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« on: February 02, 2011, 05:52:44 PM » |
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Ok, Has anyone ever heard of this issue before, and if so how do I fix?
My issue is that I cannot code. No matter what I do custom codes do not work. I input them into my gct and run it in ssbb, but only the original code runs. In this case I can only use file replacement code, not any other code inputed through Ocarina. One person suggested that I use a program, I think gctedit to get the text file for my gct and use it in ocarina to get it to work. Still nothing happened... Has anyone ever heard of this and if so, help ME!
Edit: Tried using GCTEdit to manage my codes, it failed like ocarina.
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« Last Edit: February 02, 2011, 07:21:43 PM by Kitikira »
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« Reply #1 on: February 03, 2011, 06:32:26 PM » |
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Anyone? Someone must know this?
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« Reply #3 on: February 03, 2011, 06:52:45 PM » |
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Running it through Gecko Os, Homebrew.
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« Reply #4 on: February 03, 2011, 07:07:14 PM » |
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Ok. Is the .Gct in the correct place on the SD?
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« Reply #5 on: February 03, 2011, 07:17:40 PM » |
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Yep, my issue is not that it doesn't read the gct, it is that it doesn't read new code inputed into a gct.
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« Reply #6 on: February 03, 2011, 07:23:31 PM » |
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Have you tried to edit the .Gct already on your SD? It might be that the codes weren't 'turned on' when you added them to it.
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« Reply #7 on: February 03, 2011, 07:29:47 PM » |
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That is what I've been doing, taking the code in the sd card, adding my codes, checking them (In Ocarina only) and saving them back to sd card. I've tried this using two different programs, GCTEdit and Ocarina, and neither worked...
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« Reply #8 on: February 03, 2011, 07:39:34 PM » |
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I have never used either of those, Can you save as .txt in them? If so try using code manger, I use this one and have never had problems with it.
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« Reply #9 on: February 03, 2011, 09:28:48 PM » |
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Well, it turns out that program you said was the same as my ocarina, literally, same files xD. But from taking that new gct created from it and loading it in gctedit showed one thing that may help. The text version of the codes show that my codes were inputed sucessfully, but they are not set into the gct. Could this help my issue?
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« Reply #10 on: February 04, 2011, 05:10:26 PM » |
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Ok, I found out another thing... Whenever I add codes, I check the gct and text file through GctEdit. It shows that the codes are being recorded, but it only seems to input what it wants. No matter what code I input it auto-puts this Edit: I decided to check my wii system menu and I have 4.3U. I'm not sure if this is important, but I doubt it has anything to do wii it. I can run homebrew and Gecko Os perfectly fine, along with quite a lot other apps, and have used pre-set gct files.
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« Last Edit: February 04, 2011, 05:23:24 PM by Kitikira »
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« Reply #11 on: February 04, 2011, 05:27:28 PM » |
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Does Gecko Os have codes enabled?
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #12 on: February 04, 2011, 05:50:27 PM » |
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I'm not sure, cannot find that place in Gecko, though I'm pretty sure it is. If my config options might be a problem, here they are. Game Language: Default Force NTSC: NO Force Pal60: NO Force Pal50: NO GeckoHookType: DEfault Load DEbugger: NO SD File PAtcher: NO SD Cheats: YES GECKO Pause Start:NO Bubbles ON: NO
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