There's a major glitch when editing a certain character's moveset with brawlbox 68.
When testing the edited moveset file in-game the character won't be able to do certain special moves like
down B or side B. The neutral B isn't affected but the up B move works but not as expected.
Is there a way to fix those problems?
well, that's basically why the more recent versions of BrawlBox removed the moveset editor, because it often corrupted the files. if it does corrupt it, then you'll need to use PSA, and then a hex editor/Tabuu for correcting the stuff this guide actually covers.
Does anyone here know which bone reference cause the curry shot to not spawn? I'm not even sure that's the problem, but I can't see what else could be doing this.
as a matter of fact, i actually do. i just found them a few days ago. in BrawlBox (.67 to .68b), open the FitCharacter.pac, go into the MoveDef -> Sections -> data. there will be a section called Bone Floats 1, which will have 3 references, one for the character's BustN area, and 2 for the general HeadN area. the first is where Brawl puts the Franklin Badge and Screw Attack. the second one is for the Bunny Hood and Lip's Stick flower. the third is the Spicy Curry fire, which is the one your looking for. each has which Bone it refers to, with the rest (i'm assuming, as i have yet to test this part) is the X Y and Z coordinates to put it from the base of the bone. so try changing those to match the new character's bones, and see if that makes a difference.