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Author Topic: Beyond? Oh, he moved out.  (Read 1989759 times)
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Pik
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i like the way you die boi

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    « Reply #285 on: September 22, 2010, 06:04:19 PM »


    That's what I assumed, how do the normals work out with it? (they look fine in that shot, but I mean in general)
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    Beyond
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    ...but nothing happened...

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    « Reply #286 on: September 22, 2010, 06:10:29 PM »


    That's what I assumed, how do the normals work out with it? (they look fine in that shot, but I mean in general)

    I am not of this Earth. >.>
    « Last Edit: September 22, 2010, 06:34:14 PM by BeyondYou » Logged


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    i like the way you die boi

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    « Reply #287 on: September 22, 2010, 06:15:47 PM »


    oh uh

    how does the vertex shading work out? For example, if you turn around or flatten an object the lighting stays like the original. This is noticeable with YL's razor blade and some of his strap, Cloud's hair, Mewtwo's legs, Geno's curl, etc

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    Beyond
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    « Reply #288 on: September 22, 2010, 06:20:19 PM »


    oh uh

    how does the vertex shading work out? For example, if you turn around or flatten an object the lighting stays like the original. This is noticeable with YL's razor blade and some of his strap, Cloud's hair, Mewtwo's legs, Geno's curl, etc


    >.> Heh. I knew what you meant the first time. Just testin you. >.>

    The shading seems fine on most stages, but I recall on some stages that it'd get real dark. That's about it.
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    Pin0yB0i
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    « Reply #289 on: September 22, 2010, 07:27:42 PM »


    Hey Beyond, how do you do your textures? When I do texturing, I only know how to do simple colors... Im srs here
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    Pinutk™
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    « Reply #290 on: September 22, 2010, 07:34:15 PM »


    Skull kid s looking good! You have a lot of talent with vertexing ^^
    You think you would try your hand at Jet the Hawk over Falco, whenever you get the chance?
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    « Reply #291 on: September 22, 2010, 07:45:31 PM »


    Thats great, man. Texture feels a little weird though. I mean, its great, but it just doesn't seems like it will match the other characters in Brawl very well. But well, you said you were tweaking it, so I'm just going to wait before I say too much about how it looks now.



    Edit: You know, it'd be awesome if some day you made a Kuririn vertex for Ness to go with your Goku on Lucas. Tongue
    « Last Edit: September 22, 2010, 07:52:15 PM by lucas_irineu » Logged


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    « Reply #292 on: September 22, 2010, 08:43:24 PM »


    OH MY GOD
    that is exactly how I pictured skull kid looked If he were in brawl at all and the lighter textures make it look better as well.
    I also love the hat and shoe vertexs you did.
    Just a question but what did you use to make his mask?
    Since in the preview you checked it off so is it made out of his sheild or somthing?
    Lastly may I use your coat vertex from Travis touchdown on a vertex I'm working on?
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    Beyond
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    « Reply #293 on: September 22, 2010, 09:11:21 PM »


    Hey Beyond, how do you do your textures? When I do texturing, I only know how to do simple colors... Im srs here
    GIMP. >.> Copy. Paste. Dodge. Burn. Smudge. Blur. Sharpen. Drop Shadow. Colors. Repeat. Grin

    Skull kid s looking good! You have a lot of talent with vertexing ^^
    You think you would try your hand at Jet the Hawk over Falco, whenever you get the chance?
    Thanks.

    And I'm not much of a Sonic fan. >.> Actually I hate Sonic, so you wont be seeing a Jet the Hawk from me.

    Thats great, man. Texture feels a little weird though. I mean, its great, but it just doesn't seems like it will match the other characters in Brawl very well. But well, you said you were tweaking it, so I'm just going to wait before I say too much about how it looks now.



    Edit: You know, it'd be awesome if some day you made a Kuririn vertex for Ness to go with your Goku on Lucas. Tongue

    I think Ninka is working on a Kuririn vertex/texture.

    OH MY GOD
    that is exactly how I pictured skull kid looked If he were in brawl at all and the lighter textures make it look better as well.
    I also love the hat and shoe vertexs you did.
    Just a question but what did you use to make his mask?
    Since in the preview you checked it off so is it made out of his sheild or somthing?
    Lastly may I use your coat vertex from Travis touchdown on a vertex I'm working on?
    Thanks. xD

    And sure, you can use T. Touchdown for what you're workin on. Leon right?


    Also.... Guess Who? Grin
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    « Reply #294 on: September 22, 2010, 09:14:04 PM »


    DANTE! thanks for making mah day GOD. Grin
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    « Reply #295 on: September 22, 2010, 09:15:50 PM »


    Yeah it's for Leon thanks for letting me use him Awesome Face
    My gosh Dante is looking great beyondyou can't wait to see that finished too Cheesy
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    « Reply #296 on: September 22, 2010, 09:16:44 PM »


    mask too tall, need more wide 0.0
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    Beyond
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    « Reply #297 on: September 22, 2010, 09:29:23 PM »


    DANTE! thanks for making mah day GOD. Grin
    You're welcome. xD

    mask too tall, need more wide 0.0
    Really?

    I'll do it to see what it looks like. Thanks for the feedback, and I also got your PM. Grin
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    « Reply #298 on: September 22, 2010, 09:31:04 PM »


    ya its just my opinoin though 0.0  also do you think you could 2x the size of the texture and make it more detailed?   


    and yey =D
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    « Reply #299 on: September 22, 2010, 09:37:34 PM »


    you should get on msn .-.
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