NOTE BEFORE READING: I OWN NO TEXTURES OR STAGES.
NOTE: This video was made showing a BETA form of her. There are new moves included. However, there are no new moves in the broken form.
"In the name of the moon, I will punish you!"
DOWNLOAD FOR BOTH BROKEN AND BALANCED
Red symbolizes what attack is being performed.
Pink is the attack name.
Blue indicates a strategy to the move.
Her basic
A attack is still the
same. I simply show this because
it will be an important key in a later attack.
Her
dash attack is now a
Sailor Kick. It tends to be
a good killing move at high percentages.
Her
side tilt is another form of a
Sailor Kick. This tends to be
good for juggling, and at +150% it can kill.
Her
up tilt is an attack from her first episode,
Odango Attack. She cried, and the Odango jewelry on her head gave damage to opponents and stunned them. This attack
is good at racking up damage.
Her
down tilt is a
sweep kick. This
hits in the back first, followed by the front, so keep that in mind.
Her
side smash is her
Sailor Body Attack. This attack
constantly has a spiking hitbox on her body, so use this on ledges where opponents are recovering to spike them back down. I tend to spam that characteristic a lot.
Her
up smash is her
Moon Spiral Heart Attack, and I love how this looks.
There is a constant hitbox on the heart as it spins, so if you tend to like having people stuck in attacks, this one is the one for you.
Her
down smash is her
Rainbow Moon Heartache, and this one is better than her up smash. Like the up smash, this one
has a constant hitbox on the heart, as well as a big one on the last heart that explodes.
Her
down air is a
Sailor Kick. I gave this a nicer animation (ZSS instead of Sheik) and
it now has a longer hitbox.
Her
back air is another
Sailor Kick. Her
hitboxes are tricky and not directly on her feet, although they still hit there.
Her
up air is a
Mini Moon Spiral Heart Attack. There is not really any strategy to this move, other than
it's great for juggling and can kill over 100%.
Her
neutral B is her
Moon Healing Escalation. It
is one of those moves that has pretty good range and can kill.
Her
side B is her
Moon Tiara Action. It
has a very long range and trips if it hits once.
Yes, I gave it a better animation.
Her
down B is her famous transformation
Moon Cosmic Power.
It has many hits that give pretty decent damage, but no knockback. Her last hit, the final heart, may be the best overall killer move that Sailor Moon has.
Her
up B is an
Eternal Jump I gave her. The
true strategy is the freefall after you press down on the control pad.
Here's the strategy part. During her freefall, she has looping hitboxes which spike. So if you hit someone in the air, they can get a weak spike toward their doom. If you hit someone on ground, it just pounds them into the ground, then back to you, and so on.She has a different
Up Taunt, Down Taunt, and Side Taunt. Here they are, respectively:
"Sweet!"
"Hi!"
Oh, Serena, you clutz.
40 out of the 46 frames in this taunt have her with invincibility. Spam this and you'll be practically untouchable. There is a small chance that someone could knock you out of this, and don't continue to spam afterwards.
She also has a new grab. I wanted to give her back her old one, but the Wii froze on the SSS before the match began every time I tried to recreate her grab. It has her neutral B/third A animation, and has very weird collisions. I have the throw bone going straight forward, but it seems to occasionally hit the opponents sitting on the ground, and occasionally hits opponents flying slightly above.
Now, Sailor Moon has a special ability. When she gets above 80%, that is a sign to the Sailor Scouts to help bring their power to her. She also uses this to gain new battle techniques and new abilities.Her
side tilt above 80% damage is
Jupiter Thunder. She gets a little help from
Sailor Jupiter and performs her first attack, Jupiter Thunder. This attack
gives tons of eletric damage and sends opponents upwards, but has no kill potential and the beginning 1/3 of the hitboxes are behind her and kind of more defensive than offensive. I animated her throw bone to do the hitboxes. The shape at the beginning is a "4", which was Jupiter's symbol.
Her
up tilt over 80% is
Sailor Mars's Mars Fire. This move sends a flame and hitbox straight up, has very good range, and is
very good at getting the Smash Ball due to the looped hitboxes.
Her
down tilt over 80% is
Mercury Freezing Bubbles gained from
Sailor Mercury. This attack
freezes opponents, and tends to hit more in the back than in the front, so it can hit opponents behind you as a sneak attack. If you watch, you can see the bubbles rise from the ground and pop.
She has a new ability with her A attacks. Remember how she does her normal AA slaps? Well now, if you
hold A, she gains a third attack:
Venus Crescent Beam. She gets it from
Sailor Venus, and shoots an orange beam from her hand. This move
has only 1 hitbox, but it travels slightly farther than the Jupiter Thunder.
Her
side smash over 80% is another form of
Sailor Body Attack, I call it
Sailor Bomb. She rolls towards her opponents, then
gains 5% damage and gives 23% to the opponent if it connects. This move has her hands forward and has her moving forward as well, and is hard to connect. But if it does, the amount of damage is worth it. If you choose to charge the attack, she gains 10% instead of 5%, but can give the opponent up to 32% if connected. I knew I forgot to get a picture of something, and this happened to be it.
Her
neutral B over 80% temporarily gains her eternal wings. It
brings opponents moderately away from her closer to her, and moves opponents closer to her behind her. You can turn around quickly and perform again to do a sort of dance, which also hits opponents back and forth until they reach high percentages. I call this
Eternal Taunt. DANG IT I FORGOT A PICTURE OF THIS TOO.
Her
down air over 80% is still the
Sailor Kick that was her old down air, but now she gets sent downward (like ZSS or Sheik's).
Her
final smash is
Starlight Honeymoon Therapy Kiss, it is unchanged
IF YOU ARE UNDER 80%.
She swings the scepter around her head, and
heals herself 15% and slows time first.
She then sends out a medium-sized hitbox that kills at any damage.
And then she turns back to regular Sailor Moon.
HOWEVER,
IF SHE IS ABOVE 80% DAMAGE, SHE SKIPS THE FIRST STEP, GOES RIGHT TO THE MEDIUM HITBOX THAT KILLS. HOWEVER, AFTER SHE'S OVER 80% DAMAGE AND DOES THE FINAL SMASH, SHE GAINS 50% INSTEAD OF HEALS 15%.Inside contains a Character Selection Icon, a Character Selection Picture, and her name. I don't have the font to create a name tag for her, so sadly I had to supply her logo with a black background. It's all stretched out and looks bad. If someone wants to make another better one for me, go ahead
Known glitches:
Neutral B Fail Glitch - If you stand right beside a wall and use your neutral B (less than 80%), nothing comes out. This is not that big of a problem, but can affect gameplay.
Final Smash Shield Glitch - If you are Sailor Moon and use your final smash on the ground, and an opponent in the final smash shields, you get the knockback bounced back at you and you get flown off the stage. If you are on a small stage, this will most likely kill you. If you are in the air and the opponent shields, you do not move, but it just breaks the shield.
FS Bridge of Eldin Glitch - If you use the final smash in the Bridge of Eldin as it is reforming, you do not perform your final smash. Instead, you keep your scepter until you perform your final smash again or your Up B. I have not tested using the final smash when having the scepter already out, so if this freezes, please inform me.
Smash Shield Glitch - If you perform Down Smash or Up Smash and shield immediately afterward, Sailor Moon generates a random huge heart and another hitbox as well. This affects gameplay but does give you the advantage.
+80% Side Smash Glitch - I played with my friend on SSBB Wi-Fi Friend battle, it was a 3 stock battle, and we were both Sailor Moon. Both of us performed the side smash over 80%, and it never performed the attack if we fully charged.
What happened instead was, she rolled to start the attack, she rolled to charge (and gained 5% from the charge), and then she rolled one more time instead of performing the attack she should have. I don't know if it was the 2 persons playing, the fact that they were both Sailor Moon, the face that it was over Wi-Fi, or a combination of them, but this has happened before.
80+ Water Glitch I found if you perform her Mars Fire or Jupiter Thunder on water, the graphics won't appear and splashes of water will constantly appear on her feet. I don't know what other graphics are affected by this, though.
There may be other glitches, inform me if you find any.
SPECIAL THANKS TO:
KingJigglypuff for helping me with the Down B.
Hollow for helping me with the Side B.
Tuxedo Mask and kwrk85 for the texture.
Tuxedo Mask for moveset ideas, the scepter texture, and the finishing up of the final smash.
BigBadBooya for the wings on Peach.
fighter20brawler10 for requesting new tilts.
Fools_Gil for making that epic video up top.
Lockstin because I kind of took his CSP and made an icon with it.
.Fade and dingoberriz for making the awesome CoN Naruto that inspired me greatly.