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Author Topic: Master of the Force-Yoda! *V.0.3 UP, Now with new textures and CSP's!!!*  (Read 28744 times)
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Mr.Weegee
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    « Reply #45 on: January 10, 2010, 03:56:25 PM »


    aaand it's up...http://www.mediafire.com/?qkjtnmjdhnr I can't do pics, so someone else has to!  Evil


    I got an error message. Can you re-upload?
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    shadowsquid86
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    « Reply #46 on: January 10, 2010, 04:05:28 PM »


    I can do CSP's and stuff, if you'd like. I need to know what his alternate costumes will look like, though.

    Also, Uncle's new texture looks great, as I posted in his thread.
    « Last Edit: January 10, 2010, 04:06:20 PM by shadowsquid86 » Logged


    Uncle0wnage
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    « Reply #47 on: January 10, 2010, 04:09:44 PM »


    sorryaboutthat, I was editing the texture to make it better, and now there is an evil one Evil
    good->http://www.mediafire.com/?yjjzyodycz5
    evil->http://www.mediafire.com/?yn2lnzymk4z
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    Mr.Weegee
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    « Reply #48 on: January 10, 2010, 04:11:25 PM »


    Mr. Weegee this hack is fantastic. As I red the post I was not impressed but as I played him this changed at once. He is really great.
    The Side Smash is amazing. Wait 0, too.
    This is definitly ome of my favourite hacks here.

    There are some points I would change:
    1: Down B is a bit to normal for a special attack. I know reflecting and hitboxes together are hard to do but change it a little bit. Decrears the "Allow Interrupt" about 5 frames so that it will be a bit faster. (Only my suggestion) Or perhaps make the frame speed about 1,5.
    2: Air Side Attack (especially forward) has in my opinion to less reach. I always use Neutral Air A instead of forward.
    3: I think his "Dash" doesn't fit to his running animation.
    4: Perhaps you could change his jump animation to an animation like "Item Screw" or I would suggest like Kirby's jump. (Jumping up and spinning one time in air)
    5: You might increase the frame speed a little if grabbing fails. I think the recovery time is a bit to long.
    6: In my oppinion he is a bit weak. I will practice with him today but he is verry hard to play.
    7: Air Down A is to slow. About 7-13 frames faster. Or frame speed increasing(1,2-1,5).

    I REALLY REALLY LIKE THIS CHARACTER
    and I'm verry interested in Yoda. If you need help (I really don't think you will need one) I would be glad to help you.
    Will you make more Star Wars hacks? If not I will make Darth Vader out of Ganondorf. I hope you don't mind.

    GREAT JOB and I hope I could help you with my post

    Should I make the OP better then?

    1.I'll increase the frame speed; it's probably better than decreasing the "Allow interrupt".
    2.I'll increase its range then.
    3. It's hard to notice in-game, though...
    4.nair is a slightly changed "ItemScrew". It would be odd, so I'll use Kirby's jump.
    5.I was thinking that too.
    6.D-smash kills at around 100%. I don't know if I can fix this immediately.
    7.Oh, I didn't notice that, but I'll speed it up.

    These problems are quite simple; I don't think I really need help. Thanx anyway!

    Oh, the next hack I was thinking of doing was Protoman.EXE


    with Captain Falcon. Of course, it'll be a while until I even think of starting something new, what with having 4 hacks released and all.
    « Last Edit: January 10, 2010, 06:58:01 PM by Mr.Weegee » Logged

    Mr.Weegee
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    « Reply #49 on: January 10, 2010, 04:12:03 PM »


    I can do CSP's and stuff, if you'd like. I need to know what his alternate costumes will look like, though.

    Also, Uncle's new texture looks great, as I posted in his thread.

    Of course, the moar help the better!

    sorryaboutthat, I was editing the texture to make it better, and now there is an evil one Evil
    good->http://www.mediafire.com/?yjjzyodycz5
    evil->http://www.mediafire.com/?yn2lnzymk4z

    Nice!
    « Last Edit: January 10, 2010, 04:16:17 PM by Mr.Weegee » Logged

    shadowsquid86
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    « Reply #50 on: January 10, 2010, 06:18:38 PM »


    Alright, I finished all the files required to replace Toon Link's (well, his default costume at least). From names, to stock icons, to CSPs, to battle portraits, I think I covered everything. I also included a guide to placing them in BrawlBox if you have issues.

    http://www.mediafire.com/file/eknwzwzvzmg/YodaFiles.zip

    If Uncle can make his alt. costumes, I can make the corresponding CSPs and stocks.
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    Mr.Weegee
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    « Reply #51 on: January 10, 2010, 07:03:00 PM »


    Alright, I finished all the files required to replace Toon Link's (well, his default costume at least). From names, to stock icons, to CSPs, to battle portraits, I think I covered everything. I also included a guide to placing them in BrawlBox if you have issues.

    http://www.mediafire.com/file/eknwzwzvzmg/YodaFiles.zip

    If Uncle can make his alt. costumes, I can make the corresponding CSPs and stocks.

    Awesome! But this'll take a while to put in...
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    Mr.N
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    « Reply #52 on: January 11, 2010, 07:59:57 AM »


    Should I make the OP better then?

    1.I'll increase the frame speed; it's probably better than decreasing the "Allow interrupt".
    2.I'll increase its range then.
    3. It's hard to notice in-game, though...
    4.nair is a slightly changed "ItemScrew". It would be odd, so I'll use Kirby's jump.
    5.I was thinking that too.
    6.D-smash kills at around 100%. I don't know if I can fix this immediately.
    7.Oh, I didn't notice that, but I'll speed it up.

    These problems are quite simple; I don't think I really need help. Thanx anyway!

    Oh, the next hack I was thinking of doing was Protoman.EXE


    with Captain Falcon. Of course, it'll be a while until I even think of starting something new, what with having 4 hacks released and all.

    I know it's verry easy to fix those problems. In your case I meant help like testing in game.
    Protoman would be nice.
    Make an update with these changes and then I'll give you feedback again.
    Perhaps you could make one tount like consentration. No effect only nice movement.

    I didn't mean the killing power with "he's too weak". I haven't managed it to finishe the classic mode in the hardest mode (I did it with many other PSAs and normal character).

    I'm looking forward to updates.
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    Sanitys_Theif
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    « Reply #53 on: January 11, 2010, 08:32:54 AM »


    Ok major problem with this guy is he's too weak, I can't K.O. anyone until around 300%

    Most moves have NO knockback growth

    Neutral B, should push enemy's away and do damage, not just trip them so they can tech and roll away

    Fix these major problems first
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    Mr.N
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    « Reply #54 on: January 11, 2010, 09:38:00 AM »


    Neutral B is perfect as it is.

    You first trip them and then attack with the powerfull Down Smash.
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    Sanitys_Theif
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    « Reply #55 on: January 11, 2010, 11:37:47 AM »


    So you have one method of KOing? I'm sorry but that's not good, and it limits neutral B's possible uses to just 1

    Also, you can tech out of it, so no downsmash either
    « Last Edit: January 11, 2010, 11:38:54 AM by Sanitys Theif » Logged

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    « Reply #56 on: January 11, 2010, 05:48:17 PM »


    ...Lots of people have only one method of killing, like Fox, and some people have as much trouble killing as Yoda, such as Sonic.

    Using Neutral B sets up a tech chase, and if you can predict what they will do getting up, you can land a down smash on them.

    I don't think you can tech out of tripping or the down smash...
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    Humble
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    « Reply #57 on: January 11, 2010, 07:11:40 PM »


    ...Lots of people have only one method of killing, like Fox, and some people have as much trouble killing as Yoda, such as Sonic.

    Using Neutral B sets up a tech chase, and if you can predict what they will do getting up, you can land a down smash on them.

    I don't think you can tech out of tripping or the down smash...
    As I said, Neutral B is broken; it cannot be teched, it comes out too fast for them to roll or get up, or attack, meaning they are essentially stuck on the ground flopping like a fish in an infinite, and you can just walk forwards a tiny bit between force pushes, eventually being right next to them and then just D smash, so a guaranteed stock move. 

    As for killing, up tilt kills pretty well actually, down smash kills very well, he gimps recoveries very well, and he racks up damage so ridiculously well that his killing shouldn't be an issue.  He has tons of chains and pseudo combos, he can link so many attacks together, he moves so fast and puts constant pressure on the enemy, you should be racking damage fast enough that killing isn't a problem. 
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    Mr.Weegee
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    « Reply #58 on: January 11, 2010, 08:30:13 PM »


    Almost done with next update--it'll also feature the CSP's and textures.

    Now all I need's a vid and I can tackle Smashboards as an independent thread.
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    Mr.Weegee
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    « Reply #59 on: January 11, 2010, 10:24:14 PM »


    New update!!!
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