Yeah I can. its just changing the translations of the armj bones and making sure it looks realistic.
I just got the akuma model from Joke. so I'm gonna look at it now. Might stream... thinking about about it.
Edit:
Got an amazing model from Joke.
Animating some Akuma stuff...
https://join.me/902-813-037
Post Merge: December 10, 2012, 07:48:15 PM
So Akuma had my full attention today.
I'm happy to say that his animations are almost done. What I need now are just his specials, grabs, victory poses, and taunts.
The specials wont take very long and the grabs wont take very long either since one of them is Ryu's.
I don't think I'm gonna do 3 victory poses so... yeah...
After that, what I need now is perhaps someone to make me a GFX for when he does his Final Smash... You know... the symbol that appears on his back... and behind the scene. That one... If I don't have that then his FS is just gonna be a black screen... which is boring.
Anyone can do this for me?
I'll also need a purple colored Hadoken. I think I have this model though... just need someone to show me how to import it into the .pac. Sure its probably easy to learn...
A note about the Gohadoken. It wont be chargable like Ryu or Ken's. Instead, his will paralyze foes on contact. Also, his Air neutral special will shoot out 2 gohadokens which is also different from Ryu and Ken.
And for anyone who thinks otherwise... Akuma's animations are not just imported from Ryu and fitted with Ganon's bones. Most of them were made from scratch but are still similar to Ryu/Ken's. Akuma's tatsumaki (down smash and side special) is actually a better animation then what I'd done with Ryu and Ken. So much so that I'll probably re-vamp theirs to be that quality.
Akuma will reach the PSA phase soon. So be on the look out.
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Chun-Li beta has been sent out to my testers and I'm awaiting their feedback.