As I always say, before I'm about to say anything in this place, feel free to ignore me...
I'm just a leech... okay, I don't really say that, but that's the quick simplified version...
Anyway, I really like the direction you're going in for the geno moveset...
but that video.... hurts my eyes.Much like this wall of text that I've presented before you....
Not your fault, it was the stage... and the frame rate
seemed odd too... Anyway, I really like that down air and recovery move.
Great progress, can't wait to see the final version.
------------And now... my noobish opinion....yay~-----------------
By the way, what graphic or article did you use for Geno Beam? honestly...
now how do I say this without sounding [censored]y.... well, it doesn't look too swift in my opinion.
Don't get me wrong, it looks pretty much like Geno's old beam... but that's the problem.
Why not reuse Robs old Beam graphic for it, change the color to blue and scale it based on it's charge.
I know it's not done, but still...
Same thing for the Geno Blast down B.... I like the nostalgic look of it and appreciate whoever made it,
but it also needs an update to look more modern. Right now it's just flat, and even though the moveset
isn't done, I'm sure you weren't thinking of changing the graphic....
once again... maybe just reuse Robs beam and do the same for it... also, do something about it hitting the floor... maybe a rippling wave of energy on the ground or something, cause what it did in super mario rpg was just create puffs of smoke...
I'm sure you'll change the air version of down and neutral specials, cause.... yeah, you know...
Side specail Geno Whirl really only needs one model and not three... I know you're probably going to
use the others as after image fading trail effects so I'll hold off on whining about that...
the arm detach thing seems way to... awkward too... the animation is fast which is fine, but why not add a rocket trail like the graphics to your up special to the arms end and have a returning animation and have
that be slower... cause the arm disappearing and fading into nothingness seems really... as I said before, awkward.
I know it's not done, and you're still going to tweak the animations, I'm sorry if I seemed like a [censored]...
Best wishes for further progress, you're doing great so far.