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Author Topic: Beyond? Oh, he moved out.  (Read 1989825 times)
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songeflemy
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    « Reply #3270 on: March 17, 2011, 12:51:48 PM »


    I did. I didn't find it.
    Can't you just show us the Link?
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    TehSqueeMistro
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    « Reply #3271 on: March 17, 2011, 12:55:11 PM »


    I will stop whining and be supportive about Roy now >.>
    BeyondYou, there is a Roy model import from the game sword of seals. Maybe you can use that to help you by getting ideas in making him look like that and melee's Roy.

    >_> How is there a Roy model import from a gameboy game?
    Thats from GBA?
    Okay, let me get this straight.
    1. Look for in advanced search "Roy sword of seals"
    2. Look at the 3D MODEL IMPORT that's in the brawl vault of Roy

    That's just the model Pik made that you're talking about
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    « Reply #3272 on: March 17, 2011, 12:55:41 PM »


    I will stop whining and be supportive about Roy now >.>
    BeyondYou, there is a Roy model import from the game sword of seals. Maybe you can use that to help you by getting ideas in making him look like that and melee's Roy.

    >_> How is there a Roy model import from a gameboy game?

    Thats from GBA?
    Okay, let me get this straight.
    1. Look for in advanced search "Roy sword of seals"
    2. Look at the 3D MODEL IMPORT that's in the brawl vault of Roy


    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11183
    That? That's not a model import. That's a vertex hack of Marth.
    « Last Edit: March 17, 2011, 12:58:22 PM by Oshtoby » Logged

    OmegaMalkior
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    « Reply #3273 on: March 17, 2011, 01:34:49 PM »


    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15565
    nuff said
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    « Reply #3274 on: March 17, 2011, 01:35:53 PM »


    yup, that's just pik's model in a recolor pack
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    OmegaMalkior
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    « Reply #3275 on: March 17, 2011, 01:39:47 PM »


    Then why does it say import?
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    « Reply #3276 on: March 17, 2011, 01:41:39 PM »


    Because whoever put it there probably doesn't know the difference between model import and using a vertex someone else made
    « Last Edit: March 17, 2011, 01:42:52 PM by TehSqueeMistro » Logged

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    « Reply #3277 on: March 17, 2011, 01:42:51 PM »


    Well okay, I'll see if I find something else to help with Roy...
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    « Reply #3278 on: March 17, 2011, 01:43:43 PM »


    Oshtoby already gave Beyond a melee model, so I think we're good
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    Beyond
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    « Reply #3279 on: March 17, 2011, 01:54:26 PM »


    Yea. I have his actual Melee model now thanks to Oshtoby, as far as references go there really isn't anything more I need. But thanks for your offers to help guys.
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    « Reply #3280 on: March 17, 2011, 02:06:52 PM »


    Just wondering Malkior, you do know that a model has to be mdl0 format to work in Brawl, and no Gameboy game would even have models (seeing as it's pretty much a portable SNES), much less models that would work with Brawl.
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    « Reply #3281 on: March 17, 2011, 02:20:32 PM »


    Not to mention that my hack looks nothing like an official model. (and actually sucks)

    If BY didn't get around to making a v3, I would've done it somewhere down the line...

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    « Reply #3282 on: March 17, 2011, 02:28:25 PM »


    Zero looks practically flawless now Smiley  

    But the weird thing is, each time you make it better, I seem to spot another flaw (usually a minor one).  This time, methinks the nose is a tad too long and I think it would be nice if the eyes had a bit more of a dark outline (yes, it's THAT minor XD).  Even Link's eyes are outlined to an extent.

    Well, good luck with Roy Smiley  I personally probably won't use him, but I know you'll make something kick-ass.

    Also, do you mind if I one slot size mod Zero to make him a teeny bit shorter?  Literally about 0.9 times the size, he should be shorter than most human characters even when standing at full height methinks.
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    « Reply #3283 on: March 17, 2011, 04:12:16 PM »


    Zero looks practically flawless now Smiley  

    But the weird thing is, each time you make it better, I seem to spot another flaw (usually a minor one).  This time, methinks the nose is a tad too long and I think it would be nice if the eyes had a bit more of a dark outline (yes, it's THAT minor XD).  Even Link's eyes are outlined to an extent.

    Well, good luck with Roy Smiley  I personally probably won't use him, but I know you'll make something kick-ass.

    Also, do you mind if I one slot size mod Zero to make him a teeny bit shorter?  Literally about 0.9 times the size, he should be shorter than most human characters even when standing at full height methinks.
    Because every time he improves Zero to actually look like him, we start seeing the actual Zero. Thats when we start seeing new flaws
    Just wondering Malkior, you do know that a model has to be mdl0 format to work in Brawl, and no Gameboy game would even have models (seeing as it's pretty much a portable SNES), much less models that would work with Brawl.
    I know.

    I just dont know anything about Fiire Emblem so I thought it was from another game from Wii, PS2 PS3, ect. Didn't know it was from GBA
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    « Reply #3284 on: March 17, 2011, 04:12:51 PM »


    Zero looks practically flawless now Smiley  

    But the weird thing is, each time you make it better, I seem to spot another flaw (usually a minor one).  This time, methinks the nose is a tad too long and I think it would be nice if the eyes had a bit more of a dark outline (yes, it's THAT minor XD).  Even Link's eyes are outlined to an extent.

    Well, good luck with Roy Smiley  I personally probably won't use him, but I know you'll make something kick-ass.

    Also, do you mind if I one slot size mod Zero to make him a teeny bit shorter?  Literally about 0.9 times the size, he should be shorter than most human characters even when standing at full height methinks.

    That's what happens when you get rid of more glaring flaws. Once you get rid of the flaws that are eyesores, the more minor flaws become more and more visible.
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