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« Reply #360 on: August 09, 2010, 07:53:27 AM » |
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I honestly hate pestering people about my problems because I know how annoying it is, but if I can't fix this soon my head is going to explode!
I can't use face morph to morph objects. It says I'm trying to do a mesh operation on a non mesh or something like that, but isn't that the point? But I shouldn't even need to use this in the first place because I can't morph the mesh into the polygon... even if I DON'T EDIT THE POLYGON!! Which means the number of vertexes should not change.
And I still can't figure out how to vertex without something going wrong. I'm still the only person who can't do it even while double patching.
Seriously what the hell?! Somebody help me!
Make sure both the target mesh and the mesh you're modifying are Editable Meshs. Make sure there are no modifiers in your stack. The only thing you should see in the box under the modifier list for both models is +Editable Mesh (something like that).
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« Reply #361 on: August 09, 2010, 12:06:27 PM » |
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I honestly hate pestering people about my problems because I know how annoying it is, but if I can't fix this soon my head is going to explode!
I can't use face morph to morph objects. It says I'm trying to do a mesh operation on a non mesh or something like that, but isn't that the point? But I shouldn't even need to use this in the first place because I can't morph the mesh into the polygon... even if I DON'T EDIT THE POLYGON!! Which means the number of vertexes should not change.
And I still can't figure out how to vertex without something going wrong. I'm still the only person who can't do it even while double patching.
Seriously what the hell?! Somebody help me!
I don't think you understand how to use facemorph. (Mariokart didn't explain it very well here) However, watch part 9 of his video tutorial and it explains how to use facemorph. (So does my video tutorial, but something tells me its not what you want.)
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« Reply #362 on: August 09, 2010, 02:31:45 PM » |
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I'm getting really frustrated. I've spent 3 days now working with 3DSM, and even after watching all of MarioKart's videos, reading through all his guide, and even going through YoshiBoshi's guide, I cannot get it to work. I don't understand how I'm supposed to get my vertex'd model onto the Brawl model. I can never get the imported vertices to morph to the changed model, and i can't do a facemorph because VERTICES DON'T HAVE FACES! Am I doing something wrong? Am I supposed to use the export vertices on something else? Days of work have led to disappointments, crashes, and failures, and I am dieing to know how to vertex hack!
Can someone simply explain precisely how and when to use each of the buttons in the script? I think that if I finally understand how to use the script, I can finally vertex hack!
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« Reply #363 on: August 09, 2010, 02:47:46 PM » |
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Check my list. It's the last post on page 24 of this topic. That MIGHT work for you.
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« Reply #364 on: August 09, 2010, 02:49:51 PM » |
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thanks for helping people, I've been pretty useless the past month.
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« Reply #365 on: August 09, 2010, 05:18:05 PM » |
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thanks for helping people, I've been pretty useless the past month.
I'm trying to help Apprentice to the best of my ability, but am still getting nothing on my problem. D: I think you're the only one who knows how to fix it.....
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« Reply #366 on: August 09, 2010, 05:23:26 PM » |
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thanks for helping people, I've been pretty useless the past month.
I'm trying to help Apprentice to the best of my ability, but am still getting nothing on my problem. D: I think you're the only one who knows how to fix it..... What problem are you having?
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« Reply #367 on: August 09, 2010, 05:39:35 PM » |
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I honestly hate pestering people about my problems because I know how annoying it is, but if I can't fix this soon my head is going to explode!
I can't use face morph to morph objects. It says I'm trying to do a mesh operation on a non mesh or something like that, but isn't that the point? But I shouldn't even need to use this in the first place because I can't morph the mesh into the polygon... even if I DON'T EDIT THE POLYGON!! Which means the number of vertexes should not change.
And I still can't figure out how to vertex without something going wrong. I'm still the only person who can't do it even while double patching.
Seriously what the hell?! Somebody help me!
Make sure both the target mesh and the mesh you're modifying are Editable Meshs. Make sure there are no modifiers in your stack. The only thing you should see in the box under the modifier list for both models is +Editable Mesh (something like that).
lolol I do that and of course it still doesn't work. I double check each step to make sure I'm doing it right. But I have to be screwing SOMETHING up...
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« Reply #368 on: August 09, 2010, 06:05:35 PM » |
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Nevermind, I got it. But now I've patched the edited model section, and I keep going to export the Verts, I put in the offset for the vertices, which, in my case is -153760, and when it tells me to select an MDL0 file, I keep getting "ERROR! Wrong Offset?" when I try to export. The offset is absolutely correct, so I don't know what the issue is!
I'm editing Wario's face, by the way.
Don't put the - in the model offset, Just put the number.
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« Reply #369 on: August 09, 2010, 06:11:47 PM » |
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Don't put the - in the model offset, Just put the number.
good to know. I didn't know that... should be in the guide.
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« Reply #370 on: August 09, 2010, 06:15:14 PM » |
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I fixed it, the - didn't make a difference at all.
I repeat: The - DOES NOT make a difference.
Anyway, I want to know this:
If I open up a DAE of a character, fix the AIS, and start editing it, and I have vertex hacked many parts, what would be the best way to hack those new edited vertices back into brawl. 9 out of 10 of the tutorials here only cover doing 1 part at a time, such as Ness's head or Yoshi's feet, but that doesn't work for me. I want to edit a bunch of parts at the same time, and export them.
What's the most efficient way to do that?
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« Reply #371 on: August 09, 2010, 06:18:52 PM » |
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Oh o.o good to know x2?
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« Reply #372 on: August 09, 2010, 06:29:40 PM » |
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thanks for helping people, I've been pretty useless the past month.
I'm trying to help Apprentice to the best of my ability, but am still getting nothing on my problem. D: I think you're the only one who knows how to fix it..... What problem are you having? How to fix the model when it screws up during the morphing meathod. Mariokart does it in a video, but he doesn't talk and its hard to follow what he's doing. Mariokart, all I ask is that you explain what you are doing from 7:25 up in your help for Rikami video.....I'm editing the exact same thing (Marth's body) and when I morph into the messed up model it "turns" up vertically, so to speak.....please, I've waited almost a month for an answer to this.....
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« Last Edit: August 09, 2010, 06:40:54 PM by Yoshiboshi3 »
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« Reply #373 on: August 09, 2010, 06:39:04 PM » |
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So are you following Vish's method, but just having problems when you get to the morphing step?
Or are you doing it by patching and using DDVB?
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« Reply #374 on: August 09, 2010, 06:45:16 PM » |
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I fixed it, the - didn't make a difference at all.
I repeat: The - DOES NOT make a difference.
Anyway, I want to know this:
If I open up a DAE of a character, fix the AIS, and start editing it, and I have vertex hacked many parts, what would be the best way to hack those new edited vertices back into brawl. 9 out of 10 of the tutorials here only cover doing 1 part at a time, such as Ness's head or Yoshi's feet, but that doesn't work for me. I want to edit a bunch of parts at the same time, and export them.
What's the most efficient way to do that?
I don't think you can, as these seperate parts are all polygons. As far as I know you can only edit one at a time currently. However, you can make edits all over the character and save it as a max scene and then export them one by one.
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