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Author Topic: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*  (Read 189117 times)
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pikazz
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    « Reply #360 on: November 16, 2011, 03:40:38 AM »


    Yeah, he's not like Oshawott that he can take of a shell and throw it like a boomerang...

    ...And why is there no Oshawott on Toon Link? I want a boomerang shell!!
    with PAT0s to make it even better *_*
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    Royal_Blade
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    « Reply #361 on: November 16, 2011, 07:44:22 AM »


    with PAT0s to make it even better *_*
    PAT0s?
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    Segtendo
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    « Reply #362 on: November 16, 2011, 08:04:15 AM »


    PAT0s?
    Animated textures, like Ness and Lucas blinking.
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    Soneek
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    « Reply #363 on: November 16, 2011, 08:14:26 AM »


    Yeah. And we can make the shells glow during the final smash phase.
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    Royal_Blade
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    « Reply #364 on: November 16, 2011, 08:39:48 AM »


    Ah. I didn't know that!

    Cool!
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    « Reply #365 on: November 16, 2011, 08:58:36 AM »


    PAT0s?

    you dont know what PAT0s is? Im srs here
    scraggy is angry at you

    (Scraggys eyes is PAT0 hacking)
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    « Reply #366 on: November 16, 2011, 09:21:39 AM »


    You mean like the eyes for Pokemon and Earthbound characters that use layered textures for eyes?

    And lol, Scraggy.
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    « Reply #367 on: November 16, 2011, 09:28:46 AM »


    You mean like the eyes for Pokemon and Earthbound characters that use layered textures for eyes?

    And lol, Scraggy.

    PAT0's is more like "texture replacement" that will replace the texture under the animation it's being used.
    it's mainly most used by pokemon and Earthbound, it's even used by many like king dedede's eyelids, all the toonlinks mouths textures and eyes ect.
    it would be perfect if Oshawott is over Toonlink cause his massvise PAT0s so his eyes and mouth will also "move" like happy eyes, sad eyes ect :]

    scraggy is happy about it
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    « Reply #368 on: November 16, 2011, 09:34:36 AM »


    So I was right?

    Nice!
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    Soneek
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    « Reply #369 on: November 16, 2011, 10:04:27 AM »


    Ohhhhhhhhh thanks pikazz! I just checked the motion pacs and now I think I know how to tell when each texture should be used.
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    « Reply #370 on: November 16, 2011, 06:33:19 PM »


    ...Are you going to share that wonderful Scraggy?
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    « Reply #371 on: November 17, 2011, 06:53:34 AM »


    ...Are you going to share that wonderful Scraggy?
    This^
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    Soneek
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    « Reply #372 on: November 17, 2011, 08:35:27 AM »


    I actually have a bunch of free time this weekend, so I'll rig most of these requests, so that I can just add the metal textures when Brawlbox is updated. Then I'll release some stuff. I might throw in some final smash specific colors/costumes here and there.
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    « Reply #373 on: November 17, 2011, 08:37:22 AM »


    my Mew is on the list xD and btw how bisharp going is he fully rigged?
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    « Reply #374 on: November 17, 2011, 08:41:15 AM »


    my Mew is on the list xD and btw how bisharp going is he fully rigged?

    Sort of. I wanna smooth out the arm movements and then he's pretty much done. I wanna do it now in between classes, but the comps on campus don't show the scenes in 3dsmax for some reason.  Im srs here

    Eh I guess I can get expression textures ready for everything.
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