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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Mr.Weegee on January 02, 2010, 12:21:31 PM



Title: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Mr.Weegee on January 02, 2010, 12:21:31 PM
He's come to show us all what the Force can do!

New textures from V.0.3 up from Uncle0wnage! (includes Sith and Jedi Yoda)
CSP's from shadowsquid86!

DOWNLOADS:
V.0.1: http://www.mediafire.com/?zetnncmmemn (http://www.mediafire.com/?zetnncmmemn)
V.0.2:http://www.mediafire.com/?dmewzgzndmm (http://www.mediafire.com/?dmewzgzndmm)
V.0.3:http://www.mediafire.com/?tlxtmzilmzz (http://www.mediafire.com/?tlxtmzilmzz)

CSP's (form ShadowSquid):
http://www.mediafire.com/?kztvuyemmow (http://www.mediafire.com/?kztvuyemmow)
includes an application guide

MOVES:

He has a custom waiting pose:
(http://i905.photobucket.com/albums/ac258/Mr_Winz/Menacingwait.jpg)

Up-smash: a force blast upward
(http://i905.photobucket.com/albums/ac258/Mr_Winz/u-smash.jpg)
F-smash: a saber throw, like a throwing knife
D-smash: a quick spin on the ground in which he slashes at your legs. One of his best killing moves.

He has an AWESOME Sword glow! Except, there's a blue rectangle around his sword in these pics that I fixed

Down-B (Mah favorite pic): he uses the Force to spin his lightsaber around him and can reflect projectiles
(http://i905.photobucket.com/albums/ac258/Mr_Winz/down-B.jpg)
Up-B: an uppercutting slash
(http://i905.photobucket.com/albums/ac258/Mr_Winz/u-b.jpg)
Side-B: he dashes forward, slower than most moving side-B's
(http://i905.photobucket.com/albums/ac258/Mr_Winz/side-b.jpg)
If he touches you with the side B, he jumps back and goes in for a slash (as a safety/ strategical measure, he only does this if you continue holding B during the side-B):
(http://i905.photobucket.com/albums/ac258/Mr_Winz/side-bdos.jpg)
Neutral B: a small force push that trips the opponent. Good for starting combos or getting surprise attacks in.

D-air: a force push downward. If you hit, he'll bounce upward
(http://i905.photobucket.com/albums/ac258/Mr_Winz/d-air.jpg)
N-air: a spinning slash, one of his killing moves
(http://i905.photobucket.com/albums/ac258/Mr_Winz/n-air.jpg)
b-air: two quick slashes
f-air: a barrage of three slashes

F-tilt: He does a quick spinning slash. It can break out of some opponent's combos and is good for continuing your own.
(http://i905.photobucket.com/albums/ac258/Mr_Winz/F-tilt.jpg)
D-tilt: a double-legged sweep
(http://i905.photobucket.com/albums/ac258/Mr_Winz/d-tilt.jpg)
u-tilit: he does a flip while slashing

Grab: he grabs you with the force and holds you in front of him.
He cannot pummel during the grab.

d-throw: he slams you into the ground
f-throw: he spins you around then force pushes you
u-throw: he does a flip a and force pushes you upward
b-throw: he spins you and throws you behind him

Feedback would be nice...


Title: Re: Master of the Force-Yoda!
Post by: bboynotbgirl on January 02, 2010, 12:31:32 PM
This looks amazing! I was about to try it, until i found out there's no download -_-

But one thing I suggest was maybe changing his boomerang article with his sword? So that he can throw it and return to him. Like in any other Star Wars game. But it's just merely a suggestion. The moveset you have looks good, I really want to try it.


Title: Re: Master of the Force-Yoda!
Post by: Mr.Weegee on January 02, 2010, 01:40:58 PM
This looks amazing! I was about to try it, until i found out there's no download -_-

But one thing I suggest was maybe changing his boomerang article with his sword? So that he can throw it and return to him. Like in any other Star Wars game. But it's just merely a suggestion. The moveset you have looks good, I really want to try it.
0.0 Lulz. I put up the download.

I tried. It failed. His f-smash is a saber throw in a knife-like fashion, not boomerang.


Title: Re: Master of the Force-Yoda!
Post by: bboynotbgirl on January 02, 2010, 02:06:44 PM
Oh haha, I was sure it wasn't there before! well anyways, hes pretty fun, his running is kinda awkward though and his sfx sound weird too.


Title: Re: Master of the Force-Yoda!
Post by: ItalianStallion on January 02, 2010, 06:00:12 PM
omg u serious lol


Title: Re: Master of the Force-Yoda!
Post by: Humble on January 02, 2010, 06:03:15 PM
Extensive feedback get!

...
anyways, I love Yoda, and so far he is shaping up amazingly.  I'll run through everything about him and try to make him more awesome.  

Waiting- looks awesome, nice job on the custom animation.

Walking- This is perfect because it is slow as he should be, when walking.

Dash- Very cool, also continues the speedy feel of Yoda.

Run- This animation turned out so awesome on him, nice job, it looks just like it should.
 
Dash attack- This doesn't look as cool as it could, part of my fault for naming a bad original animation for it- I think swapping this for something more speedy, spinny, and more Yoda esque would be better- perhaps using Foxes F-smash animation, sped up a bit, so he dashes along the ground, and then flips and kicks their faces in.

Jumping- He feels light just like he should in the air while remaining agile, perhaps give him greater aerial movement and give him his second jump animations for his first jump as well (so he does the twisting and flipping when he first jumps, more Yoda esque.

Jabs- his first two jabs should be sped up, and his third slowed down, as his third jab is diificult to tell what is going on.  Increase the hitbox size on his third jab as well, it whiffs often.

F tilt- this turned out well, a good spin slash.  

D tilt- his trip kick is great, nice work.

U tilt- should be sped up a bit, even when it does hit he can get punished because it is so slow.  

F smash- This move is too good, in that it pokes too well and is too safe; the animation could also stand some improvement.  Essentially, make the sword rotate during the animation, and then have him dash forward and catch it, instead of it returning to him; it would look cooler, and function better and more balanced; if he used it in a string/combo, he could continue it as opposed to now where he can't, and it would also be more punishable and less broken.  

U smash- This move has some wonky hitboxes, in that it doesn't hit when it should; fix that up and make the hitboxes larger above him, and it should be good.

D smash- this move works well because it is powerful and kills, but is short range so it isn't too easy to land.  If you can make the hitboxes to either side of him larger, that would probably be better.

Grab- his current grab is awkward in that while amazing that you got the force grab to work, while he holds his opponent he violently twitches and shakes.  Fix that so he doesn't have seizures when he grabs someone, and it should be better.

Throws- All of his throws need a major damage and knockback increase- major, because his throws should be powerful, and right now they aren't.  B throw and U throw need to be changed to Olimars.

Nair- This move is good- too good, and it makes his other aerials useless, when nair is better in every situation.  I would suggest removing the sword glow from the roll, so he hits with his body instead of the saber, so it is much smaller a hitbox.

Fair-  This move is too fast actually, as I could only see the individual slashes when I went slow motion in training.  Slow down the slashes, increase the range of the hitboxes (right now, it is really hard to land) and it should work.

Uair- This move is good as is, I think it turned out well.

Dair-  This move has some wonky hitboxes; it is tough to land often, and can be frustrating because the wind, which is how large the hitbox should be, doesn't actually signify the size of the hitbox.  Make a larger hitbox, and it should be fine.

Bair-  This move is good, slightly larger hitbox and it should be fine.

B-  Force push is awesome, I love it.  However two things; make the knockback scale with damage; right now, even if I force push them at 999% they barely go any farther then at 0%.  And the other thing, is to increase the range by about 1 and a 1/2.  It has a fairly tiny range right now, enlarge it and the move should work well.

Side B-  Awesome, I love the rare times when I hit them and they get the hitstun but I don't perform the move, allowing me to start an awesome chain.  Right now, if I hold B it will perform the flip strike, and if I don't I just keep going, and they turn around and smack me.  Regardless, it is excellent as is.  Increase the damage and knockback a bit on the flip strike, but not much change needed.

Up B-  This move delighted me when I first used it because I didn't expect it; I thought it would be just like Marths, but it was much cooler, and more fun.  I love the strikes on it, and I appreciate how it is more horizontal instead of vertical, and I like how it can actually be used as an attack from the ground.

Down B-  This move is very hit and miss, in that most of the time it doesn't work; the projectile reflection time is veeery strict, and it never works as an attack really.  Increase the length and size of both hitboxes, reflection and attack, and this move should work well.  I love the little hop on the ground, it looks awesome.

Sound-  The sound on his Down B was perfect, and I am just hoping that you could add that to all his lightsaber attacks as well, getting rid of Tlinks annoying voice, and making it seem more like Yoda wielding a lightsaber. 



Overall-  I love a whole lot of this, and once some things get ironed out, and it begins to feel more complete, I think he will be one of the best and most balanced hacks available. 


Title: Re: Master of the Force-Yoda!
Post by: Mr.Weegee on January 03, 2010, 11:40:54 AM
I'm not gonna quote that post just because it was too long.

Dash Attack: What about Fox's u-smash? Flips seem more Yoda-esque, plus it's similar to the f-smash.

F-smash: Which axis should it rotate on?

Throws: I can't change them to Olimar's, only to resemble his movements. However, i can replicate them to the best of my ability.

nair-so he should only hit with his body?

fair- I think MK's is the same...

Neutral B: Well, I actually changed it to have no knockback so that they tripped in place. Or did you want it scale with damage in the air?

If I didn't reply to any of these, I agree with them.



Title: Re: Master of the Force-Yoda!
Post by: Humble on January 03, 2010, 12:36:49 PM
I'm not gonna quote that post just because it was too long.

Dash Attack: What about Fox's u-smash? Flips seem more Yoda-esque, plus it's similar to the f-smash.

F-smash: Which axis should it rotate on?

Throws: I can't change them to Olimar's, only to resemble his movements. However, i can replicate them to the best of my ability.

nair-so he should only hit with his body?

fair- I think MK's is the same...

Neutral B: Well, I actually changed it to have no knockback so that they tripped in place. Or did you want it scale with damage in the air?

If I didn't reply to any of these, I agree with them.


Whichever works, I think either animation would look good, the Up smash may look really similar to Yodas up tilt however.

I don't have BB right now so I can't be exact, but it should spin vertically rather then horizontally, whicher axis rotates on that.  It would work fine if it spun horizontally however. 

Ah, the reason I said that was because Olimars up throw would look so cool if Yoda used the force to fly them up and then smack them into the ground, if its not possible then alright. 

Yeah, so it is smaller in range and he hits with his body, without the sword glow. 

The speed should work fine then, but increase the range on it.

Yeah, I meant that the pushback on aerial opponents should be increased. 

Alright, let me know if it all works out. 


Title: Re: Master of the Force-Yoda!
Post by: Mr.Weegee on January 03, 2010, 01:07:50 PM
Whichever works, I think either animation would look good, the Up smash may look really similar to Yodas up tilt however.

I don't have BB right now so I can't be exact, but it should spin vertically rather then horizontally, whicher axis rotates on that.  It would work fine if it spun horizontally however. 

Ah, the reason I said that was because Olimars up throw would look so cool if Yoda used the force to fly them up and then smack them into the ground, if its not possible then alright. 

Yeah, so it is smaller in range and he hits with his body, without the sword glow. 

The speed should work fine then, but increase the range on it.

Yeah, I meant that the pushback on aerial opponents should be increased. 

Alright, let me know if it all works out. 
Ah, you're right.

Oh, okay.

Doesn't Yoda's d-throw do that?

But then it would be really hard to hit...could I just weaken it?

Okay.

That's what I thought.

I just hope Yoda becomes popular...


Title: Re: Master of the Force-Yoda!
Post by: Humble on January 03, 2010, 01:19:09 PM
Whichever works, I think either animation would look good, the Up smash may look really similar to Yodas up tilt however.

I don't have BB right now so I can't be exact, but it should spin vertically rather then horizontally, whicher axis rotates on that.  It would work fine if it spun horizontally however. 

Ah, the reason I said that was because Olimars up throw would look so cool if Yoda used the force to fly them up and then smack them into the ground, if its not possible then alright. 

Yeah, so it is smaller in range and he hits with his body, without the sword glow. 

The speed should work fine then, but increase the range on it.

Yeah, I meant that the pushback on aerial opponents should be increased. 

Alright, let me know if it all works out. 
Ah, you're right.

Oh, okay.

Doesn't Yoda's d-throw do that?

But then it would be really hard to hit...could I just weaken it?

Okay.

That's what I thought.

I just hope Yoda becomes popular...
The D throw lifts them to about Yodas head height, whereas Up throw should raise them as high as Olimars does.

Make his nair at least at little worse somehow.

Yoda will without doubt become popular once he is past beta version, he is balanced, fun, and unique; I would put him up there with Zero and the like.  Its a bummer he is on the same character as Geno, but I personally would choose Yoda over Geno, which should be indicative of how good this moveset is. 


Title: Re: Master of the Force-Yoda!
Post by: dahero5214 on January 04, 2010, 11:24:52 PM
this looks beastly i will try it tomorrow


Title: Re: Master of the Force-Yoda!
Post by: Mr.N on January 05, 2010, 12:33:29 AM
Nice finally a Star Wars character.
I had the idea of Yoda, too but I wuold have cosen Meta Knight as character.
Really nice.
I'm seriously thinking to make Darth Vader out of Ganondorf.


Title: Re: Master of the Force-Yoda!
Post by: hughie on January 05, 2010, 03:20:34 PM
Nice finally a Star Wars character.
I had the idea of Yoda, too but I wuold have cosen Meta Knight as character.
Really nice.
I'm seriously thinking to make Darth Vader out of Ganondorf.
DO IT


Title: Re: Master of the Force-Yoda!
Post by: Mr.N on January 05, 2010, 04:10:47 PM
Of course I'll do but I'm working on two other projects at the time.
But back to this topic.


Title: Re: Master of the Force-Yoda!
Post by: Humble on January 05, 2010, 06:08:23 PM
Of course I'll do but I'm working on two other projects at the time.
But back to this topic.
Darth Vader over Ganon should work great, if you look around you will find someone made a sword ganon, just swap the sword for the beamsword animation, re-texture it to be red, texture his body to be dark grey (black blows, no shading on true black, use a grey) and give him a ton of animation and move swaps to make him unique; if you want me to type up a moveset, I'd be very happy to do it. 


Title: Re: Master of the Force-Yoda!
Post by: Mr.Weegee on January 05, 2010, 07:18:41 PM
Quote from: Humble
Side B-  Awesome, I love the rare times when I hit them and they get the hitstun but I don't perform the move, allowing me to start an awesome chain.  Right now, if I hold B it will perform the flip strike, and if I don't I just keep going, and they turn around and smack me.  Regardless, it is excellent as is.  Increase the damage and knockback a bit on the flip strike, but not much change needed.
The not holding B part was intended--for special cases.
Nice finally a Star Wars character.
I had the idea of Yoda, too but I wuold have cosen Meta Knight as character.
Really nice.
I'm seriously thinking to make Darth Vader out of Ganondorf.
...sounds nice.


Title: Re: Master of the Force-Yoda!
Post by: Mr.Weegee on January 05, 2010, 09:00:45 PM
I just thought of an EPIC entry for Yoda.

There could be a pile of garbage.
It would turn out to have Yoda inside, and he could Force Push it away in an epic style.


Title: Re: Master of the Force-Yoda!
Post by: Humble on January 05, 2010, 09:25:21 PM
I just thought of an EPIC entry for Yoda.

There could be a pile of garbage.
It would turn out to have Yoda inside, and he could Force Push it away in an epic style.
what would you use for the garbage however?


Title: Re: Master of the Force-Yoda!
Post by: Mr.Weegee on January 05, 2010, 09:59:55 PM
...that was just a thought. I was thinking of the restart panel because they're similar to the floating chairs used in the fight with Palpatine (don't know if I misspelled).

...maybe someone could make a Palpatine?


Title: Re: Master of the Force-Yoda!
Post by: Humble on January 05, 2010, 10:05:04 PM
...that was just a thought. I was thinking of the restart panel because they're similar to the floating chairs used in the fight with Palpatine (don't know if I misspelled).

...maybe someone could make a Palpatine?
That would be cool, if it is possible; could you make them appear?  If so, I think your idea is really awesome.

Weegee, focus on your other...4 projects?  seriously, don't take on yet another.


Title: Re: Master of the Force-Yoda!
Post by: Mr.Weegee on January 05, 2010, 10:07:16 PM
Almost done with the next update.

...that was just a thought. I was thinking of the restart panel because they're similar to the floating chairs used in the fight with Palpatine (don't know if I misspelled).

...maybe someone could make a Palpatine?
That would be cool, if it is possible; could you make them appear?  If so, I think your idea is really awesome.

Weegee, focus on your other...4 projects?  seriously, don't take on yet another.

I'm not gonna do a Palpatine. After Faith, I'm stopping...

...for a while while I update them. Then maybe when some die (if they do), I'll have thought of something to do.


Title: Re: Master of the Force-Yoda!
Post by: Humble on January 05, 2010, 10:26:43 PM
Almost done with the next update.

...that was just a thought. I was thinking of the restart panel because they're similar to the floating chairs used in the fight with Palpatine (don't know if I misspelled).

...maybe someone could make a Palpatine?
That would be cool, if it is possible; could you make them appear?  If so, I think your idea is really awesome.

Weegee, focus on your other...4 projects?  seriously, don't take on yet another.

I'm not gonna do a Palpatine. After Faith, I'm stopping...

...for a while while I update them. Then maybe when some die (if they do), I'll have thought of something to do.
Good, you have been blasting through movesets at an alarming rate. 

:O next update!  Hyyyype!

and good that you will update them after/post release.  :3


Title: Re: Master of the Force-Yoda!
Post by: xmanfit0 on January 06, 2010, 07:53:21 PM
Yea you can make respawn platform gfx. However, they're permanent. >:(


Title: Re: Master of the Force-Yoda!
Post by: Mr.Weegee on January 06, 2010, 08:19:19 PM
NEW UPDATE!!!

Yea you can make respawn platform gfx. However, they're permanent. >:(

I know. That's why I wasn't gonna do it. It's kinda hard to move permanent GFX.

...it works if you make a custom animation that moves the ThrowN bone and attach the GFX to it, but that only covers one platform.

...it would only work if platforms flew in all directions.


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Humble on January 07, 2010, 08:26:49 AM
Sweet!  *downloads*  whats new in the update?


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Mr.Weegee on January 07, 2010, 08:32:15 AM
Pretty much everything in your long post.


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Humble on January 07, 2010, 05:31:25 PM
whoops.  I downloaded the new Yoda, then when I went to paste him into my folder I forgot to save them as the new FitToonlink.pac and .motion, so I accidentally was playtesting the old version.  *facepalm*  Anyways, I will re download and install it...properly. 


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Mr.Weegee on January 07, 2010, 06:44:36 PM
whoops.  I downloaded the new Yoda, then when I went to paste him into my folder I forgot to save them as the new FitToonlink.pac and .motion, so I accidentally was playtesting the old version.  *facepalm*  Anyways, I will re download and install it...properly. 

Do you have feedback yet?

Oh, and I forgot to tell you--I forgot to change the timers on the u-throw, so it is interrupted halfway with the opponent flying away.


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Pinutkā„¢ on January 07, 2010, 07:34:26 PM
Yo-yo-yo-yo-yoda!! =3


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Humble on January 07, 2010, 08:26:13 PM
So me and Yoda are officially eloping to a tropical island, where we will live out the rest of our lives taking long walks on the beach and watching the sunset...

...
I mean, yeah Yoda is my one true love pretty awesome.  At this point I don't feel that there is much feedback I need to give, other then that we need a good texture, this is awesome and plays so well.  Suffice to say if Yoda was like this in the official brawl release, you can bet that I would main him and go to tournaments to play as Yoda.  Kick.  Ass.


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Mr.Weegee on January 07, 2010, 09:18:03 PM
OK, now I just need to build up Yoda's power by giving him textures and CSP's and stuff, until he cannot be locked in Smashboards. Then, he will be THE ULTIMATE TOON LINK!!!

...anyone wanna help?



Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Mr.Weegee on January 09, 2010, 12:10:57 PM
Anything? No criticism?

...well, can someone plz make a better texture than the one I have?


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Humble on January 09, 2010, 03:30:01 PM
*lurks*


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Uncle0wnage on January 09, 2010, 06:31:12 PM
can you reupload v 0.2 plox


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: SonicBurstX on January 09, 2010, 09:20:35 PM
Yeah, can you reupload it pls


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Mr.Weegee on January 09, 2010, 09:50:31 PM
Re-uploaded!

...seriously, can someone make a texture?

Plz?


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Humble on January 09, 2010, 09:56:32 PM
I will, probably some time tomorrow. 


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Mr.Weegee on January 09, 2010, 09:57:54 PM
...you mean an improvement on the "swamp monster" one?


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Humble on January 09, 2010, 10:07:09 PM
...you mean an improvement on the "swamp monster" one?
Yeah, I mean an improvement on that.  Gimme a break, I did it at 3 in the morning, in less then an hour.  Obviously it was gonna suck, I'll try to make the next one better.


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Mr.Weegee on January 09, 2010, 10:10:29 PM
...you mean an improvement on the "swamp monster" one?
Yeah, I mean an improvement on that.  Gimme a break, I did it at 3 in the morning, in less then an hour.  Obviously it was gonna suck, I'll try to make the next one better.

I know, I was just kidding.


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Humble on January 09, 2010, 10:14:43 PM
xP  well I'm logging off to play a game, I'll be back later.


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Mr.N on January 10, 2010, 07:51:32 AM
Mr. Weegee this hack is fantastic. As I red the post I was not impressed but as I played him this changed at once. He is really great.
The Side Smash is amazing. Wait 0, too.
This is definitly ome of my favourite hacks here.

There are some points I would change:
1: Down B is a bit to normal for a special attack. I know reflecting and hitboxes together are hard to do but change it a little bit. Decrears the "Allow Interrupt" about 5 frames so that it will be a bit faster. (Only my suggestion) Or perhaps make the frame speed about 1,5.
2: Air Side Attack (especially forward) has in my oppinion to less reaching. I always use Neutral Air A instead of forward.
3: I think his "Dash" doesn't fit to his running animation.
4: Perhaps you could change his jump animation to an animation like "Item Screw" or I would suggest like Kirby's jump. (Jumping up and spinning one time in air)
5: You might increase the frame speed a little if grabbing fails. I think the recovery time is a bit to long.
6: In my oppinion he is a bit weak. I will practice with him today but he is verry hard to play.
7: Air Down A is to slow. About 7-13 frames faster. Or frame speed increasing(1,2-1,5).

I REALLY REALLY LIKE THIS CHARACTER
and I'm verry interested in Yoda. If you need help (I really don't think you will need one) I would be glad to help you.
Will you make more Star Wars hacks? If not I will make Darth Vader out of Ganondorf. I hope you don't mind.

GREAT JOB and I hope I could help you with my post


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Uncle0wnage on January 10, 2010, 09:49:50 AM
I will try making a revamped texture for him  ;)


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Uncle0wnage on January 10, 2010, 12:41:53 PM
aaand it's up...http://www.mediafire.com/?qkjtnmjdhnr (http://www.mediafire.com/?qkjtnmjdhnr) I can't do pics, so someone else has to!  >D


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Humble on January 10, 2010, 01:08:44 PM
Wow, nice job Ownage!


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Mr.Weegee on January 10, 2010, 03:56:25 PM
aaand it's up...[url]http://www.mediafire.com/?qkjtnmjdhnr[/url] ([url]http://www.mediafire.com/?qkjtnmjdhnr[/url]) I can't do pics, so someone else has to!  >D


I got an error message. Can you re-upload?


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: shadowsquid86 on January 10, 2010, 04:05:28 PM
I can do CSP's and stuff, if you'd like. I need to know what his alternate costumes will look like, though.

Also, Uncle's new texture looks great, as I posted in his thread.


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Uncle0wnage on January 10, 2010, 04:09:44 PM
sorryaboutthat, I was editing the texture to make it better, and now there is an evil one >D
good->http://www.mediafire.com/?yjjzyodycz5 (http://www.mediafire.com/?yjjzyodycz5)
evil->http://www.mediafire.com/?yn2lnzymk4z (http://www.mediafire.com/?yn2lnzymk4z)


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Mr.Weegee on January 10, 2010, 04:11:25 PM
Mr. Weegee this hack is fantastic. As I red the post I was not impressed but as I played him this changed at once. He is really great.
The Side Smash is amazing. Wait 0, too.
This is definitly ome of my favourite hacks here.

There are some points I would change:
1: Down B is a bit to normal for a special attack. I know reflecting and hitboxes together are hard to do but change it a little bit. Decrears the "Allow Interrupt" about 5 frames so that it will be a bit faster. (Only my suggestion) Or perhaps make the frame speed about 1,5.
2: Air Side Attack (especially forward) has in my opinion to less reach. I always use Neutral Air A instead of forward.
3: I think his "Dash" doesn't fit to his running animation.
4: Perhaps you could change his jump animation to an animation like "Item Screw" or I would suggest like Kirby's jump. (Jumping up and spinning one time in air)
5: You might increase the frame speed a little if grabbing fails. I think the recovery time is a bit to long.
6: In my oppinion he is a bit weak. I will practice with him today but he is verry hard to play.
7: Air Down A is to slow. About 7-13 frames faster. Or frame speed increasing(1,2-1,5).

I REALLY REALLY LIKE THIS CHARACTER
and I'm verry interested in Yoda. If you need help (I really don't think you will need one) I would be glad to help you.
Will you make more Star Wars hacks? If not I will make Darth Vader out of Ganondorf. I hope you don't mind.

GREAT JOB and I hope I could help you with my post

Should I make the OP better then?

1.I'll increase the frame speed; it's probably better than decreasing the "Allow interrupt".
2.I'll increase its range then.
3. It's hard to notice in-game, though...
4.nair is a slightly changed "ItemScrew". It would be odd, so I'll use Kirby's jump.
5.I was thinking that too.
6.D-smash kills at around 100%. I don't know if I can fix this immediately.
7.Oh, I didn't notice that, but I'll speed it up.

These problems are quite simple; I don't think I really need help. Thanx anyway!

Oh, the next hack I was thinking of doing was Protoman.EXE
(http://media.comicvine.com/uploads/1/13558/294685-2112-protoman-exe_large.jpg)

with Captain Falcon. Of course, it'll be a while until I even think of starting something new, what with having 4 hacks released and all.


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Mr.Weegee on January 10, 2010, 04:12:03 PM
I can do CSP's and stuff, if you'd like. I need to know what his alternate costumes will look like, though.

Also, Uncle's new texture looks great, as I posted in his thread.

Of course, the moar help the better!

sorryaboutthat, I was editing the texture to make it better, and now there is an evil one >D
good->[url]http://www.mediafire.com/?yjjzyodycz5[/url] ([url]http://www.mediafire.com/?yjjzyodycz5[/url])
evil->[url]http://www.mediafire.com/?yn2lnzymk4z[/url] ([url]http://www.mediafire.com/?yn2lnzymk4z[/url])

Nice!


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: shadowsquid86 on January 10, 2010, 06:18:38 PM
Alright, I finished all the files required to replace Toon Link's (well, his default costume at least). From names, to stock icons, to CSPs, to battle portraits, I think I covered everything. I also included a guide to placing them in BrawlBox if you have issues.

http://www.mediafire.com/file/eknwzwzvzmg/YodaFiles.zip

If Uncle can make his alt. costumes, I can make the corresponding CSPs and stocks.


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Mr.Weegee on January 10, 2010, 07:03:00 PM
Alright, I finished all the files required to replace Toon Link's (well, his default costume at least). From names, to stock icons, to CSPs, to battle portraits, I think I covered everything. I also included a guide to placing them in BrawlBox if you have issues.

[url]http://www.mediafire.com/file/eknwzwzvzmg/YodaFiles.zip[/url]

If Uncle can make his alt. costumes, I can make the corresponding CSPs and stocks.

Awesome! But this'll take a while to put in...


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Mr.N on January 11, 2010, 07:59:57 AM
Should I make the OP better then?

1.I'll increase the frame speed; it's probably better than decreasing the "Allow interrupt".
2.I'll increase its range then.
3. It's hard to notice in-game, though...
4.nair is a slightly changed "ItemScrew". It would be odd, so I'll use Kirby's jump.
5.I was thinking that too.
6.D-smash kills at around 100%. I don't know if I can fix this immediately.
7.Oh, I didn't notice that, but I'll speed it up.

These problems are quite simple; I don't think I really need help. Thanx anyway!

Oh, the next hack I was thinking of doing was Protoman.EXE


with Captain Falcon. Of course, it'll be a while until I even think of starting something new, what with having 4 hacks released and all.

I know it's verry easy to fix those problems. In your case I meant help like testing in game.
Protoman would be nice.
Make an update with these changes and then I'll give you feedback again.
Perhaps you could make one tount like consentration. No effect only nice movement.

I didn't mean the killing power with "he's too weak". I haven't managed it to finishe the classic mode in the hardest mode (I did it with many other PSAs and normal character).

I'm looking forward to updates.


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Sanitys_Theif on January 11, 2010, 08:32:54 AM
Ok major problem with this guy is he's too weak, I can't K.O. anyone until around 300%

Most moves have NO knockback growth

Neutral B, should push enemy's away and do damage, not just trip them so they can tech and roll away

Fix these major problems first


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Mr.N on January 11, 2010, 09:38:00 AM
Neutral B is perfect as it is.

You first trip them and then attack with the powerfull Down Smash.


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Sanitys_Theif on January 11, 2010, 11:37:47 AM
So you have one method of KOing? I'm sorry but that's not good, and it limits neutral B's possible uses to just 1

Also, you can tech out of it, so no downsmash either


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Sajiao Omelette on January 11, 2010, 05:48:17 PM
...Lots of people have only one method of killing, like Fox, and some people have as much trouble killing as Yoda, such as Sonic.

Using Neutral B sets up a tech chase, and if you can predict what they will do getting up, you can land a down smash on them.

I don't think you can tech out of tripping or the down smash...


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Humble on January 11, 2010, 07:11:40 PM
...Lots of people have only one method of killing, like Fox, and some people have as much trouble killing as Yoda, such as Sonic.

Using Neutral B sets up a tech chase, and if you can predict what they will do getting up, you can land a down smash on them.

I don't think you can tech out of tripping or the down smash...
As I said, Neutral B is broken; it cannot be teched, it comes out too fast for them to roll or get up, or attack, meaning they are essentially stuck on the ground flopping like a fish in an infinite, and you can just walk forwards a tiny bit between force pushes, eventually being right next to them and then just D smash, so a guaranteed stock move. 

As for killing, up tilt kills pretty well actually, down smash kills very well, he gimps recoveries very well, and he racks up damage so ridiculously well that his killing shouldn't be an issue.  He has tons of chains and pseudo combos, he can link so many attacks together, he moves so fast and puts constant pressure on the enemy, you should be racking damage fast enough that killing isn't a problem. 


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Mr.Weegee on January 11, 2010, 08:30:13 PM
Almost done with next update--it'll also feature the CSP's and textures.

Now all I need's a vid and I can tackle Smashboards as an independent thread.


Title: Re: Master of the Force-Yoda! *V.0.2 UP!!!*
Post by: Mr.Weegee on January 11, 2010, 10:24:14 PM
New update!!!


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Mr.Weegee on January 12, 2010, 10:01:28 PM
...for such an eventful update, it's odd that this thread is devoid of replies.


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Humble on January 12, 2010, 10:16:05 PM
Pssst; changelist please?  If we don't know what changed it is harder to comment.  I did DL and play though, but I haven't gotten the time to sit down and write out feedback. 


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Mr.Weegee on January 12, 2010, 10:20:27 PM
Mr. Weegee this hack is fantastic. As I red the post I was not impressed but as I played him this changed at once. He is really great.
The Side Smash is amazing. Wait 0, too.
This is definitly ome of my favourite hacks here.

There are some points I would change:
1: Down B is a bit to normal for a special attack. I know reflecting and hitboxes together are hard to do but change it a little bit. Decrears the "Allow Interrupt" about 5 frames so that it will be a bit faster. (Only my suggestion) Or perhaps make the frame speed about 1,5.
2: Air Side Attack (especially forward) has in my opinion to less reach. I always use Neutral Air A instead of forward.
3: I think his "Dash" doesn't fit to his running animation.
4: Perhaps you could change his jump animation to an animation like "Item Screw" or I would suggest like Kirby's jump. (Jumping up and spinning one time in air)
5: You might increase the frame speed a little if grabbing fails. I think the recovery time is a bit to long.
6: In my oppinion he is a bit weak. I will practice with him today but he is verry hard to play.
7: Air Down A is to slow. About 7-13 frames faster. Or frame speed increasing(1,2-1,5).

I REALLY REALLY LIKE THIS CHARACTER
and I'm verry interested in Yoda. If you need help (I really don't think you will need one) I would be glad to help you.
Will you make more Star Wars hacks? If not I will make Darth Vader out of Ganondorf. I hope you don't mind.

GREAT JOB and I hope I could help you with my post

All of this.

And to settle some controversy, I slowed down the neutral B a bit so that it's hard to chain it (unless you predict your opponent too well).


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Humble on January 12, 2010, 11:53:08 PM
Ah, okay.  Sounds good then, kinda busy with writing movesets, I'll playtest and give feedback later. 


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Mr.Weegee on January 13, 2010, 10:29:58 PM
...I'll just work on other stuff until I know what to fix...


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Mr.N on January 14, 2010, 09:53:23 AM
I'm sorry to say this but Neutral B is in my oppinion useless now.
To slow to less damage to less effective to less reaching.
Increase one if those attributes.


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Mr.Weegee on January 14, 2010, 04:56:16 PM
I'm sorry to say this but Neutral B is in my oppinion useless now.
To slow to less damage to less effective to less reaching.
Increase one if those attributes.

anything else?


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Humble on January 14, 2010, 09:04:42 PM
I love Down-B now.  I don't really have many complaints as this is just an awesome moveset, probably ready for smashboards.  I mean a better F-smash animation would be nice (make it spin vertically rather then horizontally and make him leap forward off the ground to catch it) but really, I like it as is.  Oh, and up tilt has way too early IASA frames, seriously try up tilting rapidly, its weird, especially since it is his second best kill move besides d smash.  Maybe up the power on some of his attacks so they can actually kill?


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Mr.Weegee on January 14, 2010, 09:10:36 PM
I love Down-B now.  I don't really have many complaints as this is just an awesome moveset, probably ready for smashboards.  I mean a better F-smash animation would be nice (make it spin vertically rather then horizontally and make him leap forward off the ground to catch it) but really, I like it as is.  Oh, and up tilt has way too early IASA frames, seriously try up tilting rapidly, its weird, especially since it is his second best kill move besides d smash.  Maybe up the power on some of his attacks so they can actually kill?

If I get a video, I'll attack Smashboards with him.

Those two problems sound easily fixable. Any comment on the neutral B? It seems to be very controversial.


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Humble on January 14, 2010, 09:17:36 PM
Get Fools Gil to make a video for it, I know there are several people around the boards who would be willing to make one for you.
 
Neutral B was broken, then it got nerfed, and it is now without a use really.  It depends on what use you want Force push to have; if you want it to be an interrupt move, make it start really fast with super armor, but give it enough end lag where they can escape.  If you want it to be a set up, give it more startup time with less end lag.  If you want it to be a spacing tool, increase its range and damage but take away its tripping ability on the ground and have it have much more pushback like its namesake.  Really, its up to you.  It should put people into tumble when used in the air though, unless you use the spacing option.


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Mr.Weegee on January 14, 2010, 09:56:43 PM
Get Fools Gil to make a video for it, I know there are several people around the boards who would be willing to make one for you.
 
Neutral B was broken, then it got nerfed, and it is now without a use really.  It depends on what use you want Force push to have; if you want it to be an interrupt move, make it start really fast with super armor, but give it enough end lag where they can escape.  If you want it to be a set up, give it more startup time with less end lag.  If you want it to be a spacing tool, increase its range and damage but take away its tripping ability on the ground and have it have much more pushback like its namesake.  Really, its up to you.  It should put people into tumble when used in the air though, unless you use the spacing option.

I was gonna have it be a setup.

As for killing, up tilt kills pretty well actually, down smash kills very well, he gimps recoveries very well, and he racks up damage so ridiculously well that his killing shouldn't be an issue.  He has tons of chains and pseudo combos, he can link so many attacks together, he moves so fast and puts constant pressure on the enemy, you should be racking damage fast enough that killing isn't a problem. 

It didn't sound like you needed help killing...


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Humble on January 14, 2010, 10:01:49 PM
He racks up damage well, its just that his two best kill moves, Dsmash and utilt, both don't kill till at least 150%, and are both really had to land close range attacks. 


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Mr.Weegee on January 14, 2010, 10:28:05 PM
He racks up damage well, its just that his two best kill moves, Dsmash and utilt, both don't kill till at least 150%, and are both really had to land close range attacks. 

I thought down smash killed efficiently at 100%.

Anyway, the increased range on his aerials help. I'll also fix the neutral B and see how that goes.


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Humble on January 14, 2010, 10:32:41 PM
Alright, if you think it would be better like that.


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: hawtie on January 14, 2010, 11:09:46 PM
i agree with the above.

the he racks up damage very nicely, but he needs more kill moves.

The down smash works nicely, however, if it is the only main kiling move, it is easily predicted.


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Mr.N on January 15, 2010, 01:44:45 PM
I have a further little complain:
Up B Ground
It's nearly useless, too. Increase the hitboxes or somthing similar. It would be a good attack to get enemys upwards and start an air combo. Now it nearly does not hit and is as I saied useless.

A second one comes in my mind, too:
Neutral A Combo
Iv Yoda performes a neutral A combo enemys can get out before he lands the third hit. In my oppinion you should be able to make a Neutral A Combo without the danger of getting a counter attack of your enemy.

That's all for now. I'll inform you if I have new suggestions.


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Humble on January 16, 2010, 01:00:08 AM
Up-B ground is hardly useless, it combos with basically any aerial, any of your B's, it sets up for a ton of things and pops opponents up really well. 


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Blue on January 16, 2010, 02:25:33 PM
The running animation made me LOL.


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Mr.Weegee on January 19, 2010, 04:40:54 PM
Bump.

I can't believe Yoda was in the second page...

So, I'll just the fix Neutral B and the 3rd hit of the A combo.

Then I'll see where he's at.


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Humble on January 19, 2010, 08:02:50 PM
Alright, I think you should make a thread on smashboards to host all your projects and get more feedback; I can't imagine biosonic protesting against Yoda, Faith, Awesome Pit, Devil, Metal Sonic, and soon Protoman.  I think that is a significant collection of good characters that could use the feedback and people would love to play with them, so share it with smashboards.  Make the posts all pretty with pictures and descriptions for moves, etc. 


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Mr.Weegee on January 19, 2010, 08:15:18 PM
Alright, I think you should make a thread on smashboards to host all your projects and get more feedback; I can't imagine biosonic protesting against Yoda, Faith, Awesome Pit, Devil, Metal Sonic, and soon Protoman.  I think that is a significant collection of good characters that could use the feedback and people would love to play with them, so share it with smashboards.  Make the posts all pretty with pictures and descriptions for moves, etc. 

Actually, since the forum's re-organization, BionicSonic isn't locking down!


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Uncle0wnage on January 19, 2010, 08:29:49 PM
yes, he isn't locking, but you should put them in one thread, so as not to crowd the front page.  ;)


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Mr.Weegee on January 19, 2010, 08:35:00 PM
Yoda deserves his own thread.

...then he the others can join my display thread.

Does that sound right?

(I didn't know you saw Metal Sonic, Humble...)


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Humble on January 19, 2010, 09:37:44 PM
Yoda deserves his own thread.

...then he the others can join my display thread.

Does that sound right?

(I didn't know you saw Metal Sonic, Humble...)
I would respectfully disagree, people won't mind him being in your thread, and it would make it neater and more organized that manner.  You will note Eldrian has one topic where he hosts Zero, Wisp, Manchu and his other projects, despite them being worthy of their own topics, and in the same way, you have amazing chars that are worthy of individual topics, but I think that it would be better, cleaner, more organized and more efficient to have them all in a single thread. 

I see everything. 


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Mr.Weegee on January 19, 2010, 09:49:53 PM
Hm...

I guess so.

I see everything. 

0.0

btw, is the Protoman texture coming along nicely? And what progress have you made with Zelda?


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Humble on January 19, 2010, 09:55:01 PM
I've been busy with school, so no progress has been made- I have an hour to work on it though, so I'll try to get some stuff done. 


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Humble on January 19, 2010, 10:09:25 PM
Yo weegee someone has already made a protoman texture, find it here; http://forums.kc-mm.com/index.php?topic=3559.0

...well, time to work on Zelda instead.  I need to fix her texture up some more, its still not to my satisfaction. 


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Mr.Weegee on January 19, 2010, 10:14:57 PM
(http://i905.photobucket.com/albums/ac258/Mr_Winz/MrTpickup.png)

Made it randomly. I just had to post it. And it's slightly Toon Link related, so this is the best thread to put it in...


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Humble on January 19, 2010, 10:22:54 PM
xP  wtf...


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Mr.Weegee on January 19, 2010, 10:26:02 PM
Yo weegee someone has already made a protoman texture, find it here; [url]http://forums.kc-mm.com/index.php?topic=3559.0[/url]


Well, that's Protoman, not Protoman.EXE

...it doesn't matter much. I'll use it for now, then perhaps, when I make the Protoman hack and it's successful, someone will opt to make the texture, similar to Yoda.

Gah! I'm getting off topic! This should be in my discussion thread...

Anyway, back to Yoda. I just have the end of the A combo to fix. But I don't know if that counts as an update...


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Humble on January 19, 2010, 11:39:37 PM
Still left to do;
custom entry animation
custom taunts
Final Smash
custom win and lose animations


Title: Re: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*
Post by: Mr.Weegee on January 20, 2010, 03:20:13 PM
I'll get started on those now.

I'll try to do an entry, but I can't think of a final smash or win/lose animations.

And I have one taunt in mind, so I'll try it.