Here is that short critique...Very short.
First off. Felicia's proportions. You really couldn't have tried to do something besides stretching her abdomen by a "Ugh" amount?
Secondly, the hair. Too disproportionate to rig? I don't think so. Two bones: HairAN and HairBN, those two are all you need, after the fact it's a matter of vertex weights and the Blend Tool. If you wanted to rotate her hair to curve it down to fit the bones, you could've done so (if it was needed).
Lastly, the tail: I have two phrases for you: Vertex Weights and the Blend Tool. That and even distribution of the skirt bones in the tail would've kept that "monstrosity" from happening in the first place.
first off yes i had to move the abdomen to fit the bustn bone so the tits wouldnt be getting chopped in half when bending
secondly did u see the bones?.. you can clearly see the hair is just one big chunk of a polygon so no it couldnt be rigged
third i said the animations of the skirt were messed up not the rig obviously if the animations suck then the rig isnt the problem
well anyway as of today...i am no longer adding anymore projects to my agenda....so far i have 8 rigs to do/finish
-Haggar
-Chun li revamp
- Ryu revamp
- Jin saotome (custom model...i may have previews of him this week...he also need texture)
- paper mario bros over IC (my secret project...all i gotta do is make luigi)
- dante
- charmeleon
- banjo(still being textured)