be done right, I'd rather not do it. Though, I have heard of someone ELSE who is up to the challenge, that I have ripped the models in the stage for...
Updated textures a bit to fix some bugs, and to lighten up the transparent floor. It looks a bit more Meleeish now. Also, I used ds22's near-exact melee collision. Grab it now!
Well yeah, but could you also include the Melee BF collision in any future download? But you might need to edit the P:M Battlefield collision a bit (to fit the stage better if you know what I'm talking about).
Which collision are you talking about that you want me to include? I thought the Project M Battlefield Collision WAS the Melee Battlefield Collision? Or am I wrong? You're the authority on anything Melee, so whichever collision you think is most accurate to the original, I'll use.