Turns out Ive been having an easier time model modding than texture hacking. So as of late Ive been importing Primid over Mario.
The above video has the standard moves, running, walking, and what not, but not the special moves, as I have yet begun to code them.
My idea for him was to have some of his special moves incorporate a Smash item, since he is originally from the Smash series. Ill probably rewrite this and include a backstory with him losing most of his weapons due to him switching to the good side, or some bs like that.
My special moves so far as planned are
Up- A spring spawns right underneath him mid air, and he jumps off of it. On the ground, he jumps, a spring appears, and he jumps on it.
Neutral- Not sure, maybe toss a random throwable item if I use the crate idea for the side special
Side- Either throw a green shell or star via star rod, or jump on top of a rolling crate and have it move.
Down- Not sure, but if I dont use the random throwing item idea for the neutral B, I may do something along the liens of him pickign up a random swinging object, such as a bat or beam sword.
Final Smash.
I had many ideas for this, such as maybe having multible smart bombs raing from the sky, an assault of many bomb-ombs, him gaining a giant effect while the others are slown down, but I dont know.
I really don't have much finalized other than the standard moveset, so ideas are very welcome, if not encouraged.