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« Reply #510 on: December 26, 2013, 04:12:00 AM » |
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It's working fine on Gecko, no random freezes. The only problem are diagonal attacks, they all freeze the game (and I love diagonal attacks).
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« Reply #511 on: December 26, 2013, 05:51:20 AM » |
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It's working fine on Gecko, no random freezes. The only problem are diagonal attacks, they all freeze the game (and I love diagonal attacks).
It's gonna be fixed in the next patch if the texture of Burning Blaze work, because the texture issues is my priority atm, i need to fix it before i import the other model variant or they will have the same issues.
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Next project after Blaze Model maker are now officialy wanted !
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« Reply #512 on: December 26, 2013, 09:11:04 AM » |
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the burning blaze texture is still messed up. everything else works fine no freezes on riivolution
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« Reply #513 on: December 26, 2013, 09:39:58 AM » |
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the burning blaze texture is still messed up. everything else works fine no freezes on riivolution
Ok so the only theory I have left, is that the problem may come from the UV map. I'm gonna also ask in the help section, maybe someone have a solution.
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« Last Edit: December 26, 2013, 10:37:54 AM by Novarek »
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« Reply #514 on: December 26, 2013, 11:34:17 AM » |
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I still insist that the problem is Marth.
The Toon Link version was good enough and you could continue with it. It was a really bad idea to change it to Bowser and then to another worse character like Marth.
Ask for help in the Help section. That will help a lot.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #515 on: December 26, 2013, 11:39:55 AM » |
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I still insist that the problem is Marth.
The Toon Link version was good enough and you could continue with it. It was a really bad idea to change it to Bowser and then to another worse character like Marth.
Ask for help in the Help section. That will help a lot.
Me too, so that I still can have this http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34422
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« Reply #516 on: December 26, 2013, 11:48:19 AM » |
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That model is different than the one used in this PSA. And Sir Percival is just a model import. Not a PSA.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #517 on: December 26, 2013, 12:57:08 PM » |
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That model is different than the one used in this PSA. And Sir Percival is just a model import. Not a PSA.
What I meant was having Blaze over someone else(Toon Link), so that I can still have Marth(thus having a one-slot Sir Percival).
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« Reply #518 on: December 26, 2013, 01:05:22 PM » |
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I still insist that the problem is Marth.
The Toon Link version was good enough and you could continue with it. It was a really bad idea to change it to Bowser and then to another worse character like Marth.
i repeat, this hack need the VIS0 to work, and Toon Link can not handle ViS0. The random freeze are now fixed, the freeze from the diagonal A move is an easy problem to solve and the issues on Burning Blaze come from a issues with the model itself, not from the slot of Marth. Actualy, there is no major problem with the slot of Marth.
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« Reply #519 on: December 26, 2013, 01:29:15 PM » |
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Why does this need VIS0 to work?
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #520 on: December 26, 2013, 01:30:51 PM » |
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Why does this need VIS0 to work?
Eyes & facial animation, SOL emeralds & Burning Blaze, they use all VIS0 to work. EDIT : the new hotfix for the v0.9c is up, check the OP.
Last attempt before I reworked the UV map, if the hotfix does not work, then at least it will allow me to more easily identify the remaining sources of this problem. Post Merge: December 28, 2013, 07:06:01 AM
So, anyone have try the last version yet ? The next step is to import alternative model, it is imperative that I know if the problem of texture Burning Blaze is resolve before continued
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« Last Edit: December 28, 2013, 07:06:01 AM by Novarek »
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« Reply #521 on: December 28, 2013, 09:03:22 PM » |
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Eyes & facial animation, SOL emeralds & Burning Blaze, they use all VIS0 to work.
EDIT : the new hotfix for the v0.9c is up, check the OP.
Last attempt before I reworked the UV map, if the hotfix does not work, then at least it will allow me to more easily identify the remaining sources of this problem.
Post Merge: December 28, 2013, 07:06:01 AM So, anyone have try the last version yet ?
The next step is to import alternative model, it is imperative that I know if the problem of texture Burning Blaze is resolve before continued
They didnt notify me of a new response lol but anyway ill check it and tell you
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« Reply #522 on: December 28, 2013, 09:19:51 PM » |
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How could I be so dumb? I noticed that this is a Sonic PSA. Not a Marth PSA. You could just finish the port over Sonic and then just change the SFX ID to fit Marth's or *insert character here* to .rel port her.
Calikingz01 did so 2 times with 2 different PSA's.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #523 on: December 29, 2013, 02:56:45 AM » |
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Eyes & facial animation, SOL emeralds & Burning Blaze, they use all VIS0 to work.
EDIT : the new hotfix for the v0.9c is up, check the OP.
Last attempt before I reworked the UV map, if the hotfix does not work, then at least it will allow me to more easily identify the remaining sources of this problem.
Post Merge: December 28, 2013, 07:06:01 AM So, anyone have try the last version yet ?
The next step is to import alternative model, it is imperative that I know if the problem of texture Burning Blaze is resolve before continued
sorry about thhat i actually responded to this post a while ago but bv was giving me issues nd i guess it ddnt send ok so i tested this and her gloves were a diff color and certain attacks made her mouth purple, Burning blaze remained the same(still messed up)
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« Reply #524 on: December 29, 2013, 03:03:48 AM » |
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sorry about thhat i actually responded to this post a while ago but bv was giving me issues nd i guess it ddnt send
ok so i tested this and her gloves were a diff color and certain attacks made her mouth purple, Burning blaze remained the same(still messed up)
Are you sure it's the v0.9c- fix2 you have try ? Beacause my mediafire account report me 0 download on this file.
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