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Question: Which Throw is the Best?
Forward ThrowBack ThrowDown ThrowUp Throw
Back - 4 (11.8%)
Up - 6 (17.6%)
Down - 3 (8.8%)
Forward - 21 (61.8%)
None - 0 (0%)
Total Voters: 34

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Author Topic: Kage's Inner Sanctum: Using a Phoenix Down  (Read 605904 times)
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Don Jon Bravo
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    « Reply #1725 on: December 09, 2012, 07:28:22 PM »


    idk it kinda sounds finished to me lol
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    Kagemaru
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    « Reply #1726 on: December 10, 2012, 12:19:18 PM »


    Its not... Hulk's moveset has to seem vicious, unplanned, savage, and brutal... That said... I think I just envisioned the down throw...

    Hulk beats on that person's chest... like... BEATS on them. almost beating them into the ground.

    ---

    Chun-Li has two beta testers and I'll be sending them off maybe some time today.

    ---

    Also still waiting on Joke.'s Akuma model

    ---

    No progress anywhere else.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    SonicUnderground316
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    « Reply #1727 on: December 10, 2012, 01:09:32 PM »


    Its not... Hulk's moveset has to seem vicious, unplanned, savage, and brutal... That said... I think I just envisioned the down throw...

    Hulk beats on that person's chest... like... BEATS on them. almost beating them into the ground.

    ---

    Chun-Li has two beta testers and I'll be sending them off maybe some time today.

    ---

    Also still waiting on Joke.'s Akuma model

    ---

    No progress anywhere else.

    What is the Akuma model Jokekid has? Is it the Mvc3 or SFIV one ? Also, i remember a while ago that you told me that the long arms of Peach (cause we were talking about Chun-li back then) are an easy issue to fixes. Well, since Ganondorf (and C.falcon too for that mater) have the same issues, will you make them shorter and overall like they are on the original model (that goes for Ryu too for the next version i guess)?
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    お前はもう死んでいる。

    Kagemaru
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    « Reply #1728 on: December 10, 2012, 02:18:02 PM »


    Yeah I can. its just changing the translations of the armj bones and making sure it looks realistic.

    I just got the akuma model from Joke. so I'm gonna look at it now. Might stream... thinking about about it.

    Edit:

    Got an amazing model from Joke.

    Animating some Akuma stuff...

    https://join.me/902-813-037

    Post Merge: December 10, 2012, 07:48:15 PM
    So Akuma had my full attention today.

    I'm happy to say that his animations are almost done. What I need now are just his specials, grabs, victory poses, and taunts.

    The specials wont take very long and the grabs wont take very long either since one of them is Ryu's.

    I don't think I'm gonna do 3 victory poses so... yeah...

    After that, what I need now is perhaps someone to make me a GFX for when he does his Final Smash... You know... the symbol that appears on his back... and behind  the scene. That one... If I don't have that then his FS is just gonna be a black screen... which is boring.

    Anyone can do this for me?

    I'll also need a purple colored Hadoken. I think I have this model though... just need someone to show me how to import it into the .pac. Sure its probably easy to learn...

    A note about the Gohadoken. It wont be chargable like Ryu or Ken's. Instead, his will paralyze foes on contact. Also, his Air neutral special will shoot out 2 gohadokens which is also different from Ryu and Ken.

    And for anyone who thinks otherwise... Akuma's animations are not just imported from Ryu and fitted with Ganon's bones. Most of them were made from scratch but are still similar to Ryu/Ken's. Akuma's tatsumaki (down smash and side special) is actually a better animation then what I'd done with Ryu and Ken. So much so that I'll probably re-vamp theirs to be that quality.

    Akuma will reach the PSA phase soon. So be on the look out.

    ----

    Chun-Li beta has been sent out to my testers and I'm awaiting their feedback.
    « Last Edit: December 10, 2012, 07:48:15 PM by Kagemaru » Logged

    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    ThyLASA
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    « Reply #1729 on: December 10, 2012, 10:39:05 PM »


    guess me testing her was a one time thing lol. Good job on your stuff. Sorry I could not be here for the stream tho like I usually am.
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    AnImAiNe
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    « Reply #1730 on: December 10, 2012, 11:46:36 PM »


    you could use charizards fire blast gfx as the symbol
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    Kagemaru
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    « Reply #1731 on: December 11, 2012, 12:22:20 AM »


    Can I?

    Is that not something specific to charizard?

    Regardless I'll need someone to instruct me on how to 1: get it, 2: put it on Ganon's .pac
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    AnImAiNe
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    « Reply #1732 on: December 11, 2012, 03:59:34 AM »


    iwvi was going to do that for me back when we were working on akuma last year. he would know
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    BlueBrain
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    « Reply #1733 on: December 11, 2012, 08:22:43 AM »


    you just need any 2D-plane model, and texture the symbol on it with transparency, shouldnt be hard, there are plenty of 2D models in brawl, food for example...
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    Kagemaru
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    « Reply #1734 on: December 11, 2012, 09:39:29 AM »


    I think I'll still need to be instructed on how to do that.

    I'll talk to iwvi about that.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Carnage
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    « Reply #1735 on: December 11, 2012, 10:36:19 AM »


    I think I'll still need to be instructed on how to do that.

    I'll talk to iwvi about that.
    even if you have a gfx wont screen tint hide it?
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    Kagemaru
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    « Reply #1736 on: December 11, 2012, 10:57:38 AM »


    I was hoping that it wouldn't... to be perfectly honest. >_>;

    But if it can't be helped... the screen tint will only block the GFX for Akuma beating the crap out of you... The screen tint goes away laving Akuma standing there in a pose with the gfx on his back.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Carnage
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    « Reply #1737 on: December 11, 2012, 11:19:16 AM »


    I was hoping that it wouldn't... to be perfectly honest. >_>;

    But if it can't be helped... the screen tint will only block the GFX for Akuma beating the crap out of you... The screen tint goes away laving Akuma standing there in a pose with the gfx on his back.
    i think black screen tint covers any gfx  imo.
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    AnImAiNe
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    « Reply #1738 on: December 11, 2012, 11:39:31 AM »


    what about in metaknight fs i think the gfx show up over the black
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    Carnage
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    « Reply #1739 on: December 11, 2012, 11:53:41 AM »


    what about in metaknight fs i think the gfx show up over the black
    isnt that just a flash effect?
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