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Super Smash Brothers Legacy: Changing out Character's Movesets/Textures/Models
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Topic: Super Smash Brothers Legacy: Changing out Character's Movesets/Textures/Models (Read 1468 times)
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Ryn-Chan
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Super Smash Brothers Legacy: Changing out Character's Movesets/Textures/Models
«
on:
May 22, 2016, 09:47:34 PM »
I have been very interested playing Super Smash Bros. Legacy and I have been wondering about this one thing... is it possible to replace one of a character's in SSB Legacy's moveset/texture/model data with another one without it crashing the game?
For example, I mean could I replace Legacy's FitPeach00.pac file or the PSA with another one I want?
And does this go the same for CSPs?
«
Last Edit: May 22, 2016, 09:48:29 PM by SOTCrulz
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windhunter7
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Re: Super Smash Brothers Legacy: Changing out Character's Movesets/Textures/Models
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Reply #1 on:
May 22, 2016, 10:05:56 PM »
Yes, but there are two exceptions:
When you're trying to use a PSA that's incompatible with the current model and
When you're trying to use a model that has incompatible bones with the current PSA.
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Ryn-Chan
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Re: Super Smash Brothers Legacy: Changing out Character's Movesets/Textures/Models
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Reply #2 on:
May 22, 2016, 10:22:40 PM »
Ah I see. You mean if I were to give Peach a moveset made for Zelda or gave her a model import made for Zelda it wouldn't work? Well, of course I will not do that haha! And by the way, I have been a fan of the Wolf Link project you are working on!
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windhunter7
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Re: Super Smash Brothers Legacy: Changing out Character's Movesets/Textures/Models
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Reply #3 on:
May 22, 2016, 10:32:45 PM »
Yeah, kinda like that.
Also, thnx!
Sorry if I haven't been working on it in so long, though, I've just been so busy for a while.
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