Hey Nebulon; your brawl system is very elaborated and awsome
But I have a problem whenever I try to select an Ex character
as you can see, I use Dolphin, couldnt the problem be the way you ordered the lines on the codes? I see you wrote the lines on a single line on all of the codes (Even though I actually used the .gct you incluided in the pack
Update your common3.pac. I'm fairly certain that Nebulon's pack uses an outdated version of the BrawlEx CSS Expansion. If you're using Dolphin, then you probably haven't unlocked any characters yet, so you're experiencing the crashing bug whenever you highlight any character that would normally have "new" over them.
does brawlex work for riivolution
While the general consensus is that it doesn't work with Riivolution, I have yet to see someone try it with Riivolution configured to specifically include bx_fighter.rel. If I recall correctly, Riivolution will refuse to load a file that's not normally on the disk unless specified otherwise. But that's just back when I was using it - things could have changed since then.
i still can't fix this myself... .... T-T ....i'm just gonna wait until someone makes a good brawl ex hackpack and maybe replace a few characters...
You can edit the modules by hand if you open them up in a hex editor and change the following values:
4 bytes at offset 0x0000: Module Id
4 bytes at offset in [0x8C]: Character Id
4 bytes at offset in [0x28] + 8: Module Id
It goes without saying that you should probably be careful with what you edit. You should only have to change 3 values with 2 of those values being the same.
Speaking of modifying things by hand, why is everyone encouraging modification of CSSRoster.dat by hand? I get that for some it's easier, but for newcomers, it's just asking for them to mess up configuration of their file. There's a reason why the BrawlEx Config Utility was developed in the first place - even if it doesn't support all the file types yet.