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« Reply #855 on: October 31, 2011, 03:50:20 PM » |
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Animations just keep showing up you are working really quick and they look almost perfect this will be one of the best updates ever this will look like the trueest melee mewtwo ever i dont need to play melee again since i only play melee to use mewtwo and Roy i already have roy so i need mewtwo to look almost perfect has roy and your making it happen xD
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« Reply #856 on: October 31, 2011, 03:52:49 PM » |
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@AGF : Give me your model, i'll do this, that give only 2 minutes.
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« Reply #857 on: October 31, 2011, 03:59:11 PM » |
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Animations just keep showing up you are working really quick and they look almost perfect this will be one of the best updates ever this will look like the trueest melee mewtwo ever i dont need to play melee again since i only play melee to use mewtwo and Roy i already have roy so i need mewtwo to look almost perfect has roy and your making it happen xD
yea thats true also smash ball isn't in Melee so it makes it a little boring to play xp also I have plans for revamp Roy, Toon Link or maybe Dr.Mario once Mewtwo gets finished, it also depends on the kind of feedback I receive after the Alpha v1 Release. @AGF : Give me your model, i'll do this, that give only 2 minutes.
I can't send you the PM :7 Edit: Anyways you're going to update it, so here it is Link time expired for publicand be sure to send it to me by a PM so I can update Mewtwo along with the Alpha release, not by apart. xD
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« Last Edit: October 31, 2011, 06:10:22 PM by AGFanProduction »
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« Reply #858 on: October 31, 2011, 05:36:55 PM » |
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Damn...Apparently Mariokart64n have vertex all head and export the emotion on the face.
Well, i need to vertex the damage face like the complete head.
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« Reply #859 on: October 31, 2011, 05:46:24 PM » |
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Damn...Apparently Mariokart64n have vertex all head and export the emotion on the face.
Well, i need to vertex the damage face like the complete head.
hmmmm I don't think that those changes are necessary anymore KTH, cuz pikazz model is going to fully replace this current Mewtwo model :/
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« Reply #860 on: October 31, 2011, 06:39:10 PM » |
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I know but i did and export it already, i fixed the blink same on the same round. Do what you want with it, wait i'm uploading it.
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« Reply #861 on: October 31, 2011, 06:41:03 PM » |
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I know but i did and export it already, i fixed the blink same on the same round. Do what you want with it, wait i'm uploading it.
wow you're fast and thanks KTH xD
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« Reply #862 on: October 31, 2011, 06:48:58 PM » |
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No problem, i wanted to do that. I like Melee and Mewtwo too, i'm rechearching a awesome PSA of Mewtwo and i see your one going become amazing so i saying "I can maybe help AGfan".
Oh and, you can move the iris for the animation, example you can put a big eye yellow when he take damage.
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« Reply #863 on: October 31, 2011, 07:14:39 PM » |
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No problem, i wanted to do that. I like Melee and Mewtwo too, i'm rechearching a awesome PSA of Mewtwo and i see your one going become amazing so i saying "I can maybe help AGfan".
Oh and, you can move the iris for the animation, example you can put a big eye yellow when he take damage.
I love Mewtwo too! that's the reason of why I still around here hacking xD one day I was playing brawl (hacks of course xD) and I used Mewtwo [when it still was Mewtwo v1.01] and after some minutes of play I realized that it wasn't Mewtwo and the animations where weird and the PSA wasn't Melee. after that I decided to hack again and return to finish what should have been finished a while ago, Mewtwo. After that I started with the F-Smash animation Fully Fixed and the D-Smash fully fixed too, and I started to fix a lot of animations and It was to easy for me so I decided to stop fixing animations and I started to use the Melee itself for the new animations making them from 0 or nothing, and look a these results: Mewtwo Alpha v1. with all this I'm good at animation now and I'm involving in PSA and that stuff, but for sure I don't know of how to edit the eyes in animations, I mean move them forward or backward hahaha' do you know how? xD
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« Reply #864 on: October 31, 2011, 07:27:03 PM » |
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Yes, you need to move the PAT0 animation. Pikaaz explain me, you need to look on PAT0 or CHR0 animation and move them.
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« Reply #865 on: October 31, 2011, 07:32:03 PM » |
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Yes, you need to move the PAT0 animation. Pikaaz explain me, you need to look on PAT0 or CHR0 animation and move them.
I have heard about the PAT0 stuff thing before... hmmm is that in the MotionEtc.pac right? Edit: Just finished DownU-F animation.
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« Last Edit: October 31, 2011, 07:40:05 PM by AGFanProduction »
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« Reply #866 on: October 31, 2011, 07:41:14 PM » |
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Let's me see....Normally yes..
It's on the FitLucarioMotionEtc.pac, on the folder "AnmTextStr". After, try to copy the values of the Wait1 into the Damage face
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« Reply #867 on: October 31, 2011, 08:03:16 PM » |
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Let's me see....Normally yes..
It's on the FitLucarioMotionEtc.pac, on the folder "AnmTextStr". After, try to copy the values of the Wait1 into the Damage face
I'll, Right now I'm working in the .. DownForwardD Melee animation xD when I finish that I will try the Damage face thing stuff and I will PM if it worked. xD
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« Reply #868 on: October 31, 2011, 08:25:49 PM » |
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I did to fix the eyeyellow. :p
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« Reply #869 on: October 31, 2011, 08:32:40 PM » |
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I did to fix the eyeyellow. :p
You did? cool I just finished the Animation and I was going to check the eyes stuff xD
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