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« Reply #15 on: September 06, 2010, 06:58:57 PM » |
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if anyone wants my help i can animate
People who are not team members may not help. We have a certain txt file which you'll need, which information cannot be given out on this site. Since you're new, I don't know if I can trust you or not. Zero, they can join if they can prove they have the skill. -and yes Ninka, it will, because the Z-Saber is a separate article in TvC. Therefore it is going to be a separate article in Brawl. Also, Hack, you mentioned testing out the Z-Saber, did you put it in Zero's FitLink.pac? Show me some screenshots here, I want to see what your are talking about. I tested it as an ITEM, to test the textures. The textures are dark, once again. But it does function right, except when the chars hold it, it looks like the handle is jabbed through their hand. Show me a screenshot. That is all I ask. How is the Z-Saber oriented compared to the original Beam Sword?
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« Reply #16 on: September 06, 2010, 06:59:19 PM » |
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Wow, this is a secret operation!
But I was wondering... are you going to make all of your animations from scratch or try to make the model compatible with Brawl animations?
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« Reply #17 on: September 06, 2010, 07:05:28 PM » |
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Dang, you beat me to it. I better go delete the other thread. O__O
ROFL, sorry. ^_^ I want in! XD I'll be animator Alright, COOL! OP edited. Oh and also, don't start any animations yet, until Velen finishes the waits and releases the motionetc.pac file. and don't rush him. >_> I haz nothin to do.. Velen, Get your lazy ass off the couch and do da animations XD jk
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« Reply #18 on: September 06, 2010, 07:07:47 PM » |
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if anyone wants my help i can animate
People who are not team members may not help. We have a certain txt file which you'll need, which information cannot be given out on this site. Since you're new, I don't know if I can trust you or not. Zero, they can join if they can prove they have the skill. -and yes Ninka, it will, because the Z-Saber is a separate article in TvC. Therefore it is going to be a separate article in Brawl. Also, Hack, you mentioned testing out the Z-Saber, did you put it in Zero's FitLink.pac? Show me some screenshots here, I want to see what your are talking about. I tested it as an ITEM, to test the textures. The textures are dark, once again. But it does function right, except when the chars hold it, it looks like the handle is jabbed through their hand. Show me a screenshot. That is all I ask. How is the Z-Saber oriented compared to the original Beam Sword? I have 3 screenshots, I'll upload them in a few mins, okay? Wow, this is a secret operation!
But I was wondering... are you going to make all of your animations from scratch or try to make the model compatible with Brawl animations?
Completely scratch. This model is not compatible for porting animations. There's a slight chance we will make a one-slot Zero, but that's a very slim chance. ----- Well I can't find the third photo in my SD, but here are the only 2 I found. As you can see, we need to be more concerned with the texture on the handle. it's very dark. >_> And No, this is NOT fake.
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« Last Edit: September 06, 2010, 07:17:01 PM by HackZero »
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« Reply #19 on: September 06, 2010, 07:20:27 PM » |
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if anyone wants my help i can animate
People who are not team members may not help. We have a certain txt file which you'll need, which information cannot be given out on this site. Since you're new, I don't know if I can trust you or not. Zero, they can join if they can prove they have the skill. -and yes Ninka, it will, because the Z-Saber is a separate article in TvC. Therefore it is going to be a separate article in Brawl. Also, Hack, you mentioned testing out the Z-Saber, did you put it in Zero's FitLink.pac? Show me some screenshots here, I want to see what your are talking about. I tested it as an ITEM, to test the textures. The textures are dark, once again. But it does function right, except when the chars hold it, it looks like the handle is jabbed through their hand. Show me a screenshot. That is all I ask. How is the Z-Saber oriented compared to the original Beam Sword? I have 3 screenshots, I'll upload them in a few mins, okay? Wow, this is a secret operation!
But I was wondering... are you going to make all of your animations from scratch or try to make the model compatible with Brawl animations?
Completely scratch. This model is not compatible for porting animations. There's a slight chance we will make a one-slot Zero, but that's a very slim chance. To do that, we need to make one new bone animation for each animation Zero has. That is a lot of animations. For now lets focus on just getting the animations done. Also Sumire, he is right. We're going to try making them completely from scratch. This way the hack will be all it's own and won't share any movements with any other characters. Also I have a few throw ideas. FThrow: Zero gutbusters the opponent with his Buster before discharging it. DThrow: Zero shoves the opponent to the ground and performs his Skull-Splitter attack on the opponent, putting them in a downed state with no KB. (from MMX:CM), BThrow: Zero dashes behind the opponent and fires a charged shot into the opponent's back with moderate KB (imagine something similar to Sonic's Dthrow, except it makes them airborne). EDIT: Why the ever loving heck are they floating in the air for one thing. That's also because the orientation of the Z-Saber is wrong. It's at a 90 degree angle from the position it should be for in game. So that needs to be fixed if it's to be sued as an Item. I don't think we'll have the same problem with Zero though. We still need to give Zero some HaveN bones and find a way to make the Saber have a HaveN as well so Zero can hold it when we summon it into his hand as one of his articles. The textures on the Saber can probably be explained in the same way as Zero's textures. Check them for darker textures. If not, then it's a problem with the materials.
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« Last Edit: September 06, 2010, 07:26:50 PM by Velen Zaiga »
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« Reply #20 on: September 06, 2010, 07:30:47 PM » |
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Oh... I see.
Are you replacing the Beam Sword with the Z Saber?
And who does this go over?
Sorry for all the questions...
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« Reply #21 on: September 06, 2010, 07:35:02 PM » |
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Oh... I see.
Are you replacing the Beam Sword with the Z Saber?
And who does this go over?
Sorry for all the questions...
No, we won't, we'll be replacing one of Link's articles (like his Hookshot or Boomerang). This is going to go over Link, as it has in the past, but once everything is done, we can go back and make a One-Slot version so it won't take up all the slots.
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« Reply #22 on: September 06, 2010, 10:38:30 PM » |
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i understand what you mean when you say you dont know if you can trust me how would i go about proving i have the skill?
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« Reply #23 on: September 06, 2010, 10:48:45 PM » |
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i understand what you mean when you say you dont know if you can trust me how would i go about proving i have the skill?
Show us some animations you have done in BrawlBox in a video on Youtube, or show us a PSA you have made custom animations for. It has to be your own PSA or a PSA you were recognized as working on. It has to be legitimate as well.
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« Reply #24 on: September 07, 2010, 07:01:08 PM » |
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All textures replaced. (S & W TEXTURES)
But the problem now to get rid of Z-Busters, is that the textures of the Z-Busters are partly Polygons now.
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« Reply #25 on: September 07, 2010, 07:01:54 PM » |
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All textures replaced. (S & W TEXTURES)
But the problem now to get rid of Z-Busters, is that the textures of the Z-Busters are partly Polygons now.
You just turn the polygons off with PSA.
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« Reply #26 on: September 07, 2010, 07:11:27 PM » |
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All textures replaced. (S & W TEXTURES)
But the problem now to get rid of Z-Busters, is that the textures of the Z-Busters are partly Polygons now.
You just turn the polygons off with PSA. PSA is awesome.
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« Reply #27 on: September 09, 2010, 09:34:05 AM » |
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All textures replaced. (S & W TEXTURES)
But the problem now to get rid of Z-Busters, is that the textures of the Z-Busters are partly Polygons now.
You just turn the polygons off with PSA. PSA is awesome. DAI!!!!
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« Reply #28 on: September 09, 2010, 01:55:20 PM » |
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Just curious, hows the total progress commin
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« Reply #29 on: September 09, 2010, 03:22:47 PM » |
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This is goin good
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