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616  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Essential PSA Information on: June 14, 2011, 03:16:02 PM
Sorry to be a bother, but if I wanted to get rid of Peach's floating what would I do?

And if I wanted to give her a walljump, what do I do then?
617  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gunner Yuna Version 1.0 Beta :P on: June 14, 2011, 03:13:58 PM
I always wanted to give Zelda a sword, like in the series, but just for display - like, on her back in a sheath, or on her hip - preferably on her back. I never did figure out that. I tried experimenting with it and the game froze right at the strap screen (FAIL).  Awesome Face
618  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Olimar Psa..NEED CONTRIBUTORS!! on: June 14, 2011, 03:09:25 PM
A Pikmin sword?!? Okay I have to admit - that does sound EPIC, but would require a lot of editing in the FitMotionEtc department  Awesome Face
619  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Princess Daisy PSA finally done: Check My Vault for Download on: June 14, 2011, 03:06:32 PM
somethin to do wit .rel files, I think - IDK, I hate Peach a lot, so I didn't care about getting rid of her lol.  Awesome Face
620  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Olimar Psa..NEED CONTRIBUTORS!! on: May 31, 2011, 07:45:33 AM
Well, any character can be the best in the game, it's just really the strategy that is used with those characters. Some people say Zelda is the best, when used in combination with Sheik, some say Lucas because of his Up smash, some say Meta Knight because of his combo ability and attack speed, but its' really all based on strategy. So respect all characters equally(except for Toon Link because he's a waste and should've been Young Link  :af:n)
621  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Olimar Psa..NEED CONTRIBUTORS!! on: May 29, 2011, 06:48:30 PM
Alright, i'm cool now. Keep me updated on this board, it's very comedic. Cool
622  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Olimar Psa..NEED CONTRIBUTORS!! on: May 29, 2011, 06:06:42 PM
What the hell, when I typed in [censored] some weird lookin word-name popped up instead!
623  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Olimar Psa..NEED CONTRIBUTORS!! on: May 29, 2011, 06:04:39 PM
Wait a minute WHo the SAKURAI!!!!!!!! just called Meta Knight useless I wil rape you with my Air Caster Meta Knight in Brawl that I have yet to upload  
624  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Olimar Psa..NEED CONTRIBUTORS!! on: May 29, 2011, 06:01:33 PM
Your dedication is good, to Olimar, like mine is to Daisy and Link. Very Well, maybe I'll help, but I doubt it, i'll be real busy for the next few weeks.

I still don't know why Olimar - You can't just make someone epic because you want too. It has to be planned out and relevant.

My Triforce Characters for instance got their movesets through background and personality:
-Zelda: Triforce of Wisdom, Echo-Blade, Magic, Pure Heart, yet dark Alter-ego Sheik;
-Ganondorf: Triforce of Power, muscular stature, knowledge and control of the Shadow Element
-Link: Triforce of Courage, Brave, selfless, pure, devoted
-Sheik: Trfiorce of Honor, has Skill, noble, wise, truthful, dark yet light,

Your PSA Proposal sounds more like something for Ganondorf, or Sepiroth... or Weegee  Grin
625  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Olimar Psa..NEED CONTRIBUTORS!! on: May 29, 2011, 04:46:02 PM
Hey don't get me wrong, this is an ultimate PSA plan, but why over Olimar?!? Where I'm from, nobyody even heard about him before Brawl came out. On my Wii, I got rid of Olimar completely and put Epic Cloud Strife over him.  Kirby Dance
626  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Olimar Psa..NEED CONTRIBUTORS!! on: May 29, 2011, 08:22:52 AM
 Awesome Face

Ok here's the thing...

I Love your ideas - but I despise Olimar.  Awesome Face

Use different character?
627  Super Smash Bros. Brawl Hacking / Attacks and Animations / Princess Daisy PSA finally done: Check My Vault for Download on: May 29, 2011, 08:04:15 AM
Princess Daisy is my favourite video game character, yet I was surprised when I had to do a PSA for her, and no one else had did it for her. She's a way better fighter than that sissie Peach, yet nobody did anything for her. GameWatching and Lensho did a perfect Daisy Vertex hack that I had used as a base for my PSA, so thank them both, check out their vault's cause they got cool stuff there too. But here is her PSA Intro.

Daisy was made based on her athleticism, temper, and sassiness. All of her abilites are based on past games and personalities. Her speed and agility come from the sports games she's played in, including M&S: Olympic games. She has the strength from her tomboyish charm, and her temper. She's got sassiness to boost her confidence and make her more daring. Everything in the PSA is based on past references and titles.

Daisy will prove to be more worthy to be in Brawl than Peach. Daisy punches, Peach slaps. Daisy has quick feet, peach worries about her dress and runs slowly so that she doesn't mess it up. Daisy's not afraid to get all up in people's faces, Peach hides behind Toad's face. Is my message Clear yet?! Daisy is actually be a real fighter. Now onto her attacks.

THIS IS DAISY V2:

Element: FIRE, EARTH
-Fire chosen because of it's representation of speed, and no hesitation to attack and cause pain
-Earth chosen because someone suggested it
-Note she has very little control of either one because she had very little control of it in the series to begin with.
-I would've made her have PLANTLIFE abilitites, but that element is not in Brawl, and i'm not talking about that crappy Lip Stick Flower, I mean Big Flowers and Vines and Trees, bushes, grass, like Ivysaur. That would've been the primary element, and Fire and Earth would've been the secondary

Standard Combo( 2 times A Press)
-First Attack is a quick hook
-Second Attack is a very quick elbow jab with the same arm that had previously hooked, then a quick-follow-up jab with the opposite arm, meaning there's 3 hitboxes for 2 attacks.

Dash Attack:
-running Double Punch into the enemy, then a split of the arms, slashing the enemy into the air for any follow-up combos or juggling

Side Strong: Two punches with the right arm that pop-up enemies into the air

Diagonal Up Strong:  Daisy hops into the air and spin-slashes above ground, great for when in a group to clear space

Up Strong: A somersault that knocks people straight up - excellent combo-starter

Diagonal Down Strong: Same as Arm-trip from Peach

Down Strong: Pulls out bombs. CAREFUL!

Side Smash: A sideways Two-Handed Smash, good reach

Diagonal Up Smash: A Low Right-Fisted Smash of burning crystal into the gut of the enemy(ies), sending them skyward

Up Smash: A spinning Head Butt, very strong if hit on the head(Sweetspot)! Not so much if on the shoulders...

Diagonal Down Smash: A small fire-orb from Daisy's hand, great for creating space

Down Smash: A break dancing Leg Sweep, Like the Mario Bros.

Forward Throw: A hook right into the enemy's face!

Up Throw: Enemy gets thrown into the air and smashed-up with a double-punch deep into their gut!

Backward Throw: Same as Peach's

Down Throw: Same as Peach's

Nair: A double-Kick on both sides, popping opponents up into the air

Fair: A Slow, but strong Pseudo Smash, reminescent of the Fair from Sheik in SSBM

Bair: Same as Fair, but in the opposite direction behind Daisy

Uair: Daisy Flips 180 degrees and does multiple kicks in the air. Good for keeping people in combos

Dair: A good Meteor Smash, as Daisy spins her arms, knocking down anything they hit

Neutral Special: A few flickers of flame erupt from the ground, or from her hands in the air. Great for dealing damage

Side Special: Same as Peach, except with Flame effect, and goes a little further as it has a more important role in recovery

Down Special: Daisy Ass-Smashes the ground, creating a very small ranged shockwave, and any enemies right next to her get stuck in the ground.

Up Special Ground: Daisy does an uppercut that makes her jump into the air, and pops up enemies she hits in the air as well, but not that strong.

Up Special Air: "Daisy Ballet", based off of "Sonic Ballet" from Sonic Battle, Daisy will somersault in the air, giving her more horizontal momentum, and the remaining torgue after she comes out of the somersault will push her up. But be wary, because she has more horizontal movement than vertical Movement, and only goes in one direction. And if she misses the ledge on a stage, she would have to very quickly use the Side-Special to turn around and then do more Daisy Ballets to get back up, and this may have to be done repeatedly.(I intentionally made it hard to recover)

Final Smash: "Deadly Tango" similar to Peach's Dance except this actually KO's people. Rather than having everyone fall asleep, this smash has three hitboxes that build-up damage, then a final fourth hitbox that's the actual KO hit, almost guaranteed to kill. HOWEVER, the final hitbox has a very small range, and it would only be effective if the enemy is very near her, within the flame vortex, and since this doesn't put people to sleep, they can sometimes walk away before they get hit. But often times, depending on the damage and where it hits, the FIRST hitbox can KO people, just by making them slide around the stage, then the second and third hitboxes do damage, then the actual LAST hibox that is the real KO will strike whomever is near. For some reason though, the fruit still appears. I want to get rid of it, but I guess it works for now. It can be a reward for the people who survive Cheesy

FINAL SMASH 2(only in Daisy V2):
This is where she gets complicated for amateurs, because I like putting complex stuff in my PSAs.

When over 30%, Daisy's Final smash is just a big gravity boost that does about 15% damage and impales, and can be done twice in a row. After that, the Smash Charge is gone

But that's not the Final Smash

After the gravity pull boost, Daisy gets supercharged with a fire-earth aura. It doens't change anything about her gameplay, except now, If you press B, Daisy will prep for a special attack. If you only press B, she just floats in the air, spins, and falls to the ground as normal, but if you hold B, then she goes into a flaming tackle of super hot crystal, with very high KO potential. She'll go across the stage in the big flameball, and anything she touches gets sent flying. HOWEVER (there's always a catch) you can't control it, so if used on the ground, you can't follow people offstage. AND, it takes a VERY long time to initiate the attack, so people can just get behind cover or dodge behing you! PLUS, Daisy twirls for a good distance, and if it's a small stage, or if it's used in the middle of the stage, you can almost guarantee a self-destruct! SO BE VERY CAREFUL!! This is a powerful move, but VERY RISKY! You should let go of B and hold A after she starts twirling, so that your momentum when the attack finishes will stop - but you'll still have to worry about recovering, though! Also note, you can only use the attack once per smash ball, so again, don't RUSH anything! This is Brawl! Plan things out, but quickly!

Well there it is! This PSA is up for downoad in my vault, so go and try it out. All the strengths and weaknesses were done completely on purpose! The only things I still have to do is make Daisy Wall-Jump, get rid of the Floating thing Peach had, and figure out how to do the Down Special in the air. If someone could tell me any of this, that would be of great help.

Also check out my Epic "Triforce" characters from Zelda, all in my vault. I'm out. Cool
628  Super Smash Bros. Brawl Hacking / Attacks and Animations / OverPowered/Super/God PSA Flaws on: May 28, 2011, 07:14:17 AM
Ever since I released the pack of characters with every one of them having overpowered abilities, i've seen an increase in PSAs, mostly, overpowered ones.

At first, it seems cool to be fliying around, blasting everybody to beyond 999% and they only go back 10 ft., but there's several problems, where balanced PSAs succeed the overpowered PSAs. Fighting at overpowered levels get too repetitive as there are usually only about 2 or 3 attacks that are actually useful in knocking people out, whereas balanced PSAs have a much wider variety, making extended play never get old. Plus, Items are rendered virtually useless as +50% strong and smash attacks easily overpower any and all items except for deku nuts and pitfalls, because of their hitflags. Then, all the stage hazards that comedically KO people when they least expect it, only cause them to flinch, like the F-Zero Flyers, and MK Shy Guys. Also, the spikes in stage builder fail, as characters are too heavy, that they get stuck on the spikes and have a difficult time getting out, as with some of the other stage hazards as well. In the several months I've played with everyone overpowered, I felt the need to make all of my characters on-level, and proomptly ended up doing it, and I found that all the items had use again, all the hazards had use, the battles were more engaging, and overall, more enjoyable.

I had more fun playing a traditional "build-up-damage-then-knock-em-out Brawl" than the "Over-powered-brawl-where-you-only-need-to-know-two-attacks-out-of-thirty-and-that's-the-only-way-to-knockout-people-brawl". The actual PSAs that people make are limitless, but the power of those attacks should have limits.

I'm regretting making everybody overpowered, and as stated, have made everybody on-level. Same great PSAs, but at normal damage levels, making gameplay more engaging, more challenging, and having better gameplay experience. I might even delete all my over-powered PSAs and replace them all with my balanced ones. But right now, I want to see where people are in this.

AGAIN, I'm not saying to stop making all these special, epic PSAs, but make those PSAs at a balanced, playable level, so that they actually have the action, strategy, and tense moments that they should.
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