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Mario's hat
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Topic: Mario's hat (Read 2560 times)
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Symbiote
Expert Kitten
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Posts: 78
Mario's hat
«
on:
March 31, 2010, 10:48:27 AM »
Is there any way to remove it?
Please help!
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Making a failed NES accessory aplayable character in a fighting game: EPIC FAIL!!!
xSpartanLazerx
Mega Kitten
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Posts: 123
That's right, I see you.
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Re: Mario's hat
«
Reply #1 on:
April 01, 2010, 01:30:09 PM »
EDIT: My video is FAIL.
I SPENT SO MUCH TIME WAITING FOR IT TO UPLOAD ON YOUTUBE
«
Last Edit: April 01, 2010, 02:39:32 PM by xSpartanLazerx
»
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Founder
dingo
Angel Kitten
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Posts: 3145
Il Matto
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Re: Mario's hat
«
Reply #2 on:
April 01, 2010, 02:17:57 PM »
If you do that you have to make a PSA for him and use the model changer event on every single one of his animations otherwise his hair will never show up. Just a big hole in his head.
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xSpartanLazerx
Mega Kitten
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Re: Mario's hat
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Reply #3 on:
April 01, 2010, 02:36:38 PM »
dammit.
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Founder
dingo
Angel Kitten
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Re: Mario's hat
«
Reply #4 on:
April 01, 2010, 02:41:47 PM »
It's just really tedious.
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Symbiote
Expert Kitten
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Posts: 78
Re: Mario's hat
«
Reply #5 on:
April 01, 2010, 05:08:51 PM »
Um, isn't there a code or something for gecko OS?
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Making a failed NES accessory aplayable character in a fighting game: EPIC FAIL!!!
dingo
Angel Kitten
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Re: Mario's hat
«
Reply #6 on:
April 01, 2010, 09:06:11 PM »
Yeah. Hacks these days have eliminated a lot of the old codes.
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Mr.Weegee
Supreme Kitten
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Posts: 599
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Re: Mario's hat
«
Reply #7 on:
April 01, 2010, 10:17:52 PM »
Is it its own polygon? Then you can use the Polygon Deleter.
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Segtendo
Local Marie Fanboy
Special Access
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Posts: 13362
Cold queen
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Re: Mario's hat
«
Reply #8 on:
April 01, 2010, 10:53:38 PM »
Check out Gamewatching's Dr. Mario. He removed the hat in every animation, and there's hair. I believe he did it through PSA (although I have no clue how to use it).
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: SW-2632-7270-6724
dingo
Angel Kitten
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Re: Mario's hat
«
Reply #9 on:
April 01, 2010, 11:04:31 PM »
He did what I said above. Used the model changer event to put hair in all the animations.
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