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« Reply #60 on: August 03, 2009, 06:31:00 PM » |
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Coolfully enough, it actually automatically gets bigger as you charge up the smash.
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« Reply #61 on: August 03, 2009, 06:33:48 PM » |
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does it do fire damage? i sense a roy hack coming on.
currently working on a samus custom character moveset. need to know how to add/increase hitboxes
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« Reply #62 on: August 03, 2009, 06:36:48 PM » |
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You have to do something separate to actually make it do fire damage.
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« Reply #63 on: August 03, 2009, 06:37:44 PM » |
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what do you need to do? again, how do you create/increase hitboxes?
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« Reply #64 on: August 03, 2009, 06:37:59 PM » |
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Ah that's pretty cool.
I looked through Ike's winning animations and added 'You'll get no sympathy from me' to his explosion down taunt.
In case someones interested the two SFX ID's I tested are:
986 - I fight for my friends 987 - You'll get no sympathy from me
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« Reply #65 on: August 03, 2009, 06:40:44 PM » |
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can someone please tell me how to add/ increase hitboxes!? i need it for my samus hack
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« Reply #66 on: August 03, 2009, 06:41:04 PM » |
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what do you need to do? again, how do you create/increase hitboxes?
I do not know. You'd probably be better off looking at Phoenix Mario. In the damage event in a move, you can change settings like the bone it's mapped to, how big it is, and what the offsets are. To add one, you add a damage event.
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« Reply #67 on: August 03, 2009, 06:43:34 PM » |
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I wish I knew how to use this. X_X
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« Reply #68 on: August 03, 2009, 06:44:12 PM » |
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I just figured out that... Attack11, Attack12, and Attack13 are the neutral A combos (ie. punch-punch-kick) AttackDash is.. the dash AttackS3Hi is the high neutral A AttackS3S is the middle neutral A AttackS3Lw is the low neutral A AttackHi3 is the up A AttackLw3 is the down A
AttackAirN is the Neutral aerial AttackAirF is the Forward aerial AttackAirB is the Back aerial AttackAirHi is the Up aerial AttackAirLw is the Down aerial
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« Last Edit: August 03, 2009, 06:51:52 PM by Segab »
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« Reply #69 on: August 03, 2009, 06:53:28 PM » |
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I have now added fire to Ike's specials. Now I just need him to do fire damage and have his sword be always flaming.
@Segab: Is it alright if I post that in the SmashBoards thread? A guy's compiling a list of the animations.
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« Reply #70 on: August 03, 2009, 06:55:09 PM » |
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Ah makes sense.
Then the list should continue like this:
AttackS4Start - Initate Fsmash AttackS4S - Fsmash AttackS4Hold - charge Fsmash AttackHi4Start - Initate Usmash AttackHi4 - Usmash AttackHi4Hold - charge Usmash AttackLw4Start- Initate Dsmash AttackLw4 - Dsmash AttackLw4Hold - charge Dsmash AttackAirN - Nair AttackAirF - Fair AttackAirB - Bair AttackAirHi - Uair AttackAirLw - Dair
After that comes some AttackAirLanding stuff, not sure but I think that's the landing/lag animation of the aerials.
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« Reply #71 on: August 03, 2009, 07:04:26 PM » |
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I have now added fire to Ike's specials. Now I just need him to do fire damage and have his sword be always flaming.
@Segab: Is it alright if I post that in the SmashBoards thread? A guy's compiling a list of the animations.
yes of course, I'd like to see a full list of moves just dont say you found that yourself :C thanks Dragonrage, I was wondering where were the smash attacks now where are the B attacks?
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« Reply #72 on: August 03, 2009, 07:06:36 PM » |
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Hmm a list. Time to copy-paste
EDIT: Thanks to the lists, I'm understanding it a little. I wanna do it where if Falcon does F-air, he goes "yes". What's the value for it?
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« Last Edit: August 03, 2009, 07:16:54 PM by Segtendo »
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« Reply #73 on: August 03, 2009, 07:09:30 PM » |
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The Specials are all listed as Special something-or-other, but I'm not sure where they are.
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« Reply #74 on: August 03, 2009, 07:12:30 PM » |
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The specials are at the bottom of the list.
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